lsteamclient: Make Windows-side struct definitions available to C files

This commit is contained in:
Andrew Eikum
2019-03-07 07:45:44 -06:00
parent 2054bb97a9
commit 4880c3b3ab
465 changed files with 3125 additions and 3734 deletions
@@ -2,11 +2,12 @@
#include "steamworks_sdk_143/steam_api.h"
#include "steamworks_sdk_143/isteamappticket.h"
#include "steamclient_private.h"
#include "cppISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001.h"
#ifdef __cplusplus
extern "C" {
#endif
#include "struct_converters_143.h"
#define SDKVER_143
#include "struct_converters.h"
#include "cppISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001.h"
uint32 cppISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001_GetAppOwnershipTicketData(void *linux_side, uint32 nAppID, void * pvBuffer, uint32 cbBufferLength, uint32 * piAppId, uint32 * piSteamId, uint32 * piSignature, uint32 * pcbSignature)
{
return ((ISteamAppTicket*)linux_side)->GetAppOwnershipTicketData((uint32)nAppID, (void *)pvBuffer, (uint32)cbBufferLength, (uint32 *)piAppId, (uint32 *)piSteamId, (uint32 *)piSignature, (uint32 *)pcbSignature);