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lsteamclient: Make Windows-side struct definitions available to C files
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@@ -1,6 +1,3 @@
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void cppISteamGameServer_SteamGameServer002_LogOn(void *);
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extern void cppISteamGameServer_SteamGameServer002_LogOff(void *);
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extern bool cppISteamGameServer_SteamGameServer002_BLoggedOn(void *);
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@@ -22,6 +19,3 @@ extern bool cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser(v
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extern bool cppISteamGameServer_SteamGameServer002_GSSetUserData(void *, CSteamID, const char *, uint32);
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extern void cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort(void *, uint16);
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extern void cppISteamGameServer_SteamGameServer002_GSSetGameType(void *, const char *);
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#ifdef __cplusplus
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}
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#endif
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