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lsteamclient: Make Windows-side struct definitions available to C files
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@@ -1,6 +1,3 @@
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION006_FileWrite(void *, const char *, const void *, int32);
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extern int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION006_FileRead(void *, const char *, void *, int32);
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extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION006_FileForget(void *, const char *);
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@@ -48,6 +45,3 @@ extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSIO
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extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION006_SetUserPublishedFileAction(void *, PublishedFileId_t, EWorkshopFileAction);
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extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION006_EnumeratePublishedFilesByUserAction(void *, EWorkshopFileAction, uint32);
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extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION006_EnumeratePublishedWorkshopFiles(void *, EWorkshopEnumerationType, uint32, uint32, uint32, SteamParamStringArray_t *, SteamParamStringArray_t *);
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#ifdef __cplusplus
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}
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#endif
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