lsteamclient: Use a generic interface wrapper struct.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon
2024-02-15 15:53:24 +02:00
committed by Arkadiusz Hiler
parent eb531f7764
commit 7e5eed6c71
42 changed files with 12530 additions and 13575 deletions
+72 -84
View File
@@ -5,8 +5,6 @@
#include "winbase.h"
#include "wine/debug.h"
#include "cxx.h"
#include "steam_defs.h"
#include "steamclient_private.h"
@@ -17,11 +15,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamMatchmakingServers_SteamMatchMakingServers001.h"
typedef struct __winISteamMatchmakingServers_SteamMatchMakingServers001 {
vtable_ptr *vtable;
void *linux_side;
} winISteamMatchmakingServers_SteamMatchMakingServers001;
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList, 20)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList, 12)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList, 20)
@@ -39,112 +32,112 @@ DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_P
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules, 16)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery, 8)
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList(winISteamMatchmakingServers_SteamMatchMakingServers001 *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
{
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList(_this->linux_side, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"));
cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList(_this->u_iface, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"));
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList(winISteamMatchmakingServers_SteamMatchMakingServers001 *_this, AppId_t iApp, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList(struct w_steam_iface *_this, AppId_t iApp, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
{
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList(_this->linux_side, iApp, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"));
cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList(_this->u_iface, iApp, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"));
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList(winISteamMatchmakingServers_SteamMatchMakingServers001 *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
{
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList(_this->linux_side, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"));
cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList(_this->u_iface, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"));
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList(winISteamMatchmakingServers_SteamMatchMakingServers001 *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
{
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList(_this->linux_side, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"));
cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList(_this->u_iface, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"));
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList(winISteamMatchmakingServers_SteamMatchMakingServers001 *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
{
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList(_this->linux_side, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"));
cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList(_this->u_iface, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"));
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList(winISteamMatchmakingServers_SteamMatchMakingServers001 *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
{
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList(_this->linux_side, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"));
cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList(_this->u_iface, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"));
}
gameserveritem_t * __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails(winISteamMatchmakingServers_SteamMatchMakingServers001 *_this, EMatchMakingType eType, int iServer)
gameserveritem_t * __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails(struct w_steam_iface *_this, EMatchMakingType eType, int iServer)
{
gameserveritem_t * _ret;
TRACE("%p\n", _this);
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails(_this->linux_side, eType, iServer);
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails(_this->u_iface, eType, iServer);
return _ret;
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery(winISteamMatchmakingServers_SteamMatchMakingServers001 *_this, EMatchMakingType eType)
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery(struct w_steam_iface *_this, EMatchMakingType eType)
{
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery(_this->linux_side, eType);
cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery(_this->u_iface, eType);
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery(winISteamMatchmakingServers_SteamMatchMakingServers001 *_this, EMatchMakingType eType)
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery(struct w_steam_iface *_this, EMatchMakingType eType)
{
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery(_this->linux_side, eType);
cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery(_this->u_iface, eType);
}
bool __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing(winISteamMatchmakingServers_SteamMatchMakingServers001 *_this, EMatchMakingType eType)
bool __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing(struct w_steam_iface *_this, EMatchMakingType eType)
{
bool _ret;
TRACE("%p\n", _this);
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing(_this->linux_side, eType);
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing(_this->u_iface, eType);
return _ret;
}
int __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount(winISteamMatchmakingServers_SteamMatchMakingServers001 *_this, EMatchMakingType eType)
int __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount(struct w_steam_iface *_this, EMatchMakingType eType)
{
int _ret;
TRACE("%p\n", _this);
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount(_this->linux_side, eType);
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount(_this->u_iface, eType);
return _ret;
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer(winISteamMatchmakingServers_SteamMatchMakingServers001 *_this, EMatchMakingType eType, int iServer)
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer(struct w_steam_iface *_this, EMatchMakingType eType, int iServer)
{
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer(_this->linux_side, eType, iServer);
cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer(_this->u_iface, eType, iServer);
}
HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_PingServer(winISteamMatchmakingServers_SteamMatchMakingServers001 *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingPingResponse*/ *pRequestServersResponse)
HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_PingServer(struct w_steam_iface *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingPingResponse*/ *pRequestServersResponse)
{
HServerQuery _ret;
TRACE("%p\n", _this);
