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lsteamclient: Make Windows-side struct definitions available to C files
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@@ -1,6 +1,3 @@
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern int cppISteamMatchmaking_SteamMatchMaking002_GetFavoriteGameCount(void *);
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extern bool cppISteamMatchmaking_SteamMatchMaking002_GetFavoriteGame(void *, int, AppId_t *, uint32 *, uint16 *, uint16 *, uint32 *, uint32 *);
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extern int cppISteamMatchmaking_SteamMatchMaking002_AddFavoriteGame(void *, AppId_t, uint32, uint16, uint16, uint32, uint32);
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@@ -21,6 +18,3 @@ extern bool cppISteamMatchmaking_SteamMatchMaking002_SendLobbyChatMsg(void *, CS
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extern int cppISteamMatchmaking_SteamMatchMaking002_GetLobbyChatEntry(void *, CSteamID, int, CSteamID *, void *, int, EChatEntryType *);
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extern bool cppISteamMatchmaking_SteamMatchMaking002_RequestLobbyData(void *, CSteamID);
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extern void cppISteamMatchmaking_SteamMatchMaking002_SetLobbyGameServer(void *, CSteamID, uint32, uint16, CSteamID);
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#ifdef __cplusplus
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}
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#endif
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