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lsteamclient: Make Windows-side struct definitions available to C files
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@@ -1,11 +1,12 @@
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#include "steam_defs.h"
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#include "steamworks_sdk_143/steam_api.h"
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#include "steamclient_private.h"
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#include "cppISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "struct_converters_143.h"
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#define SDKVER_143
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#include "struct_converters.h"
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#include "cppISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001.h"
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bool cppISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001_RegisterSteamMusicRemote(void *linux_side, const char * pchName)
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{
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return ((ISteamMusicRemote*)linux_side)->RegisterSteamMusicRemote((const char *)pchName);
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