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lsteamclient: Make Windows-side struct definitions available to C files
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@@ -2,11 +2,12 @@
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#include "steamworks_sdk_116/steam_api.h"
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#include "steamworks_sdk_116/isteammasterserverupdater.h"
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#include "steamclient_private.h"
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#include "cppISteamMasterServerUpdater_SteamMasterServerUpdater001.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "struct_converters_116.h"
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#define SDKVER_116
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#include "struct_converters.h"
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#include "cppISteamMasterServerUpdater_SteamMasterServerUpdater001.h"
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void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive(void *linux_side, bool bActive)
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{
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((ISteamMasterServerUpdater*)linux_side)->SetActive((bool)bActive);
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