lsteamclient: Generate steamworks sdk 1.53a support

This commit is contained in:
Andrew Eikum
2022-01-19 11:29:54 +02:00
committed by Arkadiusz Hiler
parent 0b9c8a34aa
commit 212cbc0c9a
70 changed files with 5361 additions and 1575 deletions
@@ -1,14 +1,14 @@
#include "steam_defs.h" #include "steam_defs.h"
#pragma push_macro("__cdecl") #pragma push_macro("__cdecl")
#undef __cdecl #undef __cdecl
#include "steamworks_sdk_152/steam_api.h" #include "steamworks_sdk_153a/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h" #include "steamworks_sdk_153a/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl") #pragma pop_macro("__cdecl")
#include "steamclient_private.h" #include "steamclient_private.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
#define SDKVER_152 #define SDKVER_153a
#include "struct_converters.h" #include "struct_converters.h"
#include "cppISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001.h" #include "cppISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001.h"
uint32 cppISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001_GetNumInstalledApps(void *linux_side) uint32 cppISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001_GetNumInstalledApps(void *linux_side)
@@ -1,15 +1,15 @@
#include "steam_defs.h" #include "steam_defs.h"
#pragma push_macro("__cdecl") #pragma push_macro("__cdecl")
#undef __cdecl #undef __cdecl
#include "steamworks_sdk_152/steam_api.h" #include "steamworks_sdk_153a/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h" #include "steamworks_sdk_153a/steamnetworkingtypes.h"
#include "steamworks_sdk_152/isteamappticket.h" #include "steamworks_sdk_153a/isteamappticket.h"
#pragma pop_macro("__cdecl") #pragma pop_macro("__cdecl")
#include "steamclient_private.h" #include "steamclient_private.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
#define SDKVER_152 #define SDKVER_153a
#include "struct_converters.h" #include "struct_converters.h"
#include "cppISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001.h" #include "cppISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001.h"
uint32 cppISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001_GetAppOwnershipTicketData(void *linux_side, uint32 nAppID, void * pvBuffer, uint32 cbBufferLength, uint32 * piAppId, uint32 * piSteamId, uint32 * piSignature, uint32 * pcbSignature) uint32 cppISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001_GetAppOwnershipTicketData(void *linux_side, uint32 nAppID, void * pvBuffer, uint32 cbBufferLength, uint32 * piAppId, uint32 * piSteamId, uint32 * piSignature, uint32 * pcbSignature)
@@ -1,14 +1,14 @@
#include "steam_defs.h" #include "steam_defs.h"
#pragma push_macro("__cdecl") #pragma push_macro("__cdecl")
#undef __cdecl #undef __cdecl
#include "steamworks_sdk_152/steam_api.h" #include "steamworks_sdk_153a/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h" #include "steamworks_sdk_153a/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl") #pragma pop_macro("__cdecl")
#include "steamclient_private.h" #include "steamclient_private.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
#define SDKVER_152 #define SDKVER_153a
#include "struct_converters.h" #include "struct_converters.h"
#include "cppISteamApps_STEAMAPPS_INTERFACE_VERSION008.h" #include "cppISteamApps_STEAMAPPS_INTERFACE_VERSION008.h"
bool cppISteamApps_STEAMAPPS_INTERFACE_VERSION008_BIsSubscribed(void *linux_side) bool cppISteamApps_STEAMAPPS_INTERFACE_VERSION008_BIsSubscribed(void *linux_side)
@@ -1,14 +1,14 @@
#include "steam_defs.h" #include "steam_defs.h"
#pragma push_macro("__cdecl") #pragma push_macro("__cdecl")
#undef __cdecl #undef __cdecl
#include "steamworks_sdk_152/steam_api.h" #include "steamworks_sdk_153a/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h" #include "steamworks_sdk_153a/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl") #pragma pop_macro("__cdecl")
#include "steamclient_private.h" #include "steamclient_private.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
