lsteamclient: generate 1.51 support

This commit is contained in:
Andrew Eikum
2021-03-31 14:08:10 -05:00
parent c2e3697d90
commit 5504754ce9
66 changed files with 4006 additions and 1517 deletions
+2 -1
View File
@@ -127,8 +127,9 @@ case 0x000811ad: win_msg->m_cubParam = 8; win_msg->m_pubParam = HeapAlloc(GetPro
case 0x000c11ad: win_msg->m_cubParam = 16; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_HTML_UpdateToolTip_t_16((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
#endif
case 0x00141260: win_msg->m_cubParam = 24; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_SteamInventoryStartPurchaseResult_t_24((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x02c004c5: win_msg->m_cubParam = 712; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_SteamNetConnectionStatusChangedCallback_t_712((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x024004c5: win_msg->m_cubParam = 584; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_SteamNetConnectionStatusChangedCallback_t_584((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x002000d1: win_msg->m_cubParam = 40; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_GSReputation_t_40((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x02c004c5: win_msg->m_cubParam = 712; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_SteamNetConnectionStatusChangedCallback_t_712((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
case 0x00140835: win_msg->m_cubParam = 24; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_HTTPRequestCompleted_t_24((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
#ifdef __i386__
case 0x001011a5: win_msg->m_cubParam = 16; win_msg->m_pubParam = HeapAlloc(GetProcessHeap(), 0, win_msg->m_cubParam); cb_HTML_ComboNeedsPaint_t_16((void*)lin_msg.m_pubParam, (void*)win_msg->m_pubParam); break;
+6 -2
View File
@@ -319,13 +319,17 @@ struct winSteamInventoryStartPurchaseResult_t_24;
extern void cb_SteamInventoryStartPurchaseResult_t_24(const struct SteamInventoryStartPurchaseResult_t *l, struct winSteamInventoryStartPurchaseResult_t_24 *w);
struct SteamNetConnectionStatusChangedCallback_t;
struct winSteamNetConnectionStatusChangedCallback_t_712;
extern void cb_SteamNetConnectionStatusChangedCallback_t_712(const struct SteamNetConnectionStatusChangedCallback_t *l, struct winSteamNetConnectionStatusChangedCallback_t_712 *w);
struct winSteamNetConnectionStatusChangedCallback_t_584;
extern void cb_SteamNetConnectionStatusChangedCallback_t_584(const struct SteamNetConnectionStatusChangedCallback_t *l, struct winSteamNetConnectionStatusChangedCallback_t_584 *w);
struct GSReputation_t;
struct winGSReputation_t_40;
extern void cb_GSReputation_t_40(const struct GSReputation_t *l, struct winGSReputation_t_40 *w);
struct SteamNetConnectionStatusChangedCallback_t;
struct winSteamNetConnectionStatusChangedCallback_t_712;
extern void cb_SteamNetConnectionStatusChangedCallback_t_712(const struct SteamNetConnectionStatusChangedCallback_t *l, struct winSteamNetConnectionStatusChangedCallback_t_712 *w);
struct HTTPRequestCompleted_t;
struct winHTTPRequestCompleted_t_24;
extern void cb_HTTPRequestCompleted_t_24(const struct HTTPRequestCompleted_t *l, struct winHTTPRequestCompleted_t_24 *w);
+4 -4
View File
@@ -13,8 +13,8 @@ case 1111: /* LeaderboardUGCSet_t_16 */
return 12;
case 1112: /* PS3TrophiesInstalled_t_24 */
return 20;
case 1221: /* SteamNetConnectionStatusChangedCallback_t_712 */
return 704;
case 1221: /* SteamNetConnectionStatusChangedCallback_t_584 */
return 576;
case 1303: /* RemoteStorageAppSyncProgress_t_288 */
return 280;
case 1307: /* RemoteStorageFileShareResult_t_280 */
@@ -143,8 +143,8 @@ case 1111: /* LeaderboardUGCSet_t_16 */
return 12;
case 1112: /* PS3TrophiesInstalled_t_24 */
return 20;
case 1221: /* SteamNetConnectionStatusChangedCallback_t_712 */
return 704;
case 1221: /* SteamNetConnectionStatusChangedCallback_t_584 */
return 576;
case 1303: /* RemoteStorageAppSyncProgress_t_288 */
return 280;
case 1307: /* RemoteStorageFileShareResult_t_280 */
+2
View File
@@ -44,6 +44,7 @@ case 1112:
case 1221:
switch(callback_len){
default:
case 584: cb_SteamNetConnectionStatusChangedCallback_t_584(lin_callback, callback); break;
case 712: cb_SteamNetConnectionStatusChangedCallback_t_712(lin_callback, callback); break;
}
break;
@@ -440,6 +441,7 @@ case 1112:
case 1221:
switch(callback_len){
default:
case 584: cb_SteamNetConnectionStatusChangedCallback_t_584(lin_callback, callback); break;
case 712: cb_SteamNetConnectionStatusChangedCallback_t_712(lin_callback, callback); break;
}
break;
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_150
#define SDKVER_151
#include "struct_converters.h"
#include "cppISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001.h"
uint32 cppISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001_GetNumInstalledApps(void *linux_side)
@@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#include "steamworks_sdk_150/isteamappticket.h"
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_151/isteamappticket.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_150
#define SDKVER_151
#include "struct_converters.h"
#include "cppISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001.h"
uint32 cppISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001_GetAppOwnershipTicketData(void *linux_side, uint32 nAppID, void * pvBuffer, uint32 cbBufferLength, uint32 * piAppId, uint32 * piSteamId, uint32 * piSignature, uint32 * pcbSignature)
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_150
#define SDKVER_151
#include "struct_converters.h"
#include "cppISteamApps_STEAMAPPS_INTERFACE_VERSION008.h"
bool cppISteamApps_STEAMAPPS_INTERFACE_VERSION008_BIsSubscribed(void *linux_side)
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_150
#define SDKVER_151
#include "struct_converters.h"
#include "cppISteamClient_SteamClient020.h"
HSteamPipe cppISteamClient_SteamClient020_CreateSteamPipe(void *linux_side)
@@ -0,0 +1,186 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#include "struct_converters.h"
#include "cppISteamController_SteamController008.h"
bool cppISteamController_SteamController008_Init(void *linux_side)
{
return ((ISteamController*)linux_side)->Init();
}
bool cppISteamController_SteamController008_Shutdown(void *linux_side)
{
return ((ISteamController*)linux_side)->Shutdown();
}
void cppISteamController_SteamController008_RunFrame(void *linux_side)
{
((ISteamController*)linux_side)->RunFrame();
}
int cppISteamController_SteamController008_GetConnectedControllers(void *linux_side, ControllerHandle_t * handlesOut)
{
return ((ISteamController*)linux_side)->GetConnectedControllers((ControllerHandle_t *)handlesOut);
}
ControllerActionSetHandle_t cppISteamController_SteamController008_GetActionSetHandle(void *linux_side, const char * pszActionSetName)
{
return ((ISteamController*)linux_side)->GetActionSetHandle((const char *)pszActionSetName);
}
void cppISteamController_SteamController008_ActivateActionSet(void *linux_side, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle)
{
((ISteamController*)linux_side)->ActivateActionSet((ControllerHandle_t)controllerHandle, (ControllerActionSetHandle_t)actionSetHandle);
}
ControllerActionSetHandle_t cppISteamController_SteamController008_GetCurrentActionSet(void *linux_side, ControllerHandle_t controllerHandle)
{
return ((ISteamController*)linux_side)->GetCurrentActionSet((ControllerHandle_t)controllerHandle);
}
void cppISteamController_SteamController008_ActivateActionSetLayer(void *linux_side, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle)
{
((ISteamController*)linux_side)->ActivateActionSetLayer((ControllerHandle_t)controllerHandle, (ControllerActionSetHandle_t)actionSetLayerHandle);
}
void cppISteamController_SteamController008_DeactivateActionSetLayer(void *linux_side, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle)
{
((ISteamController*)linux_side)->DeactivateActionSetLayer((ControllerHandle_t)controllerHandle, (ControllerActionSetHandle_t)actionSetLayerHandle);
}
void cppISteamController_SteamController008_DeactivateAllActionSetLayers(void *linux_side, ControllerHandle_t controllerHandle)
{
((ISteamController*)linux_side)->DeactivateAllActionSetLayers((ControllerHandle_t)controllerHandle);
}
int cppISteamController_SteamController008_GetActiveActionSetLayers(void *linux_side, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t * handlesOut)
{
return ((ISteamController*)linux_side)->GetActiveActionSetLayers((ControllerHandle_t)controllerHandle, (ControllerActionSetHandle_t *)handlesOut);
}
ControllerDigitalActionHandle_t cppISteamController_SteamController008_GetDigitalActionHandle(void *linux_side, const char * pszActionName)
