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lsteamclient: Make Windows-side struct definitions available to C files
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+3
-2
@@ -2,11 +2,12 @@
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#include "steamworks_sdk_next/steam_api.h"
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#include "steamworks_sdk_next/isteamnetworkingsocketsserialized.h"
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#include "steamclient_private.h"
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#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "struct_converters_next.h"
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#define SDKVER_next
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#include "struct_converters.h"
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#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002.h"
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void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous(void *linux_side, CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void * pMsgRendezvous, uint32 cbRendezvous)
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{
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((ISteamNetworkingSocketsSerialized*)linux_side)->SendP2PRendezvous((CSteamID)steamIDRemote, (uint32)unConnectionIDSrc, (const void *)pMsgRendezvous, (uint32)cbRendezvous);
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