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lsteamclient: Make Windows-side struct definitions available to C files
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@@ -1,6 +1,3 @@
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern uint32 cppISteamUtils_SteamUtils005_GetSecondsSinceAppActive(void *);
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extern uint32 cppISteamUtils_SteamUtils005_GetSecondsSinceComputerActive(void *);
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extern EUniverse cppISteamUtils_SteamUtils005_GetConnectedUniverse(void *);
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@@ -24,6 +21,3 @@ extern SteamAPICall_t cppISteamUtils_SteamUtils005_CheckFileSignature(void *, co
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extern bool cppISteamUtils_SteamUtils005_ShowGamepadTextInput(void *, EGamepadTextInputMode, EGamepadTextInputLineMode, const char *, uint32);
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extern uint32 cppISteamUtils_SteamUtils005_GetEnteredGamepadTextLength(void *);
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extern bool cppISteamUtils_SteamUtils005_GetEnteredGamepadTextInput(void *, char *, uint32);
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#ifdef __cplusplus
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}
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#endif
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