{
return ((ISteamController*)linux_side)->GetDigitalActionHandle((const char *)pszActionName);
}
InputDigitalActionData_t cppISteamController_SteamController008_GetDigitalActionData(void *linux_side, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle)
{
return ((ISteamController*)linux_side)->GetDigitalActionData((ControllerHandle_t)controllerHandle, (ControllerDigitalActionHandle_t)digitalActionHandle);
}
int cppISteamController_SteamController008_GetDigitalActionOrigins(void *linux_side, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin * originsOut)
{
return ((ISteamController*)linux_side)->GetDigitalActionOrigins((ControllerHandle_t)controllerHandle, (ControllerActionSetHandle_t)actionSetHandle, (ControllerDigitalActionHandle_t)digitalActionHandle, (EControllerActionOrigin *)originsOut);
}
ControllerAnalogActionHandle_t cppISteamController_SteamController008_GetAnalogActionHandle(void *linux_side, const char * pszActionName)
{
return ((ISteamController*)linux_side)->GetAnalogActionHandle((const char *)pszActionName);
}
InputAnalogActionData_t cppISteamController_SteamController008_GetAnalogActionData(void *linux_side, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle)
{
return ((ISteamController*)linux_side)->GetAnalogActionData((ControllerHandle_t)controllerHandle, (ControllerAnalogActionHandle_t)analogActionHandle);
}
int cppISteamController_SteamController008_GetAnalogActionOrigins(void *linux_side, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin * originsOut)
{
return ((ISteamController*)linux_side)->GetAnalogActionOrigins((ControllerHandle_t)controllerHandle, (ControllerActionSetHandle_t)actionSetHandle, (ControllerAnalogActionHandle_t)analogActionHandle, (EControllerActionOrigin *)originsOut);
}
const char * cppISteamController_SteamController008_GetGlyphForActionOrigin(void *linux_side, EControllerActionOrigin eOrigin)
{
return ((ISteamController*)linux_side)->GetGlyphForActionOrigin((EControllerActionOrigin)eOrigin);
}
const char * cppISteamController_SteamController008_GetStringForActionOrigin(void *linux_side, EControllerActionOrigin eOrigin)
{
return ((ISteamController*)linux_side)->GetStringForActionOrigin((EControllerActionOrigin)eOrigin);
}
void cppISteamController_SteamController008_StopAnalogActionMomentum(void *linux_side, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction)
{
((ISteamController*)linux_side)->StopAnalogActionMomentum((ControllerHandle_t)controllerHandle, (ControllerAnalogActionHandle_t)eAction);
}
InputMotionData_t cppISteamController_SteamController008_GetMotionData(void *linux_side, ControllerHandle_t controllerHandle)
{
return ((ISteamController*)linux_side)->GetMotionData((ControllerHandle_t)controllerHandle);
}
void cppISteamController_SteamController008_TriggerHapticPulse(void *linux_side, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec)
{
((ISteamController*)linux_side)->TriggerHapticPulse((ControllerHandle_t)controllerHandle, (ESteamControllerPad)eTargetPad, (unsigned short)usDurationMicroSec);
}
void cppISteamController_SteamController008_TriggerRepeatedHapticPulse(void *linux_side, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags)
{
((ISteamController*)linux_side)->TriggerRepeatedHapticPulse((ControllerHandle_t)controllerHandle, (ESteamControllerPad)eTargetPad, (unsigned short)usDurationMicroSec, (unsigned short)usOffMicroSec, (unsigned short)unRepeat, (unsigned int)nFlags);
}
void cppISteamController_SteamController008_TriggerVibration(void *linux_side, ControllerHandle_t controllerHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed)
{
((ISteamController*)linux_side)->TriggerVibration((ControllerHandle_t)controllerHandle, (unsigned short)usLeftSpeed, (unsigned short)usRightSpeed);
}
void cppISteamController_SteamController008_SetLEDColor(void *linux_side, ControllerHandle_t controllerHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags)
{
((ISteamController*)linux_side)->SetLEDColor((ControllerHandle_t)controllerHandle, (uint8)nColorR, (uint8)nColorG, (uint8)nColorB, (unsigned int)nFlags);
}
bool cppISteamController_SteamController008_ShowBindingPanel(void *linux_side, ControllerHandle_t controllerHandle)
{
return ((ISteamController*)linux_side)->ShowBindingPanel((ControllerHandle_t)controllerHandle);
}
