lsteamclient: Make Windows-side struct definitions available to C files

This commit is contained in:
Andrew Eikum
2019-03-07 07:45:44 -06:00
parent 2054bb97a9
commit 4880c3b3ab
465 changed files with 3125 additions and 3734 deletions
@@ -1,6 +1,3 @@
#ifdef __cplusplus
extern "C" {
#endif
extern bool cppISteamGameServer_SteamGameServer012_InitGameServer(void *, uint32, uint16, uint16, uint32, AppId_t, const char *);
extern void cppISteamGameServer_SteamGameServer012_SetProduct(void *, const char *);
extern void cppISteamGameServer_SteamGameServer012_SetGameDescription(void *, const char *);
@@ -45,6 +42,3 @@ extern void cppISteamGameServer_SteamGameServer012_SetHeartbeatInterval(void *,
extern void cppISteamGameServer_SteamGameServer012_ForceHeartbeat(void *);
extern SteamAPICall_t cppISteamGameServer_SteamGameServer012_AssociateWithClan(void *, CSteamID);
extern SteamAPICall_t cppISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility(void *, CSteamID);
#ifdef __cplusplus
}
#endif