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lsteamclient: Make Windows-side struct definitions available to C files
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@@ -1,6 +1,3 @@
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern bool cppISteamGameServer_SteamGameServer012_InitGameServer(void *, uint32, uint16, uint16, uint32, AppId_t, const char *);
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extern void cppISteamGameServer_SteamGameServer012_SetProduct(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer012_SetGameDescription(void *, const char *);
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@@ -45,6 +42,3 @@ extern void cppISteamGameServer_SteamGameServer012_SetHeartbeatInterval(void *,
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extern void cppISteamGameServer_SteamGameServer012_ForceHeartbeat(void *);
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extern SteamAPICall_t cppISteamGameServer_SteamGameServer012_AssociateWithClan(void *, CSteamID);
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extern SteamAPICall_t cppISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility(void *, CSteamID);
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#ifdef __cplusplus
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}
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#endif
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