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers001_PingServer(_this->linux_side, unIP, usPort, create_LinuxISteamMatchmakingPingResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"));
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers001_PingServer(_this->u_iface, unIP, usPort, create_LinuxISteamMatchmakingPingResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"));
return _ret;
}
HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails(winISteamMatchmakingServers_SteamMatchMakingServers001 *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingPlayersResponse*/ *pRequestServersResponse)
HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails(struct w_steam_iface *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingPlayersResponse*/ *pRequestServersResponse)
{
HServerQuery _ret;
TRACE("%p\n", _this);
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails(_this->linux_side, unIP, usPort, create_LinuxISteamMatchmakingPlayersResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"));
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails(_this->u_iface, unIP, usPort, create_LinuxISteamMatchmakingPlayersResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"));
return _ret;
}
HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules(winISteamMatchmakingServers_SteamMatchMakingServers001 *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingRulesResponse*/ *pRequestServersResponse)
HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules(struct w_steam_iface *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingRulesResponse*/ *pRequestServersResponse)
{
HServerQuery _ret;
TRACE("%p\n", _this);
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules(_this->linux_side, unIP, usPort, create_LinuxISteamMatchmakingRulesResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"));
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules(_this->u_iface, unIP, usPort, create_LinuxISteamMatchmakingRulesResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001"));
return _ret;
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery(winISteamMatchmakingServers_SteamMatchMakingServers001 *_this, HServerQuery hServerQuery)
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery(struct w_steam_iface *_this, HServerQuery hServerQuery)
{
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery(_this->linux_side, hServerQuery);
cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery(_this->u_iface, hServerQuery);
}
extern vtable_ptr winISteamMatchmakingServers_SteamMatchMakingServers001_vtable;
@@ -174,22 +167,17 @@ void __asm_dummy_vtables(void) {
}
#endif
winISteamMatchmakingServers_SteamMatchMakingServers001 *create_winISteamMatchmakingServers_SteamMatchMakingServers001(void *linux_side)
struct w_steam_iface *create_winISteamMatchmakingServers_SteamMatchMakingServers001(void *u_iface)
{
winISteamMatchmakingServers_SteamMatchMakingServers001 *r = alloc_mem_for_iface(sizeof(winISteamMatchmakingServers_SteamMatchMakingServers001), "SteamMatchMakingServers001");
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMakingServers001");
TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamMatchmakingServers_SteamMatchMakingServers001_vtable, 16, "SteamMatchMakingServers001");
r->linux_side = linux_side;
r->u_iface = u_iface;
return r;
}
#include "cppISteamMatchmakingServers_SteamMatchMakingServers002.h"
typedef struct __winISteamMatchmakingServers_SteamMatchMakingServers002 {
vtable_ptr *vtable;
void *linux_side;
} winISteamMatchmakingServers_SteamMatchMakingServers002;
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList, 20)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList, 12)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList, 20)
@@ -208,130 +196,130 @@ DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_P
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules, 16)
DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery, 8)
HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList(winISteamMatchmakingServers_SteamMatchMakingServers002 *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
{
HServerListRequest _ret;
TRACE("%p\n", _this);
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList(_this->linux_side, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"));
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList(_this->u_iface, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"));
return _ret;
}
HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList(winISteamMatchmakingServers_SteamMatchMakingServers002 *_this, AppId_t iApp, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList(struct w_steam_iface *_this, AppId_t iApp, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
{
HServerListRequest _ret;
TRACE("%p\n", _this);
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList(_this->linux_side, iApp, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"));
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList(_this->u_iface, iApp, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"));
return _ret;
}
HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList(winISteamMatchmakingServers_SteamMatchMakingServers002 *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
{
HServerListRequest _ret;
TRACE("%p\n", _this);
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList(_this->linux_side, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"));
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList(_this->u_iface, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"));
return _ret;
}
HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList(winISteamMatchmakingServers_SteamMatchMakingServers002 *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
{
HServerListRequest _ret;
TRACE("%p\n", _this);
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList(_this->linux_side, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"));
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList(_this->u_iface, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"));
return _ret;
}
HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList(winISteamMatchmakingServers_SteamMatchMakingServers002 *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
{
HServerListRequest _ret;
TRACE("%p\n", _this);
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList(_this->linux_side, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"));
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList(_this->u_iface, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"));
return _ret;
}
HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList(winISteamMatchmakingServers_SteamMatchMakingServers002 *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
{
HServerListRequest _ret;
TRACE("%p\n", _this);
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList(_this->linux_side, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"));
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList(_this->u_iface, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"));
return _ret;
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest(winISteamMatchmakingServers_SteamMatchMakingServers002 *_this, HServerListRequest hServerListRequest)
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest(struct w_steam_iface *_this, HServerListRequest hServerListRequest)
{
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest(_this->linux_side, hServerListRequest);
cppISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest(_this->u_iface, hServerListRequest);
}
gameserveritem_t * __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails(winISteamMatchmakingServers_SteamMatchMakingServers002 *_this, HServerListRequest hRequest, int iServer)
gameserveritem_t * __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails(struct w_steam_iface *_this, HServerListRequest hRequest, int iServer)
{
gameserveritem_t * _ret;
TRACE("%p\n", _this);
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails(_this->linux_side, hRequest, iServer);
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails(_this->u_iface, hRequest, iServer);
return _ret;
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery(winISteamMatchmakingServers_SteamMatchMakingServers002 *_this, HServerListRequest hRequest)
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery(struct w_steam_iface *_this, HServerListRequest hRequest)
{
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery(_this->linux_side, hRequest);
cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery(_this->u_iface, hRequest);
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery(winISteamMatchmakingServers_SteamMatchMakingServers002 *_this, HServerListRequest hRequest)
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery(struct w_steam_iface *_this, HServerListRequest hRequest)
{
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery(_this->linux_side, hRequest);
cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery(_this->u_iface, hRequest);
}
bool __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing(winISteamMatchmakingServers_SteamMatchMakingServers002 *_this, HServerListRequest hRequest)
bool __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing(struct w_steam_iface *_this, HServerListRequest hRequest)
{
bool _ret;
TRACE("%p\n", _this);
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing(_this->linux_side, hRequest);
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing(_this->u_iface, hRequest);
return _ret;
}
int __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount(winISteamMatchmakingServers_SteamMatchMakingServers002 *_this, HServerListRequest hRequest)
int __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount(struct w_steam_iface *_this, HServerListRequest hRequest)
{
int _ret;
TRACE("%p\n", _this);
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount(_this->linux_side, hRequest);
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount(_this->u_iface, hRequest);
return _ret;
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer(winISteamMatchmakingServers_SteamMatchMakingServers002 *_this, HServerListRequest hRequest, int iServer)
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer(struct w_steam_iface *_this, HServerListRequest hRequest, int iServer)
{
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer(_this->linux_side, hRequest, iServer);
cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer(_this->u_iface, hRequest, iServer);
}
HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_PingServer(winISteamMatchmakingServers_SteamMatchMakingServers002 *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingPingResponse*/ *pRequestServersResponse)
HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_PingServer(struct w_steam_iface *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingPingResponse*/ *pRequestServersResponse)
{
HServerQuery _ret;
TRACE("%p\n", _this);
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_PingServer(_this->linux_side, unIP, usPort, create_LinuxISteamMatchmakingPingResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"));
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_PingServer(_this->u_iface, unIP, usPort, create_LinuxISteamMatchmakingPingResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"));
return _ret;
}
HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails(winISteamMatchmakingServers_SteamMatchMakingServers002 *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingPlayersResponse*/ *pRequestServersResponse)
HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails(struct w_steam_iface *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingPlayersResponse*/ *pRequestServersResponse)
{
HServerQuery _ret;
TRACE("%p\n", _this);
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails(_this->linux_side, unIP, usPort, create_LinuxISteamMatchmakingPlayersResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"));
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails(_this->u_iface, unIP, usPort, create_LinuxISteamMatchmakingPlayersResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"));
return _ret;
}
HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules(winISteamMatchmakingServers_SteamMatchMakingServers002 *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingRulesResponse*/ *pRequestServersResponse)
HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules(struct w_steam_iface *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingRulesResponse*/ *pRequestServersResponse)
{
HServerQuery _ret;
TRACE("%p\n", _this);
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules(_this->linux_side, unIP, usPort, create_LinuxISteamMatchmakingRulesResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"));
_ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules(_this->u_iface, unIP, usPort, create_LinuxISteamMatchmakingRulesResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002"));
return _ret;
}
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery(winISteamMatchmakingServers_SteamMatchMakingServers002 *_this, HServerQuery hServerQuery)
void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery(struct w_steam_iface *_this, HServerQuery hServerQuery)
{
TRACE("%p\n", _this);
cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery(_this->linux_side, hServerQuery);
cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery(_this->u_iface, hServerQuery);
}
extern vtable_ptr winISteamMatchmakingServers_SteamMatchMakingServers002_vtable;
@@ -362,12 +350,12 @@ void __asm_dummy_vtables(void) {
}
#endif
winISteamMatchmakingServers_SteamMatchMakingServers002 *create_winISteamMatchmakingServers_SteamMatchMakingServers002(void *linux_side)
struct w_steam_iface *create_winISteamMatchmakingServers_SteamMatchMakingServers002(void *u_iface)
{
winISteamMatchmakingServers_SteamMatchMakingServers002 *r = alloc_mem_for_iface(sizeof(winISteamMatchmakingServers_SteamMatchMakingServers002), "SteamMatchMakingServers002");
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMakingServers002");
TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamMatchmakingServers_SteamMatchMakingServers002_vtable, 17, "SteamMatchMakingServers002");
r->linux_side = linux_side;
r->u_iface = u_iface;
return r;
}