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lsteamclient: Synthesize an unreleased SDK
For SteamNetworkingSocketsSerialized002.
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous(void *, CSteamID, uint32, const void *, uint32);
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extern void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure(void *, CSteamID, uint32, uint32, const char *);
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extern SteamAPICall_t cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync(void *);
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extern int cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON(void *, void *, uint32);
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extern void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket(void *, const void *, uint32);
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extern uint32 cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount(void *);
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extern int cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket(void *, uint32, void *, uint32);
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extern void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg(void *, const void *, uint32);
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#ifdef __cplusplus
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}
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#endif
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