lsteamclient: Make Windows-side struct definitions available to C files

This commit is contained in:
Andrew Eikum
2019-03-07 07:45:44 -06:00
parent 2054bb97a9
commit 4880c3b3ab
465 changed files with 3125 additions and 3734 deletions
@@ -1,6 +1,3 @@
#ifdef __cplusplus
extern "C" {
#endif
extern uint32 cppISteamUtils_SteamUtils005_GetSecondsSinceAppActive(void *);
extern uint32 cppISteamUtils_SteamUtils005_GetSecondsSinceComputerActive(void *);
extern EUniverse cppISteamUtils_SteamUtils005_GetConnectedUniverse(void *);
@@ -24,6 +21,3 @@ extern SteamAPICall_t cppISteamUtils_SteamUtils005_CheckFileSignature(void *, co
extern bool cppISteamUtils_SteamUtils005_ShowGamepadTextInput(void *, EGamepadTextInputMode, EGamepadTextInputLineMode, const char *, uint32);
extern uint32 cppISteamUtils_SteamUtils005_GetEnteredGamepadTextLength(void *);
extern bool cppISteamUtils_SteamUtils005_GetEnteredGamepadTextInput(void *, char *, uint32);
#ifdef __cplusplus
}
#endif