#define SDKVER_152 #define SDKVER_153a
#include "struct_converters.h" #include "struct_converters.h"
#include "cppISteamClient_SteamClient020.h" #include "cppISteamClient_SteamClient020.h"
HSteamPipe cppISteamClient_SteamClient020_CreateSteamPipe(void *linux_side) HSteamPipe cppISteamClient_SteamClient020_CreateSteamPipe(void *linux_side)
@@ -1,14 +1,14 @@
#include "steam_defs.h" #include "steam_defs.h"
#pragma push_macro("__cdecl") #pragma push_macro("__cdecl")
#undef __cdecl #undef __cdecl
#include "steamworks_sdk_152/steam_api.h" #include "steamworks_sdk_153a/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h" #include "steamworks_sdk_153a/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl") #pragma pop_macro("__cdecl")
#include "steamclient_private.h" #include "steamclient_private.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
#define SDKVER_152 #define SDKVER_153a
#include "struct_converters.h" #include "struct_converters.h"
#include "cppISteamController_SteamController008.h" #include "cppISteamController_SteamController008.h"
bool cppISteamController_SteamController008_Init(void *linux_side) bool cppISteamController_SteamController008_Init(void *linux_side)
@@ -1,14 +1,14 @@
#include "steam_defs.h" #include "steam_defs.h"
#pragma push_macro("__cdecl") #pragma push_macro("__cdecl")
#undef __cdecl #undef __cdecl
#include "steamworks_sdk_152/steam_api.h" #include "steamworks_sdk_153a/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h" #include "steamworks_sdk_153a/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl") #pragma pop_macro("__cdecl")
#include "steamclient_private.h" #include "steamclient_private.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
#define SDKVER_152 #define SDKVER_153a
#include "struct_converters.h" #include "struct_converters.h"
#include "cppISteamFriends_SteamFriends017.h" #include "cppISteamFriends_SteamFriends017.h"
const char * cppISteamFriends_SteamFriends017_GetPersonaName(void *linux_side) const char * cppISteamFriends_SteamFriends017_GetPersonaName(void *linux_side)
@@ -1,15 +1,15 @@
#include "steam_defs.h" #include "steam_defs.h"
#pragma push_macro("__cdecl") #pragma push_macro("__cdecl")
#undef __cdecl #undef __cdecl
#include "steamworks_sdk_152/steam_api.h" #include "steamworks_sdk_153a/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h" #include "steamworks_sdk_153a/steamnetworkingtypes.h"
#include "steamworks_sdk_152/isteamgamecoordinator.h" #include "steamworks_sdk_153a/isteamgamecoordinator.h"
#pragma pop_macro("__cdecl") #pragma pop_macro("__cdecl")
#include "steamclient_private.h" #include "steamclient_private.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
#define SDKVER_152 #define SDKVER_153a
#include "struct_converters.h" #include "struct_converters.h"
#include "cppISteamGameCoordinator_SteamGameCoordinator001.h" #include "cppISteamGameCoordinator_SteamGameCoordinator001.h"
EGCResults cppISteamGameCoordinator_SteamGameCoordinator001_SendMessage(void *linux_side, uint32 unMsgType, const void * pubData, uint32 cubData) EGCResults cppISteamGameCoordinator_SteamGameCoordinator001_SendMessage(void *linux_side, uint32 unMsgType, const void * pubData, uint32 cubData)
@@ -1,14 +1,14 @@
#include "steam_defs.h" #include "steam_defs.h"
#pragma push_macro("__cdecl") #pragma push_macro("__cdecl")
#undef __cdecl #undef __cdecl
#include "steamworks_sdk_152/steam_api.h" #include "steamworks_sdk_153a/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h" #include "steamworks_sdk_153a/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl") #pragma pop_macro("__cdecl")
#include "steamclient_private.h" #include "steamclient_private.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
#define SDKVER_152 #define SDKVER_153a
#include "struct_converters.h" #include "struct_converters.h"
#include "cppISteamGameSearch_SteamMatchGameSearch001.h" #include "cppISteamGameSearch_SteamMatchGameSearch001.h"
EGameSearchErrorCode_t cppISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams(void *linux_side, const char * pchKeyToFind, const char * pchValuesToFind) EGameSearchErrorCode_t cppISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams(void *linux_side, const char * pchKeyToFind, const char * pchValuesToFind)
@@ -1,15 +1,15 @@
#include "steam_defs.h" #include "steam_defs.h"
#pragma push_macro("__cdecl") #pragma push_macro("__cdecl")
#undef __cdecl #undef __cdecl
#include "steamworks_sdk_152/steam_api.h" #include "steamworks_sdk_153a/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h" #include "steamworks_sdk_153a/steamnetworkingtypes.h"
#include "steamworks_sdk_152/isteamgameserverstats.h" #include "steamworks_sdk_153a/isteamgameserverstats.h"
#pragma pop_macro("__cdecl") #pragma pop_macro("__cdecl")
#include "steamclient_private.h" #include "steamclient_private.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
#define SDKVER_152 #define SDKVER_153a
#include "struct_converters.h" #include "struct_converters.h"
#include "cppISteamGameServerStats_SteamGameServerStats001.h" #include "cppISteamGameServerStats_SteamGameServerStats001.h"
SteamAPICall_t cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats(void *linux_side, CSteamID steamIDUser) SteamAPICall_t cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats(void *linux_side, CSteamID steamIDUser)
@@ -1,15 +1,15 @@
#include "steam_defs.h" #include "steam_defs.h"
#pragma push_macro("__cdecl") #pragma push_macro("__cdecl")
#undef __cdecl #undef __cdecl
#include "steamworks_sdk_152/steam_api.h" #include "steamworks_sdk_153a/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h" #include "steamworks_sdk_153a/steamnetworkingtypes.h"
#include "steamworks_sdk_152/isteamgameserver.h" #include "steamworks_sdk_153a/isteamgameserver.h"
#pragma pop_macro("__cdecl") #pragma pop_macro("__cdecl")
#include "steamclient_private.h" #include "steamclient_private.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
#define SDKVER_152 #define SDKVER_153a
#include "struct_converters.h" #include "struct_converters.h"
#include "cppISteamGameServer_SteamGameServer014.h" #include "cppISteamGameServer_SteamGameServer014.h"
bool cppISteamGameServer_SteamGameServer014_InitGameServer(void *linux_side, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString) bool cppISteamGameServer_SteamGameServer014_InitGameServer(void *linux_side, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString)
@@ -1,14 +1,14 @@
#include "steam_defs.h" #include "steam_defs.h"
#pragma push_macro("__cdecl") #pragma push_macro("__cdecl")
#undef __cdecl #undef __cdecl
#include "steamworks_sdk_152/steam_api.h" #include "steamworks_sdk_153a/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h" #include "steamworks_sdk_153a/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl") #pragma pop_macro("__cdecl")
#include "steamclient_private.h" #include "steamclient_private.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
#define SDKVER_152 #define SDKVER_153a
#include "struct_converters.h" #include "struct_converters.h"
#include "cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_005.h" #include "cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_005.h"
bool cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_005_Init(void *linux_side) bool cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_005_Init(void *linux_side)
@@ -1,14 +1,14 @@
#include "steam_defs.h" #include "steam_defs.h"
#pragma push_macro("__cdecl") #pragma push_macro("__cdecl")
#undef __cdecl #undef __cdecl
#include "steamworks_sdk_152/steam_api.h" #include "steamworks_sdk_153a/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h" #include "steamworks_sdk_153a/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl") #pragma pop_macro("__cdecl")
#include "steamclient_private.h" #include "steamclient_private.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
#define SDKVER_152 #define SDKVER_153a
#include "struct_converters.h" #include "struct_converters.h"
#include "cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION003.h" #include "cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION003.h"
HTTPRequestHandle cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION003_CreateHTTPRequest(void *linux_side, EHTTPMethod eHTTPRequestMethod, const char * pchAbsoluteURL) HTTPRequestHandle cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION003_CreateHTTPRequest(void *linux_side, EHTTPMethod eHTTPRequestMethod, const char * pchAbsoluteURL)
@@ -0,0 +1,251 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_153a/steam_api.h"
#include "steamworks_sdk_153a/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_153a
#include "struct_converters.h"
#include "cppISteamInput_SteamInput006.h"
bool cppISteamInput_SteamInput006_Init(void *linux_side, bool bExplicitlyCallRunFrame)
{
return ((ISteamInput*)linux_side)->Init((bool)bExplicitlyCallRunFrame);
}
bool cppISteamInput_SteamInput006_Shutdown(void *linux_side)
{
return ((ISteamInput*)linux_side)->Shutdown();
}
bool cppISteamInput_SteamInput006_SetInputActionManifestFilePath(void *linux_side, const char * pchInputActionManifestAbsolutePath)
{
return ((ISteamInput*)linux_side)->SetInputActionManifestFilePath((const char *)pchInputActionManifestAbsolutePath);
}
void cppISteamInput_SteamInput006_RunFrame(void *linux_side, bool bReservedValue)
{
((ISteamInput*)linux_side)->RunFrame((bool)bReservedValue);
}
bool cppISteamInput_SteamInput006_BWaitForData(void *linux_side, bool bWaitForever, uint32 unTimeout)
{
return ((ISteamInput*)linux_side)->BWaitForData((bool)bWaitForever, (uint32)unTimeout);
}
bool cppISteamInput_SteamInput006_BNewDataAvailable(void *linux_side)
{
return ((ISteamInput*)linux_side)->BNewDataAvailable();
}
int cppISteamInput_SteamInput006_GetConnectedControllers(void *linux_side, InputHandle_t * handlesOut)
{
return ((ISteamInput*)linux_side)->GetConnectedControllers((InputHandle_t *)handlesOut);
}
void cppISteamInput_SteamInput006_EnableDeviceCallbacks(void *linux_side)
{
((ISteamInput*)linux_side)->EnableDeviceCallbacks();
}
void cppISteamInput_SteamInput006_EnableActionEventCallbacks(void *linux_side, SteamInputActionEventCallbackPointer pCallback)
{
((ISteamInput*)linux_side)->EnableActionEventCallbacks((SteamInputActionEventCallbackPointer)pCallback);
}
InputActionSetHandle_t cppISteamInput_SteamInput006_GetActionSetHandle(void *linux_side, const char * pszActionSetName)
{
return ((ISteamInput*)linux_side)->GetActionSetHandle((const char *)pszActionSetName);
}
void cppISteamInput_SteamInput006_ActivateActionSet(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle)
{
((ISteamInput*)linux_side)->ActivateActionSet((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle);
}
InputActionSetHandle_t cppISteamInput_SteamInput006_GetCurrentActionSet(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->GetCurrentActionSet((InputHandle_t)inputHandle);
}
void cppISteamInput_SteamInput006_ActivateActionSetLayer(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
{
((ISteamInput*)linux_side)->ActivateActionSetLayer((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetLayerHandle);
}
void cppISteamInput_SteamInput006_DeactivateActionSetLayer(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
{
((ISteamInput*)linux_side)->DeactivateActionSetLayer((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetLayerHandle);
}
void cppISteamInput_SteamInput006_DeactivateAllActionSetLayers(void *linux_side, InputHandle_t inputHandle)
{
((ISteamInput*)linux_side)->DeactivateAllActionSetLayers((InputHandle_t)inputHandle);
}
int cppISteamInput_SteamInput006_GetActiveActionSetLayers(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t * handlesOut)
{
return ((ISteamInput*)linux_side)->GetActiveActionSetLayers((InputHandle_t)inputHandle, (InputActionSetHandle_t *)handlesOut);
}
InputDigitalActionHandle_t cppISteamInput_SteamInput006_GetDigitalActionHandle(void *linux_side, const char * pszActionName)
{
return ((ISteamInput*)linux_side)->GetDigitalActionHandle((const char *)pszActionName);
}
InputDigitalActionData_t cppISteamInput_SteamInput006_GetDigitalActionData(void *linux_side, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle)
{
return ((ISteamInput*)linux_side)->GetDigitalActionData((InputHandle_t)inputHandle, (InputDigitalActionHandle_t)digitalActionHandle);
}
int cppISteamInput_SteamInput006_GetDigitalActionOrigins(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin * originsOut)
{
return ((ISteamInput*)linux_side)->GetDigitalActionOrigins((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle, (InputDigitalActionHandle_t)digitalActionHandle, (EInputActionOrigin *)originsOut);
}
const char * cppISteamInput_SteamInput006_GetStringForDigitalActionName(void *linux_side, InputDigitalActionHandle_t eActionHandle)
{
return ((ISteamInput*)linux_side)->GetStringForDigitalActionName((InputDigitalActionHandle_t)eActionHandle);
}
InputAnalogActionHandle_t cppISteamInput_SteamInput006_GetAnalogActionHandle(void *linux_side, const char * pszActionName)
{
return ((ISteamInput*)linux_side)->GetAnalogActionHandle((const char *)pszActionName);
}
InputAnalogActionData_t cppISteamInput_SteamInput006_GetAnalogActionData(void *linux_side, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle)
{
return ((ISteamInput*)linux_side)->GetAnalogActionData((InputHandle_t)inputHandle, (InputAnalogActionHandle_t)analogActionHandle);
}
int cppISteamInput_SteamInput006_GetAnalogActionOrigins(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin * originsOut)
{
return ((ISteamInput*)linux_side)->GetAnalogActionOrigins((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle, (InputAnalogActionHandle_t)analogActionHandle, (EInputActionOrigin *)originsOut);
}
const char * cppISteamInput_SteamInput006_GetGlyphPNGForActionOrigin(void *linux_side, EInputActionOrigin eOrigin, ESteamInputGlyphSize eSize, uint32 unFlags)
{
return ((ISteamInput*)linux_side)->GetGlyphPNGForActionOrigin((EInputActionOrigin)eOrigin, (ESteamInputGlyphSize)eSize, (uint32)unFlags);
}
const char * cppISteamInput_SteamInput006_GetGlyphSVGForActionOrigin(void *linux_side, EInputActionOrigin eOrigin, uint32 unFlags)
{
return ((ISteamInput*)linux_side)->GetGlyphSVGForActionOrigin((EInputActionOrigin)eOrigin, (uint32)unFlags);
}
const char * cppISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy(void *linux_side, EInputActionOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetGlyphForActionOrigin_Legacy((EInputActionOrigin)eOrigin);
}
const char * cppISteamInput_SteamInput006_GetStringForActionOrigin(void *linux_side, EInputActionOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetStringForActionOrigin((EInputActionOrigin)eOrigin);
}
const char * cppISteamInput_SteamInput006_GetStringForAnalogActionName(void *linux_side, InputAnalogActionHandle_t eActionHandle)
{
return ((ISteamInput*)linux_side)->GetStringForAnalogActionName((InputAnalogActionHandle_t)eActionHandle);
}
void cppISteamInput_SteamInput006_StopAnalogActionMomentum(void *linux_side, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction)
{
((ISteamInput*)linux_side)->StopAnalogActionMomentum((InputHandle_t)inputHandle, (InputAnalogActionHandle_t)eAction);
}
InputMotionData_t cppISteamInput_SteamInput006_GetMotionData(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->GetMotionData((InputHandle_t)inputHandle);
}
void cppISteamInput_SteamInput006_TriggerVibration(void *linux_side, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed)
{
((ISteamInput*)linux_side)->TriggerVibration((InputHandle_t)inputHandle, (unsigned short)usLeftSpeed, (unsigned short)usRightSpeed);
}
void cppISteamInput_SteamInput006_TriggerVibrationExtended(void *linux_side, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed, unsigned short usLeftTriggerