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lsteamclient: Make Windows-side struct definitions available to C files
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@@ -70,7 +70,8 @@ typedef uint32_t EUserUGCList,
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ELogonState,
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EXboxOrigin,
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EInputSourceMode,
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EActivateGameOverlayToWebPageMode
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EActivateGameOverlayToWebPageMode,
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ESteamPartyBeaconLocationType
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;
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/* these are PODs, so just copy the data. hopefully the
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@@ -140,6 +141,7 @@ typedef struct LeaderboardEntry_t LeaderboardEntry_t;
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typedef struct SteamUGCDetails_t SteamUGCDetails_t;
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typedef struct gameserveritem_t gameserveritem_t;
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typedef struct MatchMakingKeyValuePair_t MatchMakingKeyValuePair_t;
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typedef struct SteamPartyBeaconLocation_t SteamPartyBeaconLocation_t;
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/* FIXME: we don't care about fn pointer types, just pass 'em through */
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typedef void *SteamAPI_CheckCallbackRegistered_t;
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@@ -202,6 +204,7 @@ typedef uint32 HHTMLBrowser;
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typedef int32 SteamInventoryResult_t, SteamItemDef_t;
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typedef uint64 SteamItemInstanceID_t;
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typedef uint64 SteamInventoryUpdateHandle_t;
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typedef uint64 PartyBeaconID_t;
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#pragma pack( push, 4 )
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typedef struct CallbackMsg_t
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