ESteamInputType cppISteamController_SteamController008_GetInputTypeForHandle(void *linux_side, ControllerHandle_t controllerHandle)
{
return ((ISteamController*)linux_side)->GetInputTypeForHandle((ControllerHandle_t)controllerHandle);
}
ControllerHandle_t cppISteamController_SteamController008_GetControllerForGamepadIndex(void *linux_side, int nIndex)
{
return ((ISteamController*)linux_side)->GetControllerForGamepadIndex((int)nIndex);
}
int cppISteamController_SteamController008_GetGamepadIndexForController(void *linux_side, ControllerHandle_t ulControllerHandle)
{
return ((ISteamController*)linux_side)->GetGamepadIndexForController((ControllerHandle_t)ulControllerHandle);
}
const char * cppISteamController_SteamController008_GetStringForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
{
return ((ISteamController*)linux_side)->GetStringForXboxOrigin((EXboxOrigin)eOrigin);
}
const char * cppISteamController_SteamController008_GetGlyphForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
{
return ((ISteamController*)linux_side)->GetGlyphForXboxOrigin((EXboxOrigin)eOrigin);
}
EControllerActionOrigin cppISteamController_SteamController008_GetActionOriginFromXboxOrigin(void *linux_side, ControllerHandle_t controllerHandle, EXboxOrigin eOrigin)
{
return ((ISteamController*)linux_side)->GetActionOriginFromXboxOrigin((ControllerHandle_t)controllerHandle, (EXboxOrigin)eOrigin);
}
EControllerActionOrigin cppISteamController_SteamController008_TranslateActionOrigin(void *linux_side, ESteamInputType eDestinationInputType, EControllerActionOrigin eSourceOrigin)
{
return ((ISteamController*)linux_side)->TranslateActionOrigin((ESteamInputType)eDestinationInputType, (EControllerActionOrigin)eSourceOrigin);
}
bool cppISteamController_SteamController008_GetControllerBindingRevision(void *linux_side, ControllerHandle_t controllerHandle, int * pMajor, int * pMinor)
{
return ((ISteamController*)linux_side)->GetControllerBindingRevision((ControllerHandle_t)controllerHandle, (int *)pMajor, (int *)pMinor);
}
#ifdef __cplusplus
}
#endif
@@ -0,0 +1,34 @@
extern bool cppISteamController_SteamController008_Init(void *);
extern bool cppISteamController_SteamController008_Shutdown(void *);
extern void cppISteamController_SteamController008_RunFrame(void *);
extern int cppISteamController_SteamController008_GetConnectedControllers(void *, ControllerHandle_t *);
extern ControllerActionSetHandle_t cppISteamController_SteamController008_GetActionSetHandle(void *, const char *);
extern void cppISteamController_SteamController008_ActivateActionSet(void *, ControllerHandle_t, ControllerActionSetHandle_t);
extern ControllerActionSetHandle_t cppISteamController_SteamController008_GetCurrentActionSet(void *, ControllerHandle_t);
extern void cppISteamController_SteamController008_ActivateActionSetLayer(void *, ControllerHandle_t, ControllerActionSetHandle_t);
extern void cppISteamController_SteamController008_DeactivateActionSetLayer(void *, ControllerHandle_t, ControllerActionSetHandle_t);
extern void cppISteamController_SteamController008_DeactivateAllActionSetLayers(void *, ControllerHandle_t);
extern int cppISteamController_SteamController008_GetActiveActionSetLayers(void *, ControllerHandle_t, ControllerActionSetHandle_t *);
extern ControllerDigitalActionHandle_t cppISteamController_SteamController008_GetDigitalActionHandle(void *, const char *);
extern InputDigitalActionData_t cppISteamController_SteamController008_GetDigitalActionData(void *, ControllerHandle_t, ControllerDigitalActionHandle_t);
extern int cppISteamController_SteamController008_GetDigitalActionOrigins(void *, ControllerHandle_t, ControllerActionSetHandle_t, ControllerDigitalActionHandle_t, EControllerActionOrigin *);
extern ControllerAnalogActionHandle_t cppISteamController_SteamController008_GetAnalogActionHandle(void *, const char *);
extern InputAnalogActionData_t cppISteamController_SteamController008_GetAnalogActionData(void *, ControllerHandle_t, ControllerAnalogActionHandle_t);
extern int cppISteamController_SteamController008_GetAnalogActionOrigins(void *, ControllerHandle_t, ControllerActionSetHandle_t, ControllerAnalogActionHandle_t, EControllerActionOrigin *);
extern const char * cppISteamController_SteamController008_GetGlyphForActionOrigin(void *, EControllerActionOrigin);
extern const char * cppISteamController_SteamController008_GetStringForActionOrigin(void *, EControllerActionOrigin);
extern void cppISteamController_SteamController008_StopAnalogActionMomentum(void *, ControllerHandle_t, ControllerAnalogActionHandle_t);
extern InputMotionData_t cppISteamController_SteamController008_GetMotionData(void *, ControllerHandle_t);
extern void cppISteamController_SteamController008_TriggerHapticPulse(void *, ControllerHandle_t, ESteamControllerPad, unsigned short);
extern void cppISteamController_SteamController008_TriggerRepeatedHapticPulse(void *, ControllerHandle_t, ESteamControllerPad, unsigned short, unsigned short, unsigned short, unsigned int);
extern void cppISteamController_SteamController008_TriggerVibration(void *, ControllerHandle_t, unsigned short, unsigned short);
extern void cppISteamController_SteamController008_SetLEDColor(void *, ControllerHandle_t, uint8, uint8, uint8, unsigned int);
extern bool cppISteamController_SteamController008_ShowBindingPanel(void *, ControllerHandle_t);
extern ESteamInputType cppISteamController_SteamController008_GetInputTypeForHandle(void *, ControllerHandle_t);
extern ControllerHandle_t cppISteamController_SteamController008_GetControllerForGamepadIndex(void *, int);
extern int cppISteamController_SteamController008_GetGamepadIndexForController(void *, ControllerHandle_t);
extern const char * cppISteamController_SteamController008_GetStringForXboxOrigin(void *, EXboxOrigin);
extern const char * cppISteamController_SteamController008_GetGlyphForXboxOrigin(void *, EXboxOrigin);
extern EControllerActionOrigin cppISteamController_SteamController008_GetActionOriginFromXboxOrigin(void *, ControllerHandle_t, EXboxOrigin);
extern EControllerActionOrigin cppISteamController_SteamController008_TranslateActionOrigin(void *, ESteamInputType, EControllerActionOrigin);
extern bool cppISteamController_SteamController008_GetControllerBindingRevision(void *, ControllerHandle_t, int *, int *);
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_150
#define SDKVER_151
#include "struct_converters.h"
#include "cppISteamFriends_SteamFriends017.h"
const char * cppISteamFriends_SteamFriends017_GetPersonaName(void *linux_side)
@@ -386,6 +386,11 @@ bool cppISteamFriends_SteamFriends017_RegisterProtocolInOverlayBrowser(void *lin
return ((ISteamFriends*)linux_side)->RegisterProtocolInOverlayBrowser((const char *)pchProtocol);
}
void cppISteamFriends_SteamFriends017_ActivateGameOverlayInviteDialogConnectString(void *linux_side, const char * pchConnectString)
{
((ISteamFriends*)linux_side)->ActivateGameOverlayInviteDialogConnectString((const char *)pchConnectString);
}
#ifdef __cplusplus
}
#endif
@@ -73,3 +73,4 @@ extern bool cppISteamFriends_SteamFriends017_IsClanOfficialGameGroup(void *, CSt
extern int cppISteamFriends_SteamFriends017_GetNumChatsWithUnreadPriorityMessages(void *);
extern void cppISteamFriends_SteamFriends017_ActivateGameOverlayRemotePlayTogetherInviteDialog(void *, CSteamID);
extern bool cppISteamFriends_SteamFriends017_RegisterProtocolInOverlayBrowser(void *, const char *);
extern void cppISteamFriends_SteamFriends017_ActivateGameOverlayInviteDialogConnectString(void *, const char *);
@@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#include "steamworks_sdk_150/isteamgamecoordinator.h"
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_151/isteamgamecoordinator.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_150
#define SDKVER_151
#include "struct_converters.h"
#include "cppISteamGameCoordinator_SteamGameCoordinator001.h"
EGCResults cppISteamGameCoordinator_SteamGameCoordinator001_SendMessage(void *linux_side, uint32 unMsgType, const void * pubData, uint32 cubData)
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_150
#define SDKVER_151
#include "struct_converters.h"
#include "cppISteamGameSearch_SteamMatchGameSearch001.h"
EGameSearchErrorCode_t cppISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams(void *linux_side, const char * pchKeyToFind, const char * pchValuesToFind)
@@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#include "steamworks_sdk_150/isteamgameserverstats.h"
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_151/isteamgameserverstats.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_150
#define SDKVER_151
#include "struct_converters.h"
#include "cppISteamGameServerStats_SteamGameServerStats001.h"
SteamAPICall_t cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats(void *linux_side, CSteamID steamIDUser)
@@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#include "steamworks_sdk_150/isteamgameserver.h"
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#include "steamworks_sdk_151/isteamgameserver.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_150
#define SDKVER_151
#include "struct_converters.h"
#include "cppISteamGameServer_SteamGameServer013.h"
bool cppISteamGameServer_SteamGameServer013_InitGameServer(void *linux_side, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString)
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_150
#define SDKVER_151
#include "struct_converters.h"
#include "cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_005.h"
bool cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_005_Init(void *linux_side)
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_150
#define SDKVER_151
#include "struct_converters.h"
#include "cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION003.h"
HTTPRequestHandle cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION003_CreateHTTPRequest(void *linux_side, EHTTPMethod eHTTPRequestMethod, const char * pchAbsoluteURL)
@@ -0,0 +1,191 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_151/steam_api.h"
#include "steamworks_sdk_151/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_151
#include "struct_converters.h"
#include "cppISteamInput_SteamInput002.h"
bool cppISteamInput_SteamInput002_Init(void *linux_side)
{
return ((ISteamInput*)linux_side)->Init();
}
bool cppISteamInput_SteamInput002_Shutdown(void *linux_side)
{
return ((ISteamInput*)linux_side)->Shutdown();
}
void cppISteamInput_SteamInput002_RunFrame(void *linux_side)
{
((ISteamInput*)linux_side)->RunFrame();
}
int cppISteamInput_SteamInput002_GetConnectedControllers(void *linux_side, InputHandle_t * handlesOut)
{
return ((ISteamInput*)linux_side)->GetConnectedControllers((InputHandle_t *)handlesOut);
}
InputActionSetHandle_t cppISteamInput_SteamInput002_GetActionSetHandle(void *linux_side, const char * pszActionSetName)
{
return ((ISteamInput*)linux_side)->GetActionSetHandle((const char *)pszActionSetName);
}
void cppISteamInput_SteamInput002_ActivateActionSet(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle)
{
((ISteamInput*)linux_side)->ActivateActionSet((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle);
}
InputActionSetHandle_t cppISteamInput_SteamInput002_GetCurrentActionSet(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->GetCurrentActionSet((InputHandle_t)inputHandle);
}
void cppISteamInput_SteamInput002_ActivateActionSetLayer(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
{
((ISteamInput*)linux_side)->ActivateActionSetLayer((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetLayerHandle);
}
void cppISteamInput_SteamInput002_DeactivateActionSetLayer(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
{
((ISteamInput*)linux_side)->DeactivateActionSetLayer((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetLayerHandle);
}
void cppISteamInput_SteamInput002_DeactivateAllActionSetLayers(void *linux_side, InputHandle_t inputHandle)
{
((ISteamInput*)linux_side)->DeactivateAllActionSetLayers((InputHandle_t)inputHandle);
}
int cppISteamInput_SteamInput002_GetActiveActionSetLayers(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t * handlesOut)
{
return ((ISteamInput*)linux_side)->GetActiveActionSetLayers((InputHandle_t)inputHandle, (InputActionSetHandle_t *)handlesOut);
}
InputDigitalActionHandle_t cppISteamInput_SteamInput002_GetDigitalActionHandle(void *linux_side, const char * pszActionName)
{
return ((ISteamInput*)linux_side)->GetDigitalActionHandle((const char *)pszActionName);
}
InputDigitalActionData_t cppISteamInput_SteamInput002_GetDigitalActionData(void *linux_side, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle)
{
return ((ISteamInput*)linux_side)->GetDigitalActionData((InputHandle_t)inputHandle, (InputDigitalActionHandle_t)digitalActionHandle);
}
int cppISteamInput_SteamInput002_GetDigitalActionOrigins(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin * originsOut)
{
return ((ISteamInput*)linux_side)->GetDigitalActionOrigins((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle, (InputDigitalActionHandle_t)digitalActionHandle, (EInputActionOrigin *)originsOut);
}
InputAnalogActionHandle_t cppISteamInput_SteamInput002_GetAnalogActionHandle(void *linux_side, const char * pszActionName)
{
return ((ISteamInput*)linux_side)->GetAnalogActionHandle((const char *)pszActionName);
}
InputAnalogActionData_t cppISteamInput_SteamInput002_GetAnalogActionData(void *linux_side, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle)
{
return ((ISteamInput*)linux_side)->GetAnalogActionData((InputHandle_t)inputHandle, (InputAnalogActionHandle_t)analogActionHandle);
}
int cppISteamInput_SteamInput002_GetAnalogActionOrigins(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin * originsOut)
{
return ((ISteamInput*)linux_side)->GetAnalogActionOrigins((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle, (InputAnalogActionHandle_t)analogActionHandle, (EInputActionOrigin *)originsOut);
}
const char * cppISteamInput_SteamInput002_GetGlyphForActionOrigin(void *linux_side, EInputActionOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetGlyphForActionOrigin((EInputActionOrigin)eOrigin);
}
const char * cppISteamInput_SteamInput002_GetStringForActionOrigin(void *linux_side, EInputActionOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetStringForActionOrigin((EInputActionOrigin)eOrigin);
}
void cppISteamInput_SteamInput002_StopAnalogActionMomentum(void *linux_side, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction)
{
((ISteamInput*)linux_side)->StopAnalogActionMomentum((InputHandle_t)inputHandle, (InputAnalogActionHandle_t)eAction);
}
InputMotionData_t cppISteamInput_SteamInput002_GetMotionData(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->GetMotionData((InputHandle_t)inputHandle);
}
void cppISteamInput_SteamInput002_TriggerVibration(void *linux_side, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed)
{
((ISteamInput*)linux_side)->TriggerVibration((InputHandle_t)inputHandle, (unsigned short)usLeftSpeed, (unsigned short)usRightSpeed);
}
void cppISteamInput_SteamInput002_SetLEDColor(void *linux_side, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags)
{
((ISteamInput*)linux_side)->SetLEDColor((InputHandle_t)inputHandle, (uint8)nColorR, (uint8)nColorG, (uint8)nColorB, (unsigned int)nFlags);
}
void cppISteamInput_SteamInput002_TriggerHapticPulse(void *linux_side, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec)
{
((ISteamInput*)linux_side)->TriggerHapticPulse((InputHandle_t)inputHandle, (ESteamControllerPad)eTargetPad, (unsigned short)usDurationMicroSec);
}
void cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse(void *linux_side, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags)
{
((ISteamInput*)linux_side)->TriggerRepeatedHapticPulse((InputHandle_t)inputHandle, (ESteamControllerPad)eTargetPad, (unsigned short)usDurationMicroSec, (unsigned short)usOffMicroSec, (unsigned short)unRepeat, (unsigned int)nFlags);
}
bool cppISteamInput_SteamInput002_ShowBindingPanel(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->ShowBindingPanel((InputHandle_t)inputHandle);
}
ESteamInputType cppISteamInput_SteamInput002_GetInputTypeForHandle(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->GetInputTypeForHandle((InputHandle_t)inputHandle);
}
InputHandle_t cppISteamInput_SteamInput002_GetControllerForGamepadIndex(void *linux_side, int nIndex)
{
return ((ISteamInput*)linux_side)->GetControllerForGamepadIndex((int)nIndex);
}
int cppISteamInput_SteamInput002_GetGamepadIndexForController(void *linux_side, InputHandle_t ulinputHandle)
{
return ((ISteamInput*)linux_side)->GetGamepadIndexForController((InputHandle_t)ulinputHandle);
}
const char * cppISteamInput_SteamInput002_GetStringForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetStringForXboxOrigin((EXboxOrigin)eOrigin);
}
const char * cppISteamInput_SteamInput002_GetGlyphForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetGlyphForXboxOrigin((EXboxOrigin)eOrigin);
}
EInputActionOrigin cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin(void *linux_side, InputHandle_t inputHandle, EXboxOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetActionOriginFromXboxOrigin((InputHandle_t)inputHandle, (EXboxOrigin)eOrigin);
}
EInputActionOrigin cppISteamInput_SteamInput002_TranslateActionOrigin(void *linux_side, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin)
{
return ((ISteamInput*)linux_side)->TranslateActionOrigin((ESteamInputType)eDestinationInputType, (EInputActionOrigin)eSourceOrigin);
}
bool cppISteamInput_SteamInput002_GetDeviceBindingRevision(void *linux_side, InputHandle_t inputHandle, int * pMajor, int * pMinor)
{
return ((ISteamInput*)linux_side)->GetDeviceBindingRevision((InputHandle_t)inputHandle, (int *)pMajor, (int *)pMinor);
}
uint32 cppISteamInput_SteamInput002_GetRemotePlaySessionID(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->GetRemotePlaySessionID((InputHandle_t)inputHandle);
}
#ifdef __cplusplus
}
#endif
@@ -0,0 +1,35 @@
extern bool cppISteamInput_SteamInput002_Init(void *);
extern bool cppISteamInput_SteamInput002_Shutdown(void *);
extern void cppISteamInput_SteamInput002_RunFrame(void *);
extern int cppISteamInput_SteamInput002_GetConnectedControllers(void *, InputHandle_t *);
extern InputActionSetHandle_t cppISteamInput_SteamInput002_GetActionSetHandle(void *, const char *);
extern void cppISteamInput_SteamInput002_ActivateActionSet(void *, InputHandle_t, InputActionSetHandle_t);
extern InputActionSetHandle_t cppISteamInput_SteamInput002_GetCurrentActionSet(void *, InputHandle_t);
extern void cppISteamInput_SteamInput002_ActivateActionSetLayer(void *, InputHandle_t, InputActionSetHandle_t);
extern void cppISteamInput_SteamInput002_DeactivateActionSetLayer(void *, InputHandle_t, InputActionSetHandle_t);
extern void cppISteamInput_SteamInput002_DeactivateAllActionSetLayers(void *, InputHandle_t);
extern int cppISteamInput_SteamInput002_GetActiveActionSetLayers(void *, InputHandle_t, InputActionSetHandle_t *);
extern InputDigitalActionHandle_t cppISteamInput_SteamInput002_GetDigitalActionHandle(void *, const char *);
extern InputDigitalActionData_t cppISteamInput_SteamInput002_GetDigitalActionData(void *, InputHandle_t, InputDigitalActionHandle_t);
extern int cppISteamInput_SteamInput002_GetDigitalActionOrigins(void *, InputHandle_t, InputActionSetHandle_t, InputDigitalActionHandle_t, EInputActionOrigin *);
extern InputAnalogActionHandle_t cppISteamInput_SteamInput002_GetAnalogActionHandle(void *, const char *);
extern InputAnalogActionData_t cppISteamInput_SteamInput002_GetAnalogActionData(void *, InputHandle_t, InputAnalogActionHandle_t);
extern int cppISteamInput_SteamInput002_GetAnalogActionOrigins(void *, InputHandle_t, InputActionSetHandle_t, InputAnalogActionHandle_t, EInputActionOrigin *);
extern const char * cppISteamInput_SteamInput002_GetGlyphForActionOrigin(void *, EInputActionOrigin);
extern const char * cppISteamInput_SteamInput002_GetStringForActionOrigin(void *, EInputActionOrigin);
extern void cppISteamInput_SteamInput002_StopAnalogActionMomentum(void *, InputHandle_t, InputAnalogActionHandle_t);
extern InputMotionData_t cppISteamInput_SteamInput002_GetMotionData(void *, InputHandle_t);
extern void cppISteamInput_SteamInput002_TriggerVibration(void *, InputHandle_t, unsigned short, unsigned short);
extern void cppISteamInput_SteamInput002_SetLEDColor(void *, InputHandle_t, uint8, uint8, uint8, unsigned int);
extern void cppISteamInput_SteamInput002_TriggerHapticPulse(void *, InputHandle_t, ESteamControllerPad, unsigned short);
extern void cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse(void *, InputHandle_t, ESteamControllerPad, unsigned short, unsigned short, unsigned short, unsigned int);
extern bool cppISteamInput_SteamInput002_ShowBindingPanel(void *, InputHandle_t);
extern ESteamInputType cppISteamInput_SteamInput002_GetInputTypeForHandle(void *, InputHandle_t);
extern InputHandle_t cppISteamInput_SteamInput002_GetControllerForGamepadIndex(void *, int);
extern int cppISteamInput_SteamInput002_GetGamepadIndexForController(void *, InputHandle_t);
extern const char * cppISteamInput_SteamInput002_GetStringForXboxOrigin(void *, EXboxOrigin);
extern const char * cppISteamInput_SteamInput002_GetGlyphForXboxOrigin(void *, EXboxOrigin);
extern EInputActionOrigin cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin(void *, InputHandle_t, EXboxOrigin);
extern EInputActionOrigin cppISteamInput_SteamInput002_TranslateActionOrigin(void *, ESteamInputType, EInputActionOrigin);
extern bool cppISteamInput_SteamInput002_GetDeviceBindingRevision(void *, InputHandle_t, int *, int *);
extern uint32 cppISteamInput_SteamInput002_GetRemotePlaySessionID(void *, InputHandle_t);

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