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lsteamclient: Make Windows-side struct definitions available to C files
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@@ -1,6 +1,3 @@
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION010_FileWrite(void *, const char *, const void *, int32);
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extern int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION010_FileRead(void *, const char *, void *, int32);
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extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION010_FileForget(void *, const char *);
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@@ -53,6 +50,3 @@ extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSIO
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extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION010_EnumeratePublishedFilesByUserAction(void *, EWorkshopFileAction, uint32);
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extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION010_EnumeratePublishedWorkshopFiles(void *, EWorkshopEnumerationType, uint32, uint32, uint32, SteamParamStringArray_t *, SteamParamStringArray_t *);
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extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION010_UGCDownloadToLocation(void *, UGCHandle_t, const char *, uint32);
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#ifdef __cplusplus
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}
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#endif
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