lsteamclient: Make Windows-side struct definitions available to C files

This commit is contained in:
Andrew Eikum
2019-03-07 07:45:44 -06:00
parent 2054bb97a9
commit 4880c3b3ab
465 changed files with 3125 additions and 3734 deletions
+4 -15
View File
@@ -5,19 +5,10 @@
#include "steamworks_sdk_119x/isteamgamecoordinator.h"
#include "steamclient_private.h"
extern "C" {
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_119x {
CSteamID m_steamIDUser;
int32 m_nGlobalRank;
int32 m_nScore;
int32 m_cDetails;
UGCHandle_t m_hUGC;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_LeaderboardEntry_t_119x(const void *w, void *l)
#define SDKVER_119x
#include "struct_converters.h"
void win_to_lin_struct_LeaderboardEntry_t_119x(const struct winLeaderboardEntry_t_119x *win, struct LeaderboardEntry_t *lin)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_119x *win = (struct winLeaderboardEntry_t_119x *)w;
lin->m_steamIDUser = win->m_steamIDUser;
lin->m_nGlobalRank = win->m_nGlobalRank;
lin->m_nScore = win->m_nScore;
@@ -25,10 +16,8 @@ void win_to_lin_struct_LeaderboardEntry_t_119x(const void *w, void *l)
lin->m_hUGC = win->m_hUGC;
}
void lin_to_win_struct_LeaderboardEntry_t_119x(const void *l, void *w)
void lin_to_win_struct_LeaderboardEntry_t_119x(const struct LeaderboardEntry_t *lin, struct winLeaderboardEntry_t_119x *win)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_119x *win = (struct winLeaderboardEntry_t_119x *)w;
win->m_steamIDUser = lin->m_steamIDUser;
win->m_nGlobalRank = lin->m_nGlobalRank;
win->m_nScore = lin->m_nScore;