mirror of
https://github.com/suyu-emu/Yucom.git
synced 2026-09-21 13:22:43 -07:00
lsteamclient: Synthesize another unreleased SDK
For SteamNetworkingSocketsSerialized003.
This commit is contained in:
@@ -13,6 +13,97 @@
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
|
||||
|
||||
#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003.h"
|
||||
|
||||
typedef struct __winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 {
|
||||
vtable_ptr *vtable;
|
||||
void *linux_side;
|
||||
} winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003;
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous, 24)
|
||||
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void * pMsgRendezvous, uint32 cbRendezvous)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous(_this->linux_side, steamIDRemote, unConnectionIDSrc, pMsgRendezvous, cbRendezvous);
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure, 24)
|
||||
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char * pszReason)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure(_this->linux_side, steamIDRemote, unConnectionIDDest, nReason, pszReason);
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync, 4)
|
||||
SteamAPICall_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync(_this->linux_side);
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON, 16)
|
||||
int __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, void * buf, uint32 cbBuf, const char * pszLauncherPartner)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON(_this->linux_side, buf, cbBuf, pszLauncherPartner);
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket, 12)
|
||||
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, const void * pTicket, uint32 cbTicket)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket(_this->linux_side, pTicket, cbTicket);
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount, 4)
|
||||
uint32 __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount(_this->linux_side);
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket, 16)
|
||||
int __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, uint32 idxTicket, void * buf, uint32 cbBuf)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket(_this->linux_side, idxTicket, buf, cbBuf);
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg, 12)
|
||||
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, const void * pMsg, uint32 cbMsg)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg(_this->linux_side, pMsg, cbMsg);
|
||||
}
|
||||
|
||||
extern vtable_ptr winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_vtable;
|
||||
|
||||
#ifndef __GNUC__
|
||||
void __asm_dummy_vtables(void) {
|
||||
#endif
|
||||
__ASM_VTABLE(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003,
|
||||
VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous)
|
||||
VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure)
|
||||
VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync)
|
||||
VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON)
|
||||
VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket)
|
||||
VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount)
|
||||
VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket)
|
||||
VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg)
|
||||
);
|
||||
#ifndef __GNUC__
|
||||
}
|
||||
#endif
|
||||
|
||||
winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *create_winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003(void *linux_side)
|
||||
{
|
||||
winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003));
|
||||
TRACE("-> %p\n", r);
|
||||
r->vtable = &winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_vtable;
|
||||
r->linux_side = linux_side;
|
||||
return r;
|
||||
}
|
||||
|
||||
#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002.h"
|
||||
|
||||
typedef struct __winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 {
|
||||
|
||||
Reference in New Issue
Block a user