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lsteamclient: Make Windows-side struct definitions available to C files
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@@ -1,6 +1,3 @@
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern uint32 cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetNumStats(void *, CGameID);
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extern const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStatName(void *, CGameID, uint32);
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extern ESteamUserStatType cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStatType(void *, CGameID, const char *);
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@@ -19,6 +16,3 @@ extern bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_StoreStats(vo
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extern int cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievementIcon(void *, CGameID, const char *);
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extern const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievementDisplayAttribute(void *, CGameID, const char *, const char *);
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extern bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_IndicateAchievementProgress(void *, CGameID, const char *, uint32, uint32);
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#ifdef __cplusplus
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}
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#endif
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