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lsteamclient: Make Windows-side struct definitions available to C files
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@@ -1,6 +1,3 @@
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern uint32 cppISteamUtils_SteamUtils004_GetSecondsSinceAppActive(void *);
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extern uint32 cppISteamUtils_SteamUtils004_GetSecondsSinceComputerActive(void *);
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extern EUniverse cppISteamUtils_SteamUtils004_GetConnectedUniverse(void *);
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@@ -19,6 +16,3 @@ extern void cppISteamUtils_SteamUtils004_RunFrame(void *);
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extern uint32 cppISteamUtils_SteamUtils004_GetIPCCallCount(void *);
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extern void cppISteamUtils_SteamUtils004_SetWarningMessageHook(void *, SteamAPIWarningMessageHook_t);
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extern bool cppISteamUtils_SteamUtils004_IsOverlayEnabled(void *);
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#ifdef __cplusplus
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}
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#endif
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