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lsteamclient: Make Windows-side struct definitions available to C files
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@@ -1,11 +1,12 @@
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#include "steam_defs.h"
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#include "steamworks_sdk_137/steam_api.h"
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#include "steamclient_private.h"
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#include "cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "struct_converters_137.h"
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#define SDKVER_137
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#include "struct_converters.h"
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#include "cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002.h"
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ScreenshotHandle cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION002_WriteScreenshot(void *linux_side, void * pubRGB, uint32 cubRGB, int nWidth, int nHeight)
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{
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return ((ISteamScreenshots*)linux_side)->WriteScreenshot((void *)pubRGB, (uint32)cubRGB, (int)nWidth, (int)nHeight);
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