mirror of
https://github.com/suyu-emu/Yucom.git
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lsteamclient: Synthesize SDK verison 1.28x
For SteamClient013.
This commit is contained in:
@@ -0,0 +1,161 @@
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#include "steam_defs.h"
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#include "steamworks_sdk_128x/steam_api.h"
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#include "steamclient_private.h"
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#include "cppISteamClient_SteamClient013.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "struct_converters_128x.h"
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HSteamPipe cppISteamClient_SteamClient013_CreateSteamPipe(void *linux_side)
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{
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return ((ISteamClient*)linux_side)->CreateSteamPipe();
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}
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bool cppISteamClient_SteamClient013_BReleaseSteamPipe(void *linux_side, HSteamPipe hSteamPipe)
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{
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return ((ISteamClient*)linux_side)->BReleaseSteamPipe((HSteamPipe)hSteamPipe);
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}
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HSteamUser cppISteamClient_SteamClient013_ConnectToGlobalUser(void *linux_side, HSteamPipe hSteamPipe)
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{
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return ((ISteamClient*)linux_side)->ConnectToGlobalUser((HSteamPipe)hSteamPipe);
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}
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HSteamUser cppISteamClient_SteamClient013_CreateLocalUser(void *linux_side, HSteamPipe * phSteamPipe, EAccountType eAccountType)
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{
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return ((ISteamClient*)linux_side)->CreateLocalUser((HSteamPipe *)phSteamPipe, (EAccountType)eAccountType);
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}
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void cppISteamClient_SteamClient013_ReleaseUser(void *linux_side, HSteamPipe hSteamPipe, HSteamUser hUser)
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{
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((ISteamClient*)linux_side)->ReleaseUser((HSteamPipe)hSteamPipe, (HSteamUser)hUser);
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}
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void *cppISteamClient_SteamClient013_GetISteamUser(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamUser((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamGameServer(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamGameServer((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void cppISteamClient_SteamClient013_SetLocalIPBinding(void *linux_side, uint32 unIP, uint16 usPort)
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{
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((ISteamClient*)linux_side)->SetLocalIPBinding((uint32)unIP, (uint16)usPort);
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}
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void *cppISteamClient_SteamClient013_GetISteamFriends(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamFriends((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamUtils(void *linux_side, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamUtils((HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamMatchmaking(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamMatchmaking((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamMatchmakingServers(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamMatchmakingServers((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void * cppISteamClient_SteamClient013_GetISteamGenericInterface(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamGenericInterface((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamUserStats(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamUserStats((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamGameServerStats(void *linux_side, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamGameServerStats((HSteamUser)hSteamuser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamApps(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamApps((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamNetworking(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamNetworking((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamRemoteStorage(void *linux_side, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamRemoteStorage((HSteamUser)hSteamuser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamScreenshots(void *linux_side, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamScreenshots((HSteamUser)hSteamuser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void cppISteamClient_SteamClient013_RunFrame(void *linux_side)
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{
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((ISteamClient*)linux_side)->RunFrame();
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}
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uint32 cppISteamClient_SteamClient013_GetIPCCallCount(void *linux_side)
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{
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return ((ISteamClient*)linux_side)->GetIPCCallCount();
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}
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void cppISteamClient_SteamClient013_SetWarningMessageHook(void *linux_side, SteamAPIWarningMessageHook_t pFunction)
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{
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((ISteamClient*)linux_side)->SetWarningMessageHook((SteamAPIWarningMessageHook_t)pFunction);
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}
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bool cppISteamClient_SteamClient013_BShutdownIfAllPipesClosed(void *linux_side)
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{
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return ((ISteamClient*)linux_side)->BShutdownIfAllPipesClosed();
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}
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void *cppISteamClient_SteamClient013_GetISteamHTTP(void *linux_side, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamHTTP((HSteamUser)hSteamuser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamUnifiedMessages(void *linux_side, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamUnifiedMessages((HSteamUser)hSteamuser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamController(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamController((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamUGC(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamUGC((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void * cppISteamClient_SteamClient013_GetISteamInventory(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamInventory((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void * cppISteamClient_SteamClient013_GetISteamVideo(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamVideo((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamAppList(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamAppList((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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#ifdef __cplusplus
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}
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#endif
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@@ -0,0 +1,36 @@
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern HSteamPipe cppISteamClient_SteamClient013_CreateSteamPipe(void *);
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extern bool cppISteamClient_SteamClient013_BReleaseSteamPipe(void *, HSteamPipe);
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extern HSteamUser cppISteamClient_SteamClient013_ConnectToGlobalUser(void *, HSteamPipe);
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extern HSteamUser cppISteamClient_SteamClient013_CreateLocalUser(void *, HSteamPipe *, EAccountType);
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extern void cppISteamClient_SteamClient013_ReleaseUser(void *, HSteamPipe, HSteamUser);
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extern void *cppISteamClient_SteamClient013_GetISteamUser(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamGameServer(void *, HSteamUser, HSteamPipe, const char *);
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extern void cppISteamClient_SteamClient013_SetLocalIPBinding(void *, uint32, uint16);
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extern void *cppISteamClient_SteamClient013_GetISteamFriends(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamUtils(void *, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamMatchmaking(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamMatchmakingServers(void *, HSteamUser, HSteamPipe, const char *);
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extern void * cppISteamClient_SteamClient013_GetISteamGenericInterface(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamUserStats(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamGameServerStats(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamApps(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamNetworking(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamRemoteStorage(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamScreenshots(void *, HSteamUser, HSteamPipe, const char *);
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extern void cppISteamClient_SteamClient013_RunFrame(void *);
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extern uint32 cppISteamClient_SteamClient013_GetIPCCallCount(void *);
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extern void cppISteamClient_SteamClient013_SetWarningMessageHook(void *, SteamAPIWarningMessageHook_t);
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extern bool cppISteamClient_SteamClient013_BShutdownIfAllPipesClosed(void *);
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extern void *cppISteamClient_SteamClient013_GetISteamHTTP(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamUnifiedMessages(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamController(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamUGC(void *, HSteamUser, HSteamPipe, const char *);
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extern void * cppISteamClient_SteamClient013_GetISteamInventory(void *, HSteamUser, HSteamPipe, const char *);
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extern void * cppISteamClient_SteamClient013_GetISteamVideo(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamAppList(void *, HSteamUser, HSteamPipe, const char *);
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#ifdef __cplusplus
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}
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#endif
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@@ -34,6 +34,7 @@ sdk_versions = [
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"130",
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"129a",
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"129",
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"128x",
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"128",
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"127",
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"126a",
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@@ -0,0 +1,63 @@
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//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
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//
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// Purpose: interface to app data in Steam
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//
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//=============================================================================
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#ifndef ISTEAMAPPLIST_H
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#define ISTEAMAPPLIST_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "isteamclient.h"
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#include "steamtypes.h"
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//-----------------------------------------------------------------------------
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// Purpose: This is a restricted interface that can only be used by previously approved apps,
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// contact your Steam Account Manager if you believe you need access to this API.
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// This interface lets you detect installed apps for the local Steam client, useful for debugging tools
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// to offer lists of apps to debug via Steam.
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//-----------------------------------------------------------------------------
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class ISteamAppList
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{
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public:
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virtual uint32 GetNumInstalledApps() = 0;
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virtual uint32 GetInstalledApps( AppId_t *pvecAppID, uint32 unMaxAppIDs ) = 0;
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virtual int GetAppName( AppId_t nAppID, char *pchName, int cchNameMax ) = 0; // returns -1 if no name was found
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virtual int GetAppInstallDir( AppId_t nAppID, char *pchDirectory, int cchNameMax ) = 0; // returns -1 if no dir was found
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virtual int GetAppBuildId( AppId_t nAppID ) = 0; // return the buildid of this app, may change at any time based on backend updates to the game
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};
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#define STEAMAPPLIST_INTERFACE_VERSION "STEAMAPPLIST_INTERFACE_VERSION001"
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// callbacks
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#if defined( VALVE_CALLBACK_PACK_SMALL )
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#pragma pack( push, 4 )
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#elif defined( VALVE_CALLBACK_PACK_LARGE )
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#pragma pack( push, 8 )
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#else
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#error isteamclient.h must be included
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#endif
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//---------------------------------------------------------------------------------
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// Purpose: Sent when a new app is installed
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//---------------------------------------------------------------------------------
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DEFINE_CALLBACK( SteamAppInstalled_t, k_iSteamAppListCallbacks + 1 );
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CALLBACK_MEMBER( 0, AppId_t, m_nAppID ) // ID of the app that installs
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END_DEFINE_CALLBACK_1()
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//---------------------------------------------------------------------------------
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// Purpose: Sent when an app is uninstalled
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//---------------------------------------------------------------------------------
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DEFINE_CALLBACK( SteamAppUninstalled_t, k_iSteamAppListCallbacks + 2 );
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CALLBACK_MEMBER( 0, AppId_t, m_nAppID ) // ID of the app that installs
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END_DEFINE_CALLBACK_1()
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#pragma pack( pop )
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#endif // ISTEAMAPPLIST_H
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@@ -0,0 +1,149 @@
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//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
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//
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// Purpose: interface to app data in Steam
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//
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//=============================================================================
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#ifndef ISTEAMAPPS_H
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#define ISTEAMAPPS_H
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#ifdef _WIN32
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#pragma once
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#endif
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const int k_cubAppProofOfPurchaseKeyMax = 64; // max bytes of a legacy cd key we support
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//-----------------------------------------------------------------------------
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// Purpose: interface to app data
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//-----------------------------------------------------------------------------
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class ISteamApps
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{
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public:
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virtual bool BIsSubscribed() = 0;
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virtual bool BIsLowViolence() = 0;
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virtual bool BIsCybercafe() = 0;
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virtual bool BIsVACBanned() = 0;
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virtual const char *GetCurrentGameLanguage() = 0;
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virtual const char *GetAvailableGameLanguages() = 0;
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// only use this member if you need to check ownership of another game related to yours, a demo for example
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virtual bool BIsSubscribedApp( AppId_t appID ) = 0;
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// Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed
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virtual bool BIsDlcInstalled( AppId_t appID ) = 0;
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// returns the Unix time of the purchase of the app
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virtual uint32 GetEarliestPurchaseUnixTime( AppId_t nAppID ) = 0;
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// Checks if the user is subscribed to the current app through a free weekend
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// This function will return false for users who have a retail or other type of license
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// Before using, please ask your Valve technical contact how to package and secure your free weekened
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virtual bool BIsSubscribedFromFreeWeekend() = 0;
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// Returns the number of DLC pieces for the running app
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virtual int GetDLCCount() = 0;
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// Returns metadata for DLC by index, of range [0, GetDLCCount()]
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virtual bool BGetDLCDataByIndex( int iDLC, AppId_t *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize ) = 0;
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// Install/Uninstall control for optional DLC
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virtual void InstallDLC( AppId_t nAppID ) = 0;
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virtual void UninstallDLC( AppId_t nAppID ) = 0;
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// Request cd-key for yourself or owned DLC. If you are interested in this
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// data then make sure you provide us with a list of valid keys to be distributed
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// to users when they purchase the game, before the game ships.
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// You'll receive an AppProofOfPurchaseKeyResponse_t callback when
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// the key is available (which may be immediately).
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virtual void RequestAppProofOfPurchaseKey( AppId_t nAppID ) = 0;
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virtual bool GetCurrentBetaName( char *pchName, int cchNameBufferSize ) = 0; // returns current beta branch name, 'public' is the default branch
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virtual bool MarkContentCorrupt( bool bMissingFilesOnly ) = 0; // signal Steam that game files seems corrupt or missing
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virtual uint32 GetInstalledDepots( AppId_t appID, DepotId_t *pvecDepots, uint32 cMaxDepots ) = 0; // return installed depots in mount order
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// returns current app install folder for AppID, returns folder name length
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virtual uint32 GetAppInstallDir( AppId_t appID, char *pchFolder, uint32 cchFolderBufferSize ) = 0;
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virtual bool BIsAppInstalled( AppId_t appID ) = 0; // returns true if that app is installed (not necessarily owned)
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virtual CSteamID GetAppOwner() = 0; // returns the SteamID of the original owner. If different from current user, it's borrowed
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// Returns the associated launch param if the game is run via steam://run/<appid>//?param1=value1;param2=value2;param3=value3 etc.
|
||||
// Parameter names starting with the character '@' are reserved for internal use and will always return and empty string.
|
||||
// Parameter names starting with an underscore '_' are reserved for steam features -- they can be queried by the game,
|
||||
// but it is advised that you not param names beginning with an underscore for your own features.
|
||||
virtual const char *GetLaunchQueryParam( const char *pchKey ) = 0;
|
||||
|
||||
#ifdef _PS3
|
||||
// Result returned in a RegisterActivationCodeResponse_t callresult
|
||||
virtual SteamAPICall_t RegisterActivationCode( const char *pchActivationCode ) = 0;
|
||||
#endif
|
||||
};
|
||||
|
||||
#define STEAMAPPS_INTERFACE_VERSION "STEAMAPPS_INTERFACE_VERSION006"
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: posted after the user gains ownership of DLC & that DLC is installed
|
||||
//-----------------------------------------------------------------------------
|
||||
struct DlcInstalled_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamAppsCallbacks + 5 };
|
||||
AppId_t m_nAppID; // AppID of the DLC
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: possible results when registering an activation code
|
||||
//-----------------------------------------------------------------------------
|
||||
enum ERegisterActivationCodeResult
|
||||
{
|
||||
k_ERegisterActivationCodeResultOK = 0,
|
||||
k_ERegisterActivationCodeResultFail = 1,
|
||||
k_ERegisterActivationCodeResultAlreadyRegistered = 2,
|
||||
k_ERegisterActivationCodeResultTimeout = 3,
|
||||
k_ERegisterActivationCodeAlreadyOwned = 4,
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: response to RegisterActivationCode()
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RegisterActivationCodeResponse_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamAppsCallbacks + 8 };
|
||||
ERegisterActivationCodeResult m_eResult;
|
||||
uint32 m_unPackageRegistered; // package that was registered. Only set on success
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: response to RegisterActivationCode()
|
||||
//-----------------------------------------------------------------------------
|
||||
struct AppProofOfPurchaseKeyResponse_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamAppsCallbacks + 13 };
|
||||
EResult m_eResult;
|
||||
uint32 m_nAppID;
|
||||
char m_rgchKey[ k_cubAppProofOfPurchaseKeyMax ];
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: posted after the user gains executes a steam url with query parameters
|
||||
// such as steam://run/<appid>//?param1=value1;param2=value2;param3=value3; etc
|
||||
// while the game is already running. The new params can be queried
|
||||
// with GetLaunchQueryParam.
|
||||
//---------------------------------------------------------------------------------
|
||||
struct NewLaunchQueryParameters_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamAppsCallbacks + 14 };
|
||||
};
|
||||
|
||||
|
||||
#pragma pack( pop )
|
||||
#endif // ISTEAMAPPS_H
|
||||
@@ -0,0 +1,32 @@
|
||||
//====== Copyright 1996-2008, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: a private, but well versioned, interface to get at critical bits
|
||||
// of a steam3 appticket - consumed by the simple drm wrapper to let it
|
||||
// ask about ownership with greater confidence.
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMAPPTICKET_H
|
||||
#define ISTEAMAPPTICKET_H
|
||||
#ifdef WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "steamtypes.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: hand out a reasonable "future proof" view of an app ownership ticket
|
||||
// the raw (signed) buffer, and indices into that buffer where the appid and
|
||||
// steamid are located. the sizes of the appid and steamid are implicit in
|
||||
// (each version of) the interface - currently uin32 appid and uint64 steamid
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamAppTicket
|
||||
{
|
||||
public:
|
||||
virtual uint32 GetAppOwnershipTicketData( uint32 nAppID, void *pvBuffer, uint32 cbBufferLength, uint32 *piAppId, uint32 *piSteamId, uint32 *piSignature, uint32 *pcbSignature ) = 0;
|
||||
};
|
||||
|
||||
#define STEAMAPPTICKET_INTERFACE_VERSION "STEAMAPPTICKET_INTERFACE_VERSION001"
|
||||
|
||||
|
||||
#endif // ISTEAMAPPTICKET_H
|
||||
@@ -0,0 +1,395 @@
|
||||
//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: Main interface for loading and accessing Steamworks API's from the
|
||||
// Steam client.
|
||||
// For most uses, this code is wrapped inside of SteamAPI_Init()
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMCLIENT_H
|
||||
#define ISTEAMCLIENT_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "steamtypes.h"
|
||||
#include "steamclientpublic.h"
|
||||
|
||||
// Define compile time assert macros to let us validate the structure sizes.
|
||||
#define VALVE_COMPILE_TIME_ASSERT( pred ) typedef char compile_time_assert_type[(pred) ? 1 : -1];
|
||||
|
||||
#ifndef REFERENCE
|
||||
#define REFERENCE(arg) ((void)arg)
|
||||
#endif
|
||||
|
||||
#if defined(__linux__) || defined(__APPLE__)
|
||||
// The 32-bit version of gcc has the alignment requirement for uint64 and double set to
|
||||
// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
|
||||
// The 64-bit version of gcc has the alignment requirement for these types set to
|
||||
// 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
|
||||
// The 64-bit structure packing has to match the 32-bit structure packing for each platform.
|
||||
#define VALVE_CALLBACK_PACK_SMALL
|
||||
#else
|
||||
#define VALVE_CALLBACK_PACK_LARGE
|
||||
#endif
|
||||
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error ???
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
uint32 m_u32;
|
||||
uint64 m_u64;
|
||||
uint16 m_u16;
|
||||
double m_d;
|
||||
} ValvePackingSentinel_t;
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
|
||||
#if defined(VALVE_CALLBACK_PACK_SMALL)
|
||||
VALVE_COMPILE_TIME_ASSERT( sizeof(ValvePackingSentinel_t) == 24 )
|
||||
#elif defined(VALVE_CALLBACK_PACK_LARGE)
|
||||
VALVE_COMPILE_TIME_ASSERT( sizeof(ValvePackingSentinel_t) == 32 )
|
||||
#else
|
||||
#error ???
|
||||
#endif
|
||||
|
||||
|
||||
// handle to a communication pipe to the Steam client
|
||||
typedef int32 HSteamPipe;
|
||||
// handle to single instance of a steam user
|
||||
typedef int32 HSteamUser;
|
||||
// function prototype
|
||||
#if defined( POSIX )
|
||||
#define __cdecl
|
||||
#endif
|
||||
extern "C" typedef void (__cdecl *SteamAPIWarningMessageHook_t)(int, const char *);
|
||||
|
||||
#if defined( __SNC__ )
|
||||
#pragma diag_suppress=1700 // warning 1700: class "%s" has virtual functions but non-virtual destructor
|
||||
#endif
|
||||
|
||||
// interface predec
|
||||
class ISteamUser;
|
||||
class ISteamGameServer;
|
||||
class ISteamFriends;
|
||||
class ISteamUtils;
|
||||
class ISteamMatchmaking;
|
||||
class ISteamContentServer;
|
||||
class ISteamMatchmakingServers;
|
||||
class ISteamUserStats;
|
||||
class ISteamApps;
|
||||
class ISteamNetworking;
|
||||
class ISteamRemoteStorage;
|
||||
class ISteamScreenshots;
|
||||
class ISteamMusic;
|
||||
class ISteamGameServerStats;
|
||||
class ISteamPS3OverlayRender;
|
||||
class ISteamHTTP;
|
||||
class ISteamUnifiedMessages;
|
||||
class ISteamController;
|
||||
class ISteamUGC;
|
||||
class ISteamAppList;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Interface to creating a new steam instance, or to
|
||||
// connect to an existing steam instance, whether it's in a
|
||||
// different process or is local.
|
||||
//
|
||||
// For most scenarios this is all handled automatically via SteamAPI_Init().
|
||||
// You'll only need to use these interfaces if you have a more complex versioning scheme,
|
||||
// where you want to get different versions of the same interface in different dll's in your project.
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamClient
|
||||
{
|
||||
public:
|
||||
// Creates a communication pipe to the Steam client
|
||||
virtual HSteamPipe CreateSteamPipe() = 0;
|
||||
|
||||
// Releases a previously created communications pipe
|
||||
virtual bool BReleaseSteamPipe( HSteamPipe hSteamPipe ) = 0;
|
||||
|
||||
// connects to an existing global user, failing if none exists
|
||||
// used by the game to coordinate with the steamUI
|
||||
virtual HSteamUser ConnectToGlobalUser( HSteamPipe hSteamPipe ) = 0;
|
||||
|
||||
// used by game servers, create a steam user that won't be shared with anyone else
|
||||
virtual HSteamUser CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType ) = 0;
|
||||
|
||||
// removes an allocated user
|
||||
virtual void ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser ) = 0;
|
||||
|
||||
// retrieves the ISteamUser interface associated with the handle
|
||||
virtual ISteamUser *GetISteamUser( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// retrieves the ISteamGameServer interface associated with the handle
|
||||
virtual ISteamGameServer *GetISteamGameServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// set the local IP and Port to bind to
|
||||
// this must be set before CreateLocalUser()
|
||||
virtual void SetLocalIPBinding( uint32 unIP, uint16 usPort ) = 0;
|
||||
|
||||
// returns the ISteamFriends interface
|
||||
virtual ISteamFriends *GetISteamFriends( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// returns the ISteamUtils interface
|
||||
virtual ISteamUtils *GetISteamUtils( HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// returns the ISteamMatchmaking interface
|
||||
virtual ISteamMatchmaking *GetISteamMatchmaking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// returns the ISteamMatchmakingServers interface
|
||||
virtual ISteamMatchmakingServers *GetISteamMatchmakingServers( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// returns the a generic interface
|
||||
virtual void *GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// returns the ISteamUserStats interface
|
||||
virtual ISteamUserStats *GetISteamUserStats( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// returns the ISteamGameServerStats interface
|
||||
virtual ISteamGameServerStats *GetISteamGameServerStats( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// returns apps interface
|
||||
virtual ISteamApps *GetISteamApps( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// networking
|
||||
virtual ISteamNetworking *GetISteamNetworking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// remote storage
|
||||
virtual ISteamRemoteStorage *GetISteamRemoteStorage( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// user screenshots
|
||||
virtual ISteamScreenshots *GetISteamScreenshots( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
|
||||
// this needs to be called every frame to process matchmaking results
|
||||
// redundant if you're already calling SteamAPI_RunCallbacks()
|
||||
virtual void RunFrame() = 0;
|
||||
|
||||
// returns the number of IPC calls made since the last time this function was called
|
||||
// Used for perf debugging so you can understand how many IPC calls your game makes per frame
|
||||
// Every IPC call is at minimum a thread context switch if not a process one so you want to rate
|
||||
// control how often you do them.
|
||||
virtual uint32 GetIPCCallCount() = 0;
|
||||
|
||||
// API warning handling
|
||||
// 'int' is the severity; 0 for msg, 1 for warning
|
||||
// 'const char *' is the text of the message
|
||||
// callbacks will occur directly after the API function is called that generated the warning or message
|
||||
virtual void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction ) = 0;
|
||||
|
||||
// Trigger global shutdown for the DLL
|
||||
virtual bool BShutdownIfAllPipesClosed() = 0;
|
||||
|
||||
#ifdef _PS3
|
||||
virtual ISteamPS3OverlayRender *GetISteamPS3OverlayRender() = 0;
|
||||
#endif
|
||||
|
||||
// Expose HTTP interface
|
||||
virtual ISteamHTTP *GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// Exposes the ISteamUnifiedMessages interface
|
||||
virtual ISteamUnifiedMessages *GetISteamUnifiedMessages( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// Exposes the ISteamController interface
|
||||
virtual ISteamController *GetISteamController( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// Exposes the ISteamUGC interface
|
||||
virtual ISteamUGC *GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
virtual void *GetISteamInventory( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
virtual void *GetISteamVideo( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// returns app list interface, only available on specially registered apps
|
||||
virtual ISteamAppList *GetISteamAppList( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
};
|
||||
|
||||
#define STEAMCLIENT_INTERFACE_VERSION "SteamClient013"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Base values for callback identifiers, each callback must
|
||||
// have a unique ID.
|
||||
//-----------------------------------------------------------------------------
|
||||
enum { k_iSteamUserCallbacks = 100 };
|
||||
enum { k_iSteamGameServerCallbacks = 200 };
|
||||
enum { k_iSteamFriendsCallbacks = 300 };
|
||||
enum { k_iSteamBillingCallbacks = 400 };
|
||||
enum { k_iSteamMatchmakingCallbacks = 500 };
|
||||
enum { k_iSteamContentServerCallbacks = 600 };
|
||||
enum { k_iSteamUtilsCallbacks = 700 };
|
||||
enum { k_iClientFriendsCallbacks = 800 };
|
||||
enum { k_iClientUserCallbacks = 900 };
|
||||
enum { k_iSteamAppsCallbacks = 1000 };
|
||||
enum { k_iSteamUserStatsCallbacks = 1100 };
|
||||
enum { k_iSteamNetworkingCallbacks = 1200 };
|
||||
enum { k_iClientRemoteStorageCallbacks = 1300 };
|
||||
enum { k_iSteamUserItemsCallbacks = 1400 };
|
||||
enum { k_iSteamGameServerItemsCallbacks = 1500 };
|
||||
enum { k_iClientUtilsCallbacks = 1600 };
|
||||
enum { k_iSteamGameCoordinatorCallbacks = 1700 };
|
||||
enum { k_iSteamGameServerStatsCallbacks = 1800 };
|
||||
enum { k_iSteam2AsyncCallbacks = 1900 };
|
||||
enum { k_iSteamGameStatsCallbacks = 2000 };
|
||||
enum { k_iClientHTTPCallbacks = 2100 };
|
||||
enum { k_iClientScreenshotsCallbacks = 2200 };
|
||||
enum { k_iSteamScreenshotsCallbacks = 2300 };
|
||||
enum { k_iClientAudioCallbacks = 2400 };
|
||||
enum { k_iClientUnifiedMessagesCallbacks = 2500 };
|
||||
enum { k_iSteamStreamLauncherCallbacks = 2600 };
|
||||
enum { k_iClientControllerCallbacks = 2700 };
|
||||
enum { k_iSteamControllerCallbacks = 2800 };
|
||||
enum { k_iClientParentalSettingsCallbacks = 2900 };
|
||||
enum { k_iClientDeviceAuthCallbacks = 3000 };
|
||||
enum { k_iClientNetworkDeviceManagerCallbacks = 3100 };
|
||||
enum { k_iClientMusicCallbacks = 3200 };
|
||||
enum { k_iClientRemoteClientManagerCallbacks = 3300 };
|
||||
enum { k_iClientUGCCallbacks = 3400 };
|
||||
enum { k_iSteamStreamClientCallbacks = 3500 };
|
||||
enum { k_IClientProductBuilderCallbacks = 3600 };
|
||||
enum { k_iClientShortcutsCallbacks = 3700 };
|
||||
enum { k_iClientRemoteControlManagerCallbacks = 3800 };
|
||||
enum { k_iSteamAppListCallbacks = 3900 };
|
||||
enum { k_iSteamMusicCallbacks = 4000 };
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// The CALLBACK macros are for client side callback logging enabled with
|
||||
// log_callback <first callnbackID> <last callbackID>
|
||||
// Do not change any of these.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
struct SteamCallback_t
|
||||
{
|
||||
public:
|
||||
SteamCallback_t() {}
|
||||
};
|
||||
|
||||
#define DEFINE_CALLBACK( callbackname, callbackid ) \
|
||||
struct callbackname : SteamCallback_t { \
|
||||
enum { k_iCallback = callbackid }; \
|
||||
static callbackname *GetNullPointer() { return 0; } \
|
||||
static const char *GetCallbackName() { return #callbackname; } \
|
||||
static uint32 GetCallbackID() { return callbackname::k_iCallback; }
|
||||
|
||||
#define CALLBACK_MEMBER( varidx, vartype, varname ) \
|
||||
public: vartype varname ; \
|
||||
static void GetMemberVar_##varidx( unsigned int &varOffset, unsigned int &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \
|
||||
varOffset = (unsigned int)(size_t)&GetNullPointer()->varname; \
|
||||
varSize = sizeof( vartype ); \
|
||||
varCount = 1; \
|
||||
*pszName = #varname; *pszType = #vartype; }
|
||||
|
||||
#define CALLBACK_ARRAY( varidx, vartype, varname, varcount ) \
|
||||
public: vartype varname [ varcount ]; \
|
||||
static void GetMemberVar_##varidx( unsigned int &varOffset, unsigned int &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \
|
||||
varOffset = (unsigned int)(size_t)&GetNullPointer()->varname[0]; \
|
||||
varSize = sizeof( vartype ); \
|
||||
varCount = varcount; \
|
||||
*pszName = #varname; *pszType = #vartype; }
|
||||
|
||||
|
||||
#define END_CALLBACK_INTERNAL_BEGIN( numvars ) \
|
||||
static uint32 GetNumMemberVariables() { return numvars; } \
|
||||
static bool GetMemberVariable( uint32 index, uint32 &varOffset, uint32 &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \
|
||||
switch ( index ) { default : return false;
|
||||
|
||||
|
||||
#define END_CALLBACK_INTERNAL_SWITCH( varidx ) case varidx : GetMemberVar_##varidx( varOffset, varSize, varCount, pszName, pszType ); return true;
|
||||
|
||||
#define END_CALLBACK_INTERNAL_END() }; } };
|
||||
|
||||
#define END_DEFINE_CALLBACK_0() \
|
||||
static uint32 GetNumMemberVariables() { return 0; } \
|
||||
static bool GetMemberVariable( uint32 index, uint32 &varOffset, uint32 &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { REFERENCE( pszType ); REFERENCE( pszName ); REFERENCE( varCount ); REFERENCE( varSize ); REFERENCE( varOffset ); REFERENCE( index ); return false; } \
|
||||
};
|
||||
|
||||
|
||||
#define END_DEFINE_CALLBACK_1() \
|
||||
END_CALLBACK_INTERNAL_BEGIN( 1 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 0 ) \
|
||||
END_CALLBACK_INTERNAL_END()
|
||||
|
||||
#define END_DEFINE_CALLBACK_2() \
|
||||
END_CALLBACK_INTERNAL_BEGIN( 2 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 0 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 1 ) \
|
||||
END_CALLBACK_INTERNAL_END()
|
||||
|
||||
#define END_DEFINE_CALLBACK_3() \
|
||||
END_CALLBACK_INTERNAL_BEGIN( 3 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 0 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 1 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 2 ) \
|
||||
END_CALLBACK_INTERNAL_END()
|
||||
|
||||
#define END_DEFINE_CALLBACK_4() \
|
||||
END_CALLBACK_INTERNAL_BEGIN( 4 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 0 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 1 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 2 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 3 ) \
|
||||
END_CALLBACK_INTERNAL_END()
|
||||
|
||||
#define END_DEFINE_CALLBACK_5() \
|
||||
END_CALLBACK_INTERNAL_BEGIN( 4 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 0 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 1 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 2 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 3 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 4 ) \
|
||||
END_CALLBACK_INTERNAL_END()
|
||||
|
||||
|
||||
#define END_DEFINE_CALLBACK_6() \
|
||||
END_CALLBACK_INTERNAL_BEGIN( 6 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 0 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 1 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 2 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 3 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 4 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 5 ) \
|
||||
END_CALLBACK_INTERNAL_END()
|
||||
|
||||
#define END_DEFINE_CALLBACK_7() \
|
||||
END_CALLBACK_INTERNAL_BEGIN( 7 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 0 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 1 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 2 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 3 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 4 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 5 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 6 ) \
|
||||
END_CALLBACK_INTERNAL_END()
|
||||
|
||||
#define END_DEFINE_CALLBACK_8() \
|
||||
END_CALLBACK_INTERNAL_BEGIN( 7 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 0 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 1 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 2 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 3 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 4 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 5 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 6 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 7 ) \
|
||||
END_CALLBACK_INTERNAL_END()
|
||||
|
||||
#define END_DEFINE_CALLBACK_9() \
|
||||
END_CALLBACK_INTERNAL_BEGIN( 7 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 0 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 1 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 2 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 3 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 4 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 5 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 6 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 7 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 8 ) \
|
||||
END_CALLBACK_INTERNAL_END()
|
||||
|
||||
#endif // ISTEAMCLIENT_H
|
||||
@@ -0,0 +1,91 @@
|
||||
//====== Copyright 1996-2013, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: interface to valve controller
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMCONTROLLER_H
|
||||
#define ISTEAMCONTROLLER_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "isteamclient.h"
|
||||
#include "steamcontrollerpublic.h"
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
#define MAX_STEAM_CONTROLLERS 16
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
enum ESteamControllerPad
|
||||
{
|
||||
k_ESteamControllerPad_Left,
|
||||
k_ESteamControllerPad_Right
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Native Steam controller support API
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamController
|
||||
{
|
||||
public:
|
||||
|
||||
//
|
||||
// Native controller support API
|
||||
//
|
||||
|
||||
// Must call init and shutdown when starting/ending use of the interface
|
||||
virtual bool Init( const char *pchAbsolutePathToControllerConfigVDF ) = 0;
|
||||
virtual bool Shutdown() = 0;
|
||||
|
||||
// Pump callback/callresult events, SteamAPI_RunCallbacks will do this for you,
|
||||
// normally never need to call directly.
|
||||
virtual void RunFrame() = 0;
|
||||
|
||||
// Get the state of the specified controller, returns false if that controller is not connected
|
||||
virtual bool GetControllerState( uint32 unControllerIndex, SteamControllerState_t *pState ) = 0;
|
||||
|
||||
// Trigger a haptic pulse on the controller
|
||||
virtual void TriggerHapticPulse( uint32 unControllerIndex, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec ) = 0;
|
||||
|
||||
// Set the override mode which is used to choose to use different base/legacy bindings from your config file
|
||||
virtual void SetOverrideMode( const char *pchMode ) = 0;
|
||||
};
|
||||
|
||||
#define STEAMCONTROLLER_INTERFACE_VERSION "STEAMCONTROLLER_INTERFACE_VERSION"
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
/*
|
||||
struct ControllerCallback_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamControllerCallbacks + 1 };
|
||||
|
||||
};
|
||||
*/
|
||||
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
|
||||
#endif // ISTEAMCONTROLLER_H
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,76 @@
|
||||
//====== Copyright ©, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: interface to the game coordinator for this application
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMGAMECOORDINATOR
|
||||
#define ISTEAMGAMECOORDINATOR
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "isteamclient.h"
|
||||
#include "steamtypes.h"
|
||||
#include "steamclientpublic.h"
|
||||
|
||||
|
||||
// list of possible return values from the ISteamGameCoordinator API
|
||||
enum EGCResults
|
||||
{
|
||||
k_EGCResultOK = 0,
|
||||
k_EGCResultNoMessage = 1, // There is no message in the queue
|
||||
k_EGCResultBufferTooSmall = 2, // The buffer is too small for the requested message
|
||||
k_EGCResultNotLoggedOn = 3, // The client is not logged onto Steam
|
||||
k_EGCResultInvalidMessage = 4, // Something was wrong with the message being sent with SendMessage
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Functions for sending and receiving messages from the Game Coordinator
|
||||
// for this application
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamGameCoordinator
|
||||
{
|
||||
public:
|
||||
|
||||
// sends a message to the Game Coordinator
|
||||
virtual EGCResults SendMessage( uint32 unMsgType, const void *pubData, uint32 cubData ) = 0;
|
||||
|
||||
// returns true if there is a message waiting from the game coordinator
|
||||
virtual bool IsMessageAvailable( uint32 *pcubMsgSize ) = 0;
|
||||
|
||||
// fills the provided buffer with the first message in the queue and returns k_EGCResultOK or
|
||||
// returns k_EGCResultNoMessage if there is no message waiting. pcubMsgSize is filled with the message size.
|
||||
// If the provided buffer is not large enough to fit the entire message, k_EGCResultBufferTooSmall is returned
|
||||
// and the message remains at the head of the queue.
|
||||
virtual EGCResults RetrieveMessage( uint32 *punMsgType, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize ) = 0;
|
||||
|
||||
};
|
||||
#define STEAMGAMECOORDINATOR_INTERFACE_VERSION "SteamGameCoordinator001"
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
// callback notification - A new message is available for reading from the message queue
|
||||
struct GCMessageAvailable_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameCoordinatorCallbacks + 1 };
|
||||
uint32 m_nMessageSize;
|
||||
};
|
||||
|
||||
// callback notification - A message failed to make it to the GC. It may be down temporarily
|
||||
struct GCMessageFailed_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameCoordinatorCallbacks + 2 };
|
||||
};
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
#endif // ISTEAMGAMECOORDINATOR
|
||||
@@ -0,0 +1,384 @@
|
||||
//====== Copyright (c) 1996-2008, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: interface to steam for game servers
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMGAMESERVER_H
|
||||
#define ISTEAMGAMESERVER_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "isteamclient.h"
|
||||
|
||||
#define MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE ((uint16)-1)
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Functions for authenticating users via Steam to play on a game server
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamGameServer
|
||||
{
|
||||
public:
|
||||
|
||||
//
|
||||
// Basic server data. These properties, if set, must be set before before calling LogOn. They
|
||||
// may not be changed after logged in.
|
||||
//
|
||||
|
||||
/// This is called by SteamGameServer_Init, and you will usually not need to call it directly
|
||||
virtual bool InitGameServer( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char *pchVersionString ) = 0;
|
||||
|
||||
/// Game product identifier. This is currently used by the master server for version checking purposes.
|
||||
/// It's a required field, but will eventually will go away, and the AppID will be used for this purpose.
|
||||
virtual void SetProduct( const char *pszProduct ) = 0;
|
||||
|
||||
/// Description of the game. This is a required field and is displayed in the steam server browser....for now.
|
||||
/// This is a required field, but it will go away eventually, as the data should be determined from the AppID.
|
||||
virtual void SetGameDescription( const char *pszGameDescription ) = 0;
|
||||
|
||||
/// If your game is a "mod," pass the string that identifies it. The default is an empty string, meaning
|
||||
/// this application is the original game, not a mod.
|
||||
///
|
||||
/// @see k_cbMaxGameServerGameDir
|
||||
virtual void SetModDir( const char *pszModDir ) = 0;
|
||||
|
||||
/// Is this is a dedicated server? The default value is false.
|
||||
virtual void SetDedicatedServer( bool bDedicated ) = 0;
|
||||
|
||||
//
|
||||
// Login
|
||||
//
|
||||
|
||||
/// Begin process to login to a persistent game server account
|
||||
///
|
||||
/// You need to register for callbacks to determine the result of this operation.
|
||||
/// @see SteamServersConnected_t
|
||||
/// @see SteamServerConnectFailure_t
|
||||
/// @see SteamServersDisconnected_t
|
||||
virtual void LogOn( const char *pszToken ) = 0;
|
||||
|
||||
/// Login to a generic, anonymous account.
|
||||
///
|
||||
/// Note: in previous versions of the SDK, this was automatically called within SteamGameServer_Init,
|
||||
/// but this is no longer the case.
|
||||
virtual void LogOnAnonymous() = 0;
|
||||
|
||||
/// Begin process of logging game server out of steam
|
||||
virtual void LogOff() = 0;
|
||||
|
||||
// status functions
|
||||
virtual bool BLoggedOn() = 0;
|
||||
virtual bool BSecure() = 0;
|
||||
virtual CSteamID GetSteamID() = 0;
|
||||
|
||||
/// Returns true if the master server has requested a restart.
|
||||
/// Only returns true once per request.
|
||||
virtual bool WasRestartRequested() = 0;
|
||||
|
||||
//
|
||||
// Server state. These properties may be changed at any time.
|
||||
//
|
||||
|
||||
/// Max player count that will be reported to server browser and client queries
|
||||
virtual void SetMaxPlayerCount( int cPlayersMax ) = 0;
|
||||
|
||||
/// Number of bots. Default value is zero
|
||||
virtual void SetBotPlayerCount( int cBotplayers ) = 0;
|
||||
|
||||
/// Set the name of server as it will appear in the server browser
|
||||
///
|
||||
/// @see k_cbMaxGameServerName
|
||||
virtual void SetServerName( const char *pszServerName ) = 0;
|
||||
|
||||
/// Set name of map to report in the server browser
|
||||
///
|
||||
/// @see k_cbMaxGameServerName
|
||||
virtual void SetMapName( const char *pszMapName ) = 0;
|
||||
|
||||
/// Let people know if your server will require a password
|
||||
virtual void SetPasswordProtected( bool bPasswordProtected ) = 0;
|
||||
|
||||
/// Spectator server. The default value is zero, meaning the service
|
||||
/// is not used.
|
||||
virtual void SetSpectatorPort( uint16 unSpectatorPort ) = 0;
|
||||
|
||||
/// Name of the spectator server. (Only used if spectator port is nonzero.)
|
||||
///
|
||||
/// @see k_cbMaxGameServerMapName
|
||||
virtual void SetSpectatorServerName( const char *pszSpectatorServerName ) = 0;
|
||||
|
||||
/// Call this to clear the whole list of key/values that are sent in rules queries.
|
||||
virtual void ClearAllKeyValues() = 0;
|
||||
|
||||
/// Call this to add/update a key/value pair.
|
||||
virtual void SetKeyValue( const char *pKey, const char *pValue ) = 0;
|
||||
|
||||
/// Sets a string defining the "gametags" for this server, this is optional, but if it is set
|
||||
/// it allows users to filter in the matchmaking/server-browser interfaces based on the value
|
||||
///
|
||||
/// @see k_cbMaxGameServerTags
|
||||
virtual void SetGameTags( const char *pchGameTags ) = 0;
|
||||
|
||||
/// Sets a string defining the "gamedata" for this server, this is optional, but if it is set
|
||||
/// it allows users to filter in the matchmaking/server-browser interfaces based on the value
|
||||
/// don't set this unless it actually changes, its only uploaded to the master once (when
|
||||
/// acknowledged)
|
||||
///
|
||||
/// @see k_cbMaxGameServerGameData
|
||||
virtual void SetGameData( const char *pchGameData ) = 0;
|
||||
|
||||
/// Region identifier. This is an optional field, the default value is empty, meaning the "world" region
|
||||
virtual void SetRegion( const char *pszRegion ) = 0;
|
||||
|
||||
//
|
||||
// Player list management / authentication
|
||||
//
|
||||
|
||||
// Handles receiving a new connection from a Steam user. This call will ask the Steam
|
||||
// servers to validate the users identity, app ownership, and VAC status. If the Steam servers
|
||||
// are off-line, then it will validate the cached ticket itself which will validate app ownership
|
||||
// and identity. The AuthBlob here should be acquired on the game client using SteamUser()->InitiateGameConnection()
|
||||
// and must then be sent up to the game server for authentication.
|
||||
//
|
||||
// Return Value: returns true if the users ticket passes basic checks. pSteamIDUser will contain the Steam ID of this user. pSteamIDUser must NOT be NULL
|
||||
// If the call succeeds then you should expect a GSClientApprove_t or GSClientDeny_t callback which will tell you whether authentication
|
||||
// for the user has succeeded or failed (the steamid in the callback will match the one returned by this call)
|
||||
virtual bool SendUserConnectAndAuthenticate( uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser ) = 0;
|
||||
|
||||
// Creates a fake user (ie, a bot) which will be listed as playing on the server, but skips validation.
|
||||
//
|
||||
// Return Value: Returns a SteamID for the user to be tracked with, you should call HandleUserDisconnect()
|
||||
// when this user leaves the server just like you would for a real user.
|
||||
virtual CSteamID CreateUnauthenticatedUserConnection() = 0;
|
||||
|
||||
// Should be called whenever a user leaves our game server, this lets Steam internally
|
||||
// track which users are currently on which servers for the purposes of preventing a single
|
||||
// account being logged into multiple servers, showing who is currently on a server, etc.
|
||||
virtual void SendUserDisconnect( CSteamID steamIDUser ) = 0;
|
||||
|
||||
// Update the data to be displayed in the server browser and matchmaking interfaces for a user
|
||||
// currently connected to the server. For regular users you must call this after you receive a
|
||||
// GSUserValidationSuccess callback.
|
||||
//
|
||||
// Return Value: true if successful, false if failure (ie, steamIDUser wasn't for an active player)
|
||||
virtual bool BUpdateUserData( CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore ) = 0;
|
||||
|
||||
// New auth system APIs - do not mix with the old auth system APIs.
|
||||
// ----------------------------------------------------------------
|
||||
|
||||
// Retrieve ticket to be sent to the entity who wishes to authenticate you ( using BeginAuthSession API ).
|
||||
// pcbTicket retrieves the length of the actual ticket.
|
||||
virtual HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) = 0;
|
||||
|
||||
// Authenticate ticket ( from GetAuthSessionTicket ) from entity steamID to be sure it is valid and isnt reused
|
||||
// Registers for callbacks if the entity goes offline or cancels the ticket ( see ValidateAuthTicketResponse_t callback and EAuthSessionResponse )
|
||||
virtual EBeginAuthSessionResult BeginAuthSession( const void *pAuthTicket, int cbAuthTicket, CSteamID steamID ) = 0;
|
||||
|
||||
// Stop tracking started by BeginAuthSession - called when no longer playing game with this entity
|
||||
virtual void EndAuthSession( CSteamID steamID ) = 0;
|
||||
|
||||
// Cancel auth ticket from GetAuthSessionTicket, called when no longer playing game with the entity you gave the ticket to
|
||||
virtual void CancelAuthTicket( HAuthTicket hAuthTicket ) = 0;
|
||||
|
||||
// After receiving a user's authentication data, and passing it to SendUserConnectAndAuthenticate, use this function
|
||||
// to determine if the user owns downloadable content specified by the provided AppID.
|
||||
virtual EUserHasLicenseForAppResult UserHasLicenseForApp( CSteamID steamID, AppId_t appID ) = 0;
|
||||
|
||||
// Ask if a user in in the specified group, results returns async by GSUserGroupStatus_t
|
||||
// returns false if we're not connected to the steam servers and thus cannot ask
|
||||
virtual bool RequestUserGroupStatus( CSteamID steamIDUser, CSteamID steamIDGroup ) = 0;
|
||||
|
||||
|
||||
// these two functions s are deprecated, and will not return results
|
||||
// they will be removed in a future version of the SDK
|
||||
virtual void GetGameplayStats( ) = 0;
|
||||
virtual SteamAPICall_t GetServerReputation( ) = 0;
|
||||
|
||||
// Returns the public IP of the server according to Steam, useful when the server is
|
||||
// behind NAT and you want to advertise its IP in a lobby for other clients to directly
|
||||
// connect to
|
||||
virtual uint32 GetPublicIP() = 0;
|
||||
|
||||
// These are in GameSocketShare mode, where instead of ISteamGameServer creating its own
|
||||
// socket to talk to the master server on, it lets the game use its socket to forward messages
|
||||
// back and forth. This prevents us from requiring server ops to open up yet another port
|
||||
// in their firewalls.
|
||||
//
|
||||
// the IP address and port should be in host order, i.e 127.0.0.1 == 0x7f000001
|
||||
|
||||
// These are used when you've elected to multiplex the game server's UDP socket
|
||||
// rather than having the master server updater use its own sockets.
|
||||
//
|
||||
// Source games use this to simplify the job of the server admins, so they
|
||||
// don't have to open up more ports on their firewalls.
|
||||
|
||||
// Call this when a packet that starts with 0xFFFFFFFF comes in. That means
|
||||
// it's for us.
|
||||
virtual bool HandleIncomingPacket( const void *pData, int cbData, uint32 srcIP, uint16 srcPort ) = 0;
|
||||
|
||||
// AFTER calling HandleIncomingPacket for any packets that came in that frame, call this.
|
||||
// This gets a packet that the master server updater needs to send out on UDP.
|
||||
// It returns the length of the packet it wants to send, or 0 if there are no more packets to send.
|
||||
// Call this each frame until it returns 0.
|
||||
virtual int GetNextOutgoingPacket( void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort ) = 0;
|
||||
|
||||
//
|
||||
// Control heartbeats / advertisement with master server
|
||||
//
|
||||
|
||||
// Call this as often as you like to tell the master server updater whether or not
|
||||
// you want it to be active (default: off).
|
||||
virtual void EnableHeartbeats( bool bActive ) = 0;
|
||||
|
||||
// You usually don't need to modify this.
|
||||
// Pass -1 to use the default value for iHeartbeatInterval.
|
||||
// Some mods change this.
|
||||
virtual void SetHeartbeatInterval( int iHeartbeatInterval ) = 0;
|
||||
|
||||
// Force a heartbeat to steam at the next opportunity
|
||||
virtual void ForceHeartbeat() = 0;
|
||||
|
||||
// associate this game server with this clan for the purposes of computing player compat
|
||||
virtual SteamAPICall_t AssociateWithClan( CSteamID steamIDClan ) = 0;
|
||||
|
||||
// ask if any of the current players dont want to play with this new player - or vice versa
|
||||
virtual SteamAPICall_t ComputeNewPlayerCompatibility( CSteamID steamIDNewPlayer ) = 0;
|
||||
|
||||
};
|
||||
|
||||
#define STEAMGAMESERVER_INTERFACE_VERSION "SteamGameServer012"
|
||||
|
||||
// game server flags
|
||||
const uint32 k_unServerFlagNone = 0x00;
|
||||
const uint32 k_unServerFlagActive = 0x01; // server has users playing
|
||||
const uint32 k_unServerFlagSecure = 0x02; // server wants to be secure
|
||||
const uint32 k_unServerFlagDedicated = 0x04; // server is dedicated
|
||||
const uint32 k_unServerFlagLinux = 0x08; // linux build
|
||||
const uint32 k_unServerFlagPassworded = 0x10; // password protected
|
||||
const uint32 k_unServerFlagPrivate = 0x20; // server shouldn't list on master server and
|
||||
// won't enforce authentication of users that connect to the server.
|
||||
// Useful when you run a server where the clients may not
|
||||
// be connected to the internet but you want them to play (i.e LANs)
|
||||
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
|
||||
// client has been approved to connect to this game server
|
||||
struct GSClientApprove_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameServerCallbacks + 1 };
|
||||
CSteamID m_SteamID; // SteamID of approved player
|
||||
CSteamID m_OwnerSteamID; // SteamID of original owner for game license
|
||||
};
|
||||
|
||||
|
||||
// client has been denied to connection to this game server
|
||||
struct GSClientDeny_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameServerCallbacks + 2 };
|
||||
CSteamID m_SteamID;
|
||||
EDenyReason m_eDenyReason;
|
||||
char m_rgchOptionalText[128];
|
||||
};
|
||||
|
||||
|
||||
// request the game server should kick the user
|
||||
struct GSClientKick_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameServerCallbacks + 3 };
|
||||
CSteamID m_SteamID;
|
||||
EDenyReason m_eDenyReason;
|
||||
};
|
||||
|
||||
// NOTE: callback values 4 and 5 are skipped because they are used for old deprecated callbacks,
|
||||
// do not reuse them here.
|
||||
|
||||
|
||||
// client achievement info
|
||||
struct GSClientAchievementStatus_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameServerCallbacks + 6 };
|
||||
uint64 m_SteamID;
|
||||
char m_pchAchievement[128];
|
||||
bool m_bUnlocked;
|
||||
};
|
||||
|
||||
// received when the game server requests to be displayed as secure (VAC protected)
|
||||
// m_bSecure is true if the game server should display itself as secure to users, false otherwise
|
||||
struct GSPolicyResponse_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserCallbacks + 15 };
|
||||
uint8 m_bSecure;
|
||||
};
|
||||
|
||||
// GS gameplay stats info
|
||||
struct GSGameplayStats_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameServerCallbacks + 7 };
|
||||
EResult m_eResult; // Result of the call
|
||||
int32 m_nRank; // Overall rank of the server (0-based)
|
||||
uint32 m_unTotalConnects; // Total number of clients who have ever connected to the server
|
||||
uint32 m_unTotalMinutesPlayed; // Total number of minutes ever played on the server
|
||||
};
|
||||
|
||||
// send as a reply to RequestUserGroupStatus()
|
||||
struct GSClientGroupStatus_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameServerCallbacks + 8 };
|
||||
CSteamID m_SteamIDUser;
|
||||
CSteamID m_SteamIDGroup;
|
||||
bool m_bMember;
|
||||
bool m_bOfficer;
|
||||
};
|
||||
|
||||
// Sent as a reply to GetServerReputation()
|
||||
struct GSReputation_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameServerCallbacks + 9 };
|
||||
EResult m_eResult; // Result of the call;
|
||||
uint32 m_unReputationScore; // The reputation score for the game server
|
||||
bool m_bBanned; // True if the server is banned from the Steam
|
||||
// master servers
|
||||
|
||||
// The following members are only filled out if m_bBanned is true. They will all
|
||||
// be set to zero otherwise. Master server bans are by IP so it is possible to be
|
||||
// banned even when the score is good high if there is a bad server on another port.
|
||||
// This information can be used to determine which server is bad.
|
||||
|
||||
uint32 m_unBannedIP; // The IP of the banned server
|
||||
uint16 m_usBannedPort; // The port of the banned server
|
||||
uint64 m_ulBannedGameID; // The game ID the banned server is serving
|
||||
uint32 m_unBanExpires; // Time the ban expires, expressed in the Unix epoch (seconds since 1/1/1970)
|
||||
};
|
||||
|
||||
// Sent as a reply to AssociateWithClan()
|
||||
struct AssociateWithClanResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameServerCallbacks + 10 };
|
||||
EResult m_eResult; // Result of the call;
|
||||
};
|
||||
|
||||
// Sent as a reply to ComputeNewPlayerCompatibility()
|
||||
struct ComputeNewPlayerCompatibilityResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameServerCallbacks + 11 };
|
||||
EResult m_eResult; // Result of the call;
|
||||
int m_cPlayersThatDontLikeCandidate;
|
||||
int m_cPlayersThatCandidateDoesntLike;
|
||||
int m_cClanPlayersThatDontLikeCandidate;
|
||||
CSteamID m_SteamIDCandidate;
|
||||
};
|
||||
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
#endif // ISTEAMGAMESERVER_H
|
||||
@@ -0,0 +1,99 @@
|
||||
//====== Copyright © Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: interface for game servers to steam stats and achievements
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMGAMESERVERSTATS_H
|
||||
#define ISTEAMGAMESERVERSTATS_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "isteamclient.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Functions for authenticating users via Steam to play on a game server
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamGameServerStats
|
||||
{
|
||||
public:
|
||||
// downloads stats for the user
|
||||
// returns a GSStatsReceived_t callback when completed
|
||||
// if the user has no stats, GSStatsReceived_t.m_eResult will be set to k_EResultFail
|
||||
// these stats will only be auto-updated for clients playing on the server. For other
|
||||
// users you'll need to call RequestUserStats() again to refresh any data
|
||||
virtual SteamAPICall_t RequestUserStats( CSteamID steamIDUser ) = 0;
|
||||
|
||||
// requests stat information for a user, usable after a successful call to RequestUserStats()
|
||||
virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData ) = 0;
|
||||
virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData ) = 0;
|
||||
virtual bool GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved ) = 0;
|
||||
|
||||
// Set / update stats and achievements.
|
||||
// Note: These updates will work only on stats game servers are allowed to edit and only for
|
||||
// game servers that have been declared as officially controlled by the game creators.
|
||||
// Set the IP range of your official servers on the Steamworks page
|
||||
virtual bool SetUserStat( CSteamID steamIDUser, const char *pchName, int32 nData ) = 0;
|
||||
virtual bool SetUserStat( CSteamID steamIDUser, const char *pchName, float fData ) = 0;
|
||||
virtual bool UpdateUserAvgRateStat( CSteamID steamIDUser, const char *pchName, float flCountThisSession, double dSessionLength ) = 0;
|
||||
|
||||
virtual bool SetUserAchievement( CSteamID steamIDUser, const char *pchName ) = 0;
|
||||
virtual bool ClearUserAchievement( CSteamID steamIDUser, const char *pchName ) = 0;
|
||||
|
||||
// Store the current data on the server, will get a GSStatsStored_t callback when set.
|
||||
//
|
||||
// If the callback has a result of k_EResultInvalidParam, one or more stats
|
||||
// uploaded has been rejected, either because they broke constraints
|
||||
// or were out of date. In this case the server sends back updated values.
|
||||
// The stats should be re-iterated to keep in sync.
|
||||
virtual SteamAPICall_t StoreUserStats( CSteamID steamIDUser ) = 0;
|
||||
};
|
||||
|
||||
#define STEAMGAMESERVERSTATS_INTERFACE_VERSION "SteamGameServerStats001"
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: called when the latests stats and achievements have been received
|
||||
// from the server
|
||||
//-----------------------------------------------------------------------------
|
||||
struct GSStatsReceived_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameServerStatsCallbacks };
|
||||
EResult m_eResult; // Success / error fetching the stats
|
||||
CSteamID m_steamIDUser; // The user for whom the stats are retrieved for
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: result of a request to store the user stats for a game
|
||||
//-----------------------------------------------------------------------------
|
||||
struct GSStatsStored_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameServerStatsCallbacks + 1 };
|
||||
EResult m_eResult; // success / error
|
||||
CSteamID m_steamIDUser; // The user for whom the stats were stored
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Callback indicating that a user's stats have been unloaded.
|
||||
// Call RequestUserStats again to access stats for this user
|
||||
//-----------------------------------------------------------------------------
|
||||
struct GSStatsUnloaded_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 8 };
|
||||
CSteamID m_steamIDUser; // User whose stats have been unloaded
|
||||
};
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
|
||||
#endif // ISTEAMGAMESERVERSTATS_H
|
||||
@@ -0,0 +1,176 @@
|
||||
//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: interface to http client
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMHTTP_H
|
||||
#define ISTEAMHTTP_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "isteamclient.h"
|
||||
#include "steamhttpenums.h"
|
||||
|
||||
// Handle to a HTTP Request handle
|
||||
typedef uint32 HTTPRequestHandle;
|
||||
#define INVALID_HTTPREQUEST_HANDLE 0
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: interface to http client
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamHTTP
|
||||
{
|
||||
public:
|
||||
|
||||
// Initializes a new HTTP request, returning a handle to use in further operations on it. Requires
|
||||
// the method (GET or POST) and the absolute URL for the request. Only http requests (ie, not https) are
|
||||
// currently supported, so this string must start with http:// or https:// and should look like http://store.steampowered.com/app/250/
|
||||
// or such.
|
||||
virtual HTTPRequestHandle CreateHTTPRequest( EHTTPMethod eHTTPRequestMethod, const char *pchAbsoluteURL ) = 0;
|
||||
|
||||
// Set a context value for the request, which will be returned in the HTTPRequestCompleted_t callback after
|
||||
// sending the request. This is just so the caller can easily keep track of which callbacks go with which request data.
|
||||
virtual bool SetHTTPRequestContextValue( HTTPRequestHandle hRequest, uint64 ulContextValue ) = 0;
|
||||
|
||||
// Set a timeout in seconds for the HTTP request, must be called prior to sending the request. Default
|
||||
// timeout is 60 seconds if you don't call this. Returns false if the handle is invalid, or the request
|
||||
// has already been sent.
|
||||
virtual bool SetHTTPRequestNetworkActivityTimeout( HTTPRequestHandle hRequest, uint32 unTimeoutSeconds ) = 0;
|
||||
|
||||
// Set a request header value for the request, must be called prior to sending the request. Will
|
||||
// return false if the handle is invalid or the request is already sent.
|
||||
virtual bool SetHTTPRequestHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, const char *pchHeaderValue ) = 0;
|
||||
|
||||
// Set a GET or POST parameter value on the request, which is set will depend on the EHTTPMethod specified
|
||||
// when creating the request. Must be called prior to sending the request. Will return false if the
|
||||
// handle is invalid or the request is already sent.
|
||||
virtual bool SetHTTPRequestGetOrPostParameter( HTTPRequestHandle hRequest, const char *pchParamName, const char *pchParamValue ) = 0;
|
||||
|
||||
// Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on
|
||||
// asynchronous response via callback.
|
||||
//
|
||||
// Note: If the user is in offline mode in Steam, then this will add a only-if-cached cache-control
|
||||
// header and only do a local cache lookup rather than sending any actual remote request.
|
||||
virtual bool SendHTTPRequest( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle ) = 0;
|
||||
|
||||
// Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on
|
||||
// asynchronous response via callback for completion, and listen for HTTPRequestHeadersReceived_t and
|
||||
// HTTPRequestDataReceived_t callbacks while streaming.
|
||||
virtual bool SendHTTPRequestAndStreamResponse( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle ) = 0;
|
||||
|
||||
// Defers a request you have sent, the actual HTTP client code may have many requests queued, and this will move
|
||||
// the specified request to the tail of the queue. Returns false on invalid handle, or if the request is not yet sent.
|
||||
virtual bool DeferHTTPRequest( HTTPRequestHandle hRequest ) = 0;
|
||||
|
||||
// Prioritizes a request you have sent, the actual HTTP client code may have many requests queued, and this will move
|
||||
// the specified request to the head of the queue. Returns false on invalid handle, or if the request is not yet sent.
|
||||
virtual bool PrioritizeHTTPRequest( HTTPRequestHandle hRequest ) = 0;
|
||||
|
||||
// Checks if a response header is present in a HTTP response given a handle from HTTPRequestCompleted_t, also
|
||||
// returns the size of the header value if present so the caller and allocate a correctly sized buffer for
|
||||
// GetHTTPResponseHeaderValue.
|
||||
virtual bool GetHTTPResponseHeaderSize( HTTPRequestHandle hRequest, const char *pchHeaderName, uint32 *unResponseHeaderSize ) = 0;
|
||||
|
||||
// Gets header values from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
|
||||
// header is not present or if your buffer is too small to contain it's value. You should first call
|
||||
// BGetHTTPResponseHeaderSize to check for the presence of the header and to find out the size buffer needed.
|
||||
virtual bool GetHTTPResponseHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, uint8 *pHeaderValueBuffer, uint32 unBufferSize ) = 0;
|
||||
|
||||
// Gets the size of the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
|
||||
// handle is invalid.
|
||||
virtual bool GetHTTPResponseBodySize( HTTPRequestHandle hRequest, uint32 *unBodySize ) = 0;
|
||||
|
||||
// Gets the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
|
||||
// handle is invalid or is to a streaming response, or if the provided buffer is not the correct size. Use BGetHTTPResponseBodySize first to find out
|
||||
// the correct buffer size to use.
|
||||
virtual bool GetHTTPResponseBodyData( HTTPRequestHandle hRequest, uint8 *pBodyDataBuffer, uint32 unBufferSize ) = 0;
|
||||
|
||||
// Gets the body data from a streaming HTTP response given a handle from HTTPRequestDataReceived_t. Will return false if the
|
||||
// handle is invalid or is to a non-streaming response (meaning it wasn't sent with SendHTTPRequestAndStreamResponse), or if the buffer size and offset
|
||||
// do not match the size and offset sent in HTTPRequestDataReceived_t.
|
||||
virtual bool GetHTTPStreamingResponseBodyData( HTTPRequestHandle hRequest, uint32 cOffset, uint8 *pBodyDataBuffer, uint32 unBufferSize ) = 0;
|
||||
|
||||
// Releases an HTTP response handle, should always be called to free resources after receiving a HTTPRequestCompleted_t
|
||||
// callback and finishing using the response.
|
||||
virtual bool ReleaseHTTPRequest( HTTPRequestHandle hRequest ) = 0;
|
||||
|
||||
// Gets progress on downloading the body for the request. This will be zero unless a response header has already been
|
||||
// received which included a content-length field. For responses that contain no content-length it will report
|
||||
// zero for the duration of the request as the size is unknown until the connection closes.
|
||||
virtual bool GetHTTPDownloadProgressPct( HTTPRequestHandle hRequest, float *pflPercentOut ) = 0;
|
||||
|
||||
// Sets the body for an HTTP Post request. Will fail and return false on a GET request, and will fail if POST params
|
||||
// have already been set for the request. Setting this raw body makes it the only contents for the post, the pchContentType
|
||||
// parameter will set the content-type header for the request so the server may know how to interpret the body.
|
||||
virtual bool SetHTTPRequestRawPostBody( HTTPRequestHandle hRequest, const char *pchContentType, uint8 *pubBody, uint32 unBodyLen ) = 0;
|
||||
};
|
||||
|
||||
#define STEAMHTTP_INTERFACE_VERSION "STEAMHTTP_INTERFACE_VERSION002"
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
struct HTTPRequestCompleted_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientHTTPCallbacks + 1 };
|
||||
|
||||
// Handle value for the request that has completed.
|
||||
HTTPRequestHandle m_hRequest;
|
||||
|
||||
// Context value that the user defined on the request that this callback is associated with, 0 if
|
||||
// no context value was set.
|
||||
uint64 m_ulContextValue;
|
||||
|
||||
// This will be true if we actually got any sort of response from the server (even an error).
|
||||
// It will be false if we failed due to an internal error or client side network failure.
|
||||
bool m_bRequestSuccessful;
|
||||
|
||||
// Will be the HTTP status code value returned by the server, k_EHTTPStatusCode200OK is the normal
|
||||
// OK response, if you get something else you probably need to treat it as a failure.
|
||||
EHTTPStatusCode m_eStatusCode;
|
||||
};
|
||||
|
||||
|
||||
struct HTTPRequestHeadersReceived_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientHTTPCallbacks + 2 };
|
||||
|
||||
// Handle value for the request that has received headers.
|
||||
HTTPRequestHandle m_hRequest;
|
||||
|
||||
// Context value that the user defined on the request that this callback is associated with, 0 if
|
||||
// no context value was set.
|
||||
uint64 m_ulContextValue;
|
||||
};
|
||||
|
||||
struct HTTPRequestDataReceived_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientHTTPCallbacks + 3 };
|
||||
|
||||
// Handle value for the request that has received data.
|
||||
HTTPRequestHandle m_hRequest;
|
||||
|
||||
// Context value that the user defined on the request that this callback is associated with, 0 if
|
||||
// no context value was set.
|
||||
uint64 m_ulContextValue;
|
||||
|
||||
|
||||
// Offset to provide to GetHTTPStreamingResponseBodyData to get this chunk of data
|
||||
uint32 m_cOffset;
|
||||
|
||||
// Size to provide to GetHTTPStreamingResponseBodyData to get this chunk of data
|
||||
uint32 m_cBytesReceived;
|
||||
};
|
||||
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
#endif // ISTEAMHTTP_H
|
||||
@@ -0,0 +1 @@
|
||||
#error "This file isn't used any more"
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,67 @@
|
||||
//============ Copyright (c) Valve Corporation, All rights reserved. ============
|
||||
|
||||
#ifndef ISTEAMMUSIC_H
|
||||
#define ISTEAMMUSIC_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "isteamclient.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
enum AudioPlayback_Status
|
||||
{
|
||||
AudioPlayback_Undefined = 0,
|
||||
AudioPlayback_Playing = 1,
|
||||
AudioPlayback_Paused = 2,
|
||||
AudioPlayback_Idle = 3
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Functions to control music playback in the steam client
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamMusic
|
||||
{
|
||||
public:
|
||||
virtual bool BIsEnabled() = 0;
|
||||
virtual bool BIsPlaying() = 0;
|
||||
|
||||
virtual AudioPlayback_Status GetPlaybackStatus() = 0;
|
||||
|
||||
virtual void Play() = 0;
|
||||
virtual void Pause() = 0;
|
||||
virtual void PlayPrevious() = 0;
|
||||
virtual void PlayNext() = 0;
|
||||
|
||||
// volume is between 0.0 and 1.0
|
||||
virtual void SetVolume( float flVolume ) = 0;
|
||||
virtual float GetVolume() = 0;
|
||||
|
||||
};
|
||||
|
||||
#define STEAMMUSIC_INTERFACE_VERSION "STEAMMUSIC_INTERFACE_VERSION001"
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
|
||||
DEFINE_CALLBACK( PlaybackStatusHasChanged_t, k_iSteamMusicCallbacks + 1 )
|
||||
END_DEFINE_CALLBACK_0()
|
||||
|
||||
DEFINE_CALLBACK( VolumeHasChanged_t, k_iSteamMusicCallbacks + 2 )
|
||||
CALLBACK_MEMBER( 0, float, m_flNewVolume )
|
||||
END_DEFINE_CALLBACK_1()
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
|
||||
#endif // #define ISTEAMMUSIC_H
|
||||
@@ -0,0 +1,306 @@
|
||||
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: interface to steam managing network connections between game clients & servers
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMNETWORKING
|
||||
#define ISTEAMNETWORKING
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "steamtypes.h"
|
||||
#include "steamclientpublic.h"
|
||||
|
||||
|
||||
// list of possible errors returned by SendP2PPacket() API
|
||||
// these will be posted in the P2PSessionConnectFail_t callback
|
||||
enum EP2PSessionError
|
||||
{
|
||||
k_EP2PSessionErrorNone = 0,
|
||||
k_EP2PSessionErrorNotRunningApp = 1, // target is not running the same game
|
||||
k_EP2PSessionErrorNoRightsToApp = 2, // local user doesn't own the app that is running
|
||||
k_EP2PSessionErrorDestinationNotLoggedIn = 3, // target user isn't connected to Steam
|
||||
k_EP2PSessionErrorTimeout = 4, // target isn't responding, perhaps not calling AcceptP2PSessionWithUser()
|
||||
// corporate firewalls can also block this (NAT traversal is not firewall traversal)
|
||||
// make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction
|
||||
k_EP2PSessionErrorMax = 5
|
||||
};
|
||||
|
||||
// SendP2PPacket() send types
|
||||
// Typically k_EP2PSendUnreliable is what you want for UDP-like packets, k_EP2PSendReliable for TCP-like packets
|
||||
enum EP2PSend
|
||||
{
|
||||
// Basic UDP send. Packets can't be bigger than 1200 bytes (your typical MTU size). Can be lost, or arrive out of order (rare).
|
||||
// The sending API does have some knowledge of the underlying connection, so if there is no NAT-traversal accomplished or
|
||||
// there is a recognized adjustment happening on the connection, the packet will be batched until the connection is open again.
|
||||
k_EP2PSendUnreliable = 0,
|
||||
|
||||
// As above, but if the underlying p2p connection isn't yet established the packet will just be thrown away. Using this on the first
|
||||
// packet sent to a remote host almost guarantees the packet will be dropped.
|
||||
// This is only really useful for kinds of data that should never buffer up, i.e. voice payload packets
|
||||
k_EP2PSendUnreliableNoDelay = 1,
|
||||
|
||||
// Reliable message send. Can send up to 1MB of data in a single message.
|
||||
// Does fragmentation/re-assembly of messages under the hood, as well as a sliding window for efficient sends of large chunks of data.
|
||||
k_EP2PSendReliable = 2,
|
||||
|
||||
// As above, but applies the Nagle algorithm to the send - sends will accumulate
|
||||
// until the current MTU size (typically ~1200 bytes, but can change) or ~200ms has passed (Nagle algorithm).
|
||||
// Useful if you want to send a set of smaller messages but have the coalesced into a single packet
|
||||
// Since the reliable stream is all ordered, you can do several small message sends with k_EP2PSendReliableWithBuffering and then
|
||||
// do a normal k_EP2PSendReliable to force all the buffered data to be sent.
|
||||
k_EP2PSendReliableWithBuffering = 3,
|
||||
|
||||
};
|
||||
|
||||
|
||||
// connection state to a specified user, returned by GetP2PSessionState()
|
||||
// this is under-the-hood info about what's going on with a SendP2PPacket(), shouldn't be needed except for debuggin
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
struct P2PSessionState_t
|
||||
{
|
||||
uint8 m_bConnectionActive; // true if we've got an active open connection
|
||||
uint8 m_bConnecting; // true if we're currently trying to establish a connection
|
||||
uint8 m_eP2PSessionError; // last error recorded (see enum above)
|
||||
uint8 m_bUsingRelay; // true if it's going through a relay server (TURN)
|
||||
int32 m_nBytesQueuedForSend;
|
||||
int32 m_nPacketsQueuedForSend;
|
||||
uint32 m_nRemoteIP; // potential IP:Port of remote host. Could be TURN server.
|
||||
uint16 m_nRemotePort; // Only exists for compatibility with older authentication api's
|
||||
};
|
||||
#pragma pack( pop )
|
||||
|
||||
|
||||
// handle to a socket
|
||||
typedef uint32 SNetSocket_t; // CreateP2PConnectionSocket()
|
||||
typedef uint32 SNetListenSocket_t; // CreateListenSocket()
|
||||
|
||||
// connection progress indicators, used by CreateP2PConnectionSocket()
|
||||
enum ESNetSocketState
|
||||
{
|
||||
k_ESNetSocketStateInvalid = 0,
|
||||
|
||||
// communication is valid
|
||||
k_ESNetSocketStateConnected = 1,
|
||||
|
||||
// states while establishing a connection
|
||||
k_ESNetSocketStateInitiated = 10, // the connection state machine has started
|
||||
|
||||
// p2p connections
|
||||
k_ESNetSocketStateLocalCandidatesFound = 11, // we've found our local IP info
|
||||
k_ESNetSocketStateReceivedRemoteCandidates = 12,// we've received information from the remote machine, via the Steam back-end, about their IP info
|
||||
|
||||
// direct connections
|
||||
k_ESNetSocketStateChallengeHandshake = 15, // we've received a challenge packet from the server
|
||||
|
||||
// failure states
|
||||
k_ESNetSocketStateDisconnecting = 21, // the API shut it down, and we're in the process of telling the other end
|
||||
k_ESNetSocketStateLocalDisconnect = 22, // the API shut it down, and we've completed shutdown
|
||||
k_ESNetSocketStateTimeoutDuringConnect = 23, // we timed out while trying to creating the connection
|
||||
k_ESNetSocketStateRemoteEndDisconnected = 24, // the remote end has disconnected from us
|
||||
k_ESNetSocketStateConnectionBroken = 25, // connection has been broken; either the other end has disappeared or our local network connection has broke
|
||||
|
||||
};
|
||||
|
||||
// describes how the socket is currently connected
|
||||
enum ESNetSocketConnectionType
|
||||
{
|
||||
k_ESNetSocketConnectionTypeNotConnected = 0,
|
||||
k_ESNetSocketConnectionTypeUDP = 1,
|
||||
k_ESNetSocketConnectionTypeUDPRelay = 2,
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Functions for making connections and sending data between clients,
|
||||
// traversing NAT's where possible
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamNetworking
|
||||
{
|
||||
public:
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Session-less connection functions
|
||||
// automatically establishes NAT-traversing or Relay server connections
|
||||
|
||||
// Sends a P2P packet to the specified user
|
||||
// UDP-like, unreliable and a max packet size of 1200 bytes
|
||||
// the first packet send may be delayed as the NAT-traversal code runs
|
||||
// if we can't get through to the user, an error will be posted via the callback P2PSessionConnectFail_t
|
||||
// see EP2PSend enum above for the descriptions of the different ways of sending packets
|
||||
//
|
||||
// nChannel is a routing number you can use to help route message to different systems - you'll have to call ReadP2PPacket()
|
||||
// with the same channel number in order to retrieve the data on the other end
|
||||
// using different channels to talk to the same user will still use the same underlying p2p connection, saving on resources
|
||||
virtual bool SendP2PPacket( CSteamID steamIDRemote, const void *pubData, uint32 cubData, EP2PSend eP2PSendType, int nChannel = 0 ) = 0;
|
||||
|
||||
// returns true if any data is available for read, and the amount of data that will need to be read
|
||||
virtual bool IsP2PPacketAvailable( uint32 *pcubMsgSize, int nChannel = 0 ) = 0;
|
||||
|
||||
// reads in a packet that has been sent from another user via SendP2PPacket()
|
||||
// returns the size of the message and the steamID of the user who sent it in the last two parameters
|
||||
// if the buffer passed in is too small, the message will be truncated
|
||||
// this call is not blocking, and will return false if no data is available
|
||||
virtual bool ReadP2PPacket( void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, CSteamID *psteamIDRemote, int nChannel = 0 ) = 0;
|
||||
|
||||
// AcceptP2PSessionWithUser() should only be called in response to a P2PSessionRequest_t callback
|
||||
// P2PSessionRequest_t will be posted if another user tries to send you a packet that you haven't talked to yet
|
||||
// if you don't want to talk to the user, just ignore the request
|
||||
// if the user continues to send you packets, another P2PSessionRequest_t will be posted periodically
|
||||
// this may be called multiple times for a single user
|
||||
// (if you've called SendP2PPacket() on the other user, this implicitly accepts the session request)
|
||||
virtual bool AcceptP2PSessionWithUser( CSteamID steamIDRemote ) = 0;
|
||||
|
||||
// call CloseP2PSessionWithUser() when you're done talking to a user, will free up resources under-the-hood
|
||||
// if the remote user tries to send data to you again, another P2PSessionRequest_t callback will be posted
|
||||
virtual bool CloseP2PSessionWithUser( CSteamID steamIDRemote ) = 0;
|
||||
|
||||
// call CloseP2PChannelWithUser() when you're done talking to a user on a specific channel. Once all channels
|
||||
// open channels to a user have been closed, the open session to the user will be closed and new data from this
|
||||
// user will trigger a P2PSessionRequest_t callback
|
||||
virtual bool CloseP2PChannelWithUser( CSteamID steamIDRemote, int nChannel ) = 0;
|
||||
|
||||
// fills out P2PSessionState_t structure with details about the underlying connection to the user
|
||||
// should only needed for debugging purposes
|
||||
// returns false if no connection exists to the specified user
|
||||
virtual bool GetP2PSessionState( CSteamID steamIDRemote, P2PSessionState_t *pConnectionState ) = 0;
|
||||
|
||||
// Allow P2P connections to fall back to being relayed through the Steam servers if a direct connection
|
||||
// or NAT-traversal cannot be established. Only applies to connections created after setting this value,
|
||||
// or to existing connections that need to automatically reconnect after this value is set.
|
||||
//
|
||||
// P2P packet relay is allowed by default
|
||||
virtual bool AllowP2PPacketRelay( bool bAllow ) = 0;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// LISTEN / CONNECT style interface functions
|
||||
//
|
||||
// This is an older set of functions designed around the Berkeley TCP sockets model
|
||||
// it's preferential that you use the above P2P functions, they're more robust
|
||||
// and these older functions will be removed eventually
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// creates a socket and listens others to connect
|
||||
// will trigger a SocketStatusCallback_t callback on another client connecting
|
||||
// nVirtualP2PPort is the unique ID that the client will connect to, in case you have multiple ports
|
||||
// this can usually just be 0 unless you want multiple sets of connections
|
||||
// unIP is the local IP address to bind to
|
||||
// pass in 0 if you just want the default local IP
|
||||
// unPort is the port to use
|
||||
// pass in 0 if you don't want users to be able to connect via IP/Port, but expect to be always peer-to-peer connections only
|
||||
virtual SNetListenSocket_t CreateListenSocket( int nVirtualP2PPort, uint32 nIP, uint16 nPort, bool bAllowUseOfPacketRelay ) = 0;
|
||||
|
||||
// creates a socket and begin connection to a remote destination
|
||||
// can connect via a known steamID (client or game server), or directly to an IP
|
||||
// on success will trigger a SocketStatusCallback_t callback
|
||||
// on failure or timeout will trigger a SocketStatusCallback_t callback with a failure code in m_eSNetSocketState
|
||||
virtual SNetSocket_t CreateP2PConnectionSocket( CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay ) = 0;
|
||||
virtual SNetSocket_t CreateConnectionSocket( uint32 nIP, uint16 nPort, int nTimeoutSec ) = 0;
|
||||
|
||||
// disconnects the connection to the socket, if any, and invalidates the handle
|
||||
// any unread data on the socket will be thrown away
|
||||
// if bNotifyRemoteEnd is set, socket will not be completely destroyed until the remote end acknowledges the disconnect
|
||||
virtual bool DestroySocket( SNetSocket_t hSocket, bool bNotifyRemoteEnd ) = 0;
|
||||
// destroying a listen socket will automatically kill all the regular sockets generated from it
|
||||
virtual bool DestroyListenSocket( SNetListenSocket_t hSocket, bool bNotifyRemoteEnd ) = 0;
|
||||
|
||||
// sending data
|
||||
// must be a handle to a connected socket
|
||||
// data is all sent via UDP, and thus send sizes are limited to 1200 bytes; after this, many routers will start dropping packets
|
||||
// use the reliable flag with caution; although the resend rate is pretty aggressive,
|
||||
// it can still cause stalls in receiving data (like TCP)
|
||||
virtual bool SendDataOnSocket( SNetSocket_t hSocket, void *pubData, uint32 cubData, bool bReliable ) = 0;
|
||||
|
||||
// receiving data
|
||||
// returns false if there is no data remaining
|
||||
// fills out *pcubMsgSize with the size of the next message, in bytes
|
||||
virtual bool IsDataAvailableOnSocket( SNetSocket_t hSocket, uint32 *pcubMsgSize ) = 0;
|
||||
|
||||
// fills in pubDest with the contents of the message
|
||||
// messages are always complete, of the same size as was sent (i.e. packetized, not streaming)
|
||||
// if *pcubMsgSize < cubDest, only partial data is written
|
||||
// returns false if no data is available
|
||||
virtual bool RetrieveDataFromSocket( SNetSocket_t hSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize ) = 0;
|
||||
|
||||
// checks for data from any socket that has been connected off this listen socket
|
||||
// returns false if there is no data remaining
|
||||
// fills out *pcubMsgSize with the size of the next message, in bytes
|
||||
// fills out *phSocket with the socket that data is available on
|
||||
virtual bool IsDataAvailable( SNetListenSocket_t hListenSocket, uint32 *pcubMsgSize, SNetSocket_t *phSocket ) = 0;
|
||||
|
||||
// retrieves data from any socket that has been connected off this listen socket
|
||||
// fills in pubDest with the contents of the message
|
||||
// messages are always complete, of the same size as was sent (i.e. packetized, not streaming)
|
||||
// if *pcubMsgSize < cubDest, only partial data is written
|
||||
// returns false if no data is available
|
||||
// fills out *phSocket with the socket that data is available on
|
||||
virtual bool RetrieveData( SNetListenSocket_t hListenSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, SNetSocket_t *phSocket ) = 0;
|
||||
|
||||
// returns information about the specified socket, filling out the contents of the pointers
|
||||
virtual bool GetSocketInfo( SNetSocket_t hSocket, CSteamID *pSteamIDRemote, int *peSocketStatus, uint32 *punIPRemote, uint16 *punPortRemote ) = 0;
|
||||
|
||||
// returns which local port the listen socket is bound to
|
||||
// *pnIP and *pnPort will be 0 if the socket is set to listen for P2P connections only
|
||||
virtual bool GetListenSocketInfo( SNetListenSocket_t hListenSocket, uint32 *pnIP, uint16 *pnPort ) = 0;
|
||||
|
||||
// returns true to describe how the socket ended up connecting
|
||||
virtual ESNetSocketConnectionType GetSocketConnectionType( SNetSocket_t hSocket ) = 0;
|
||||
|
||||
// max packet size, in bytes
|
||||
virtual int GetMaxPacketSize( SNetSocket_t hSocket ) = 0;
|
||||
};
|
||||
#define STEAMNETWORKING_INTERFACE_VERSION "SteamNetworking005"
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
// callback notification - a user wants to talk to us over the P2P channel via the SendP2PPacket() API
|
||||
// in response, a call to AcceptP2PPacketsFromUser() needs to be made, if you want to talk with them
|
||||
struct P2PSessionRequest_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamNetworkingCallbacks + 2 };
|
||||
CSteamID m_steamIDRemote; // user who wants to talk to us
|
||||
};
|
||||
|
||||
|
||||
// callback notification - packets can't get through to the specified user via the SendP2PPacket() API
|
||||
// all packets queued packets unsent at this point will be dropped
|
||||
// further attempts to send will retry making the connection (but will be dropped if we fail again)
|
||||
struct P2PSessionConnectFail_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamNetworkingCallbacks + 3 };
|
||||
CSteamID m_steamIDRemote; // user we were sending packets to
|
||||
uint8 m_eP2PSessionError; // EP2PSessionError indicating why we're having trouble
|
||||
};
|
||||
|
||||
|
||||
// callback notification - status of a socket has changed
|
||||
// used as part of the CreateListenSocket() / CreateP2PConnectionSocket()
|
||||
struct SocketStatusCallback_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamNetworkingCallbacks + 1 };
|
||||
SNetSocket_t m_hSocket; // the socket used to send/receive data to the remote host
|
||||
SNetListenSocket_t m_hListenSocket; // this is the server socket that we were listening on; NULL if this was an outgoing connection
|
||||
CSteamID m_steamIDRemote; // remote steamID we have connected to, if it has one
|
||||
int m_eSNetSocketState; // socket state, ESNetSocketState
|
||||
};
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
#endif // ISTEAMNETWORKING
|
||||
@@ -0,0 +1,91 @@
|
||||
//====== Copyright © 1996-2010, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: interface the game must provide Steam with on PS3 in order for the
|
||||
// Steam overlay to render.
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMPS3OVERLAYRENDERER_H
|
||||
#define ISTEAMPS3OVERLAYRENDERER_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "cell/pad.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Enum for supported gradient directions
|
||||
//-----------------------------------------------------------------------------
|
||||
enum EOverlayGradientDirection
|
||||
{
|
||||
k_EOverlayGradientHorizontal = 1,
|
||||
k_EOverlayGradientVertical = 2,
|
||||
k_EOverlayGradientNone = 3,
|
||||
};
|
||||
|
||||
// Helpers for fetching individual color components from ARGB packed DWORD colors Steam PS3 overlay renderer uses.
|
||||
#define STEAM_COLOR_RED( color ) \
|
||||
(int)(((color)>>16)&0xff)
|
||||
|
||||
#define STEAM_COLOR_GREEN( color ) \
|
||||
(int)(((color)>>8)&0xff)
|
||||
|
||||
#define STEAM_COLOR_BLUE( color ) \
|
||||
(int)((color)&0xff)
|
||||
|
||||
#define STEAM_COLOR_ALPHA( color ) \
|
||||
(int)(((color)>>24)&0xff)
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Interface the game must expose to Steam for rendering
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamPS3OverlayRenderHost
|
||||
{
|
||||
public:
|
||||
|
||||
// Interface for game engine to implement which Steam requires to render.
|
||||
|
||||
// Draw a textured rect. This may use only part of the texture and will pass texture coords, it will also possibly request a gradient and will specify colors for vertexes.
|
||||
virtual void DrawTexturedRect( int x0, int y0, int x1, int y1, float u0, float v0, float u1, float v1, int32 iTextureID, DWORD colorStart, DWORD colorEnd, EOverlayGradientDirection eDirection ) = 0;
|
||||
|
||||
// Load a RGBA texture for Steam, or update a previously loaded one. Updates may be partial. You must not evict or remove this texture once Steam has uploaded it.
|
||||
virtual void LoadOrUpdateTexture( int32 iTextureID, bool bIsFullTexture, int x0, int y0, uint32 uWidth, uint32 uHeight, int32 iBytes, char *pData ) = 0;
|
||||
|
||||
// Delete a texture Steam previously uploaded
|
||||
virtual void DeleteTexture( int32 iTextureID ) = 0;
|
||||
|
||||
// Delete all previously uploaded textures
|
||||
virtual void DeleteAllTextures() = 0;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Interface Steam exposes for the game to tell it when to render, etc.
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamPS3OverlayRender
|
||||
{
|
||||
public:
|
||||
|
||||
// Call once at startup to initialize the Steam overlay and pass it your host interface ptr
|
||||
virtual bool BHostInitialize( uint32 unScreenWidth, uint32 unScreenHeight, uint32 unRefreshRate, ISteamPS3OverlayRenderHost *pRenderHost, void *CellFontLib ) = 0;
|
||||
|
||||
// Call this once a frame when you are ready for the Steam overlay to render (ie, right before flipping buffers, after all your rendering)
|
||||
virtual void Render() = 0;
|
||||
|
||||
// Call this everytime you read input on PS3.
|
||||
//
|
||||
// If this returns true, then the overlay is active and has consumed the input, your game
|
||||
// should then ignore all the input until BHandleCellPadData once again returns false, which
|
||||
// will mean the overlay is deactivated.
|
||||
virtual bool BHandleCellPadData( const CellPadData &padData ) = 0;
|
||||
|
||||
// Call this if you detect no controllers connected or that the XMB is intercepting input
|
||||
//
|
||||
// This is important to clear input state for the overlay, so keys left down during XMB activation
|
||||
// are not continued to be processed.
|
||||
virtual bool BResetInputState() = 0;
|
||||
};
|
||||
|
||||
|
||||
#endif // ISTEAMPS3OVERLAYRENDERER_H
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,96 @@
|
||||
//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: public interface to user remote file storage in Steam
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMSCREENSHOTS_H
|
||||
#define ISTEAMSCREENSHOTS_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "isteamclient.h"
|
||||
|
||||
const uint32 k_nScreenshotMaxTaggedUsers = 32;
|
||||
const uint32 k_nScreenshotMaxTaggedPublishedFiles = 32;
|
||||
const int k_cubUFSTagTypeMax = 255;
|
||||
const int k_cubUFSTagValueMax = 255;
|
||||
|
||||
// Required with of a thumbnail provided to AddScreenshotToLibrary. If you do not provide a thumbnail
|
||||
// one will be generated.
|
||||
const int k_ScreenshotThumbWidth = 200;
|
||||
|
||||
// Handle is valid for the lifetime of your process and no longer
|
||||
typedef uint32 ScreenshotHandle;
|
||||
#define INVALID_SCREENSHOT_HANDLE 0
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Functions for adding screenshots to the user's screenshot library
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamScreenshots
|
||||
{
|
||||
public:
|
||||
// Writes a screenshot to the user's screenshot library given the raw image data, which must be in RGB format.
|
||||
// The return value is a handle that is valid for the duration of the game process and can be used to apply tags.
|
||||
virtual ScreenshotHandle WriteScreenshot( void *pubRGB, uint32 cubRGB, int nWidth, int nHeight ) = 0;
|
||||
|
||||
// Adds a screenshot to the user's screenshot library from disk. If a thumbnail is provided, it must be 200 pixels wide and the same aspect ratio
|
||||
// as the screenshot, otherwise a thumbnail will be generated if the user uploads the screenshot. The screenshots must be in either JPEG or TGA format.
|
||||
// The return value is a handle that is valid for the duration of the game process and can be used to apply tags.
|
||||
// JPEG, TGA, and PNG formats are supported.
|
||||
virtual ScreenshotHandle AddScreenshotToLibrary( const char *pchFilename, const char *pchThumbnailFilename, int nWidth, int nHeight ) = 0;
|
||||
|
||||
// Causes the Steam overlay to take a screenshot. If screenshots are being hooked by the game then a ScreenshotRequested_t callback is sent back to the game instead.
|
||||
virtual void TriggerScreenshot() = 0;
|
||||
|
||||
// Toggles whether the overlay handles screenshots when the user presses the screenshot hotkey, or the game handles them. If the game is hooking screenshots,
|
||||
// then the ScreenshotRequested_t callback will be sent if the user presses the hotkey, and the game is expected to call WriteScreenshot or AddScreenshotToLibrary
|
||||
// in response.
|
||||
virtual void HookScreenshots( bool bHook ) = 0;
|
||||
|
||||
// Sets metadata about a screenshot's location (for example, the name of the map)
|
||||
virtual bool SetLocation( ScreenshotHandle hScreenshot, const char *pchLocation ) = 0;
|
||||
|
||||
// Tags a user as being visible in the screenshot
|
||||
virtual bool TagUser( ScreenshotHandle hScreenshot, CSteamID steamID ) = 0;
|
||||
|
||||
// Tags a published file as being visible in the screenshot
|
||||
virtual bool TagPublishedFile( ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID ) = 0;
|
||||
};
|
||||
|
||||
#define STEAMSCREENSHOTS_INTERFACE_VERSION "STEAMSCREENSHOTS_INTERFACE_VERSION002"
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Screenshot successfully written or otherwise added to the library
|
||||
// and can now be tagged
|
||||
//-----------------------------------------------------------------------------
|
||||
struct ScreenshotReady_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamScreenshotsCallbacks + 1 };
|
||||
ScreenshotHandle m_hLocal;
|
||||
EResult m_eResult;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Screenshot has been requested by the user. Only sent if
|
||||
// HookScreenshots() has been called, in which case Steam will not take
|
||||
// the screenshot itself.
|
||||
//-----------------------------------------------------------------------------
|
||||
struct ScreenshotRequested_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamScreenshotsCallbacks + 2 };
|
||||
};
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
|
||||
#endif // ISTEAMSCREENSHOTS_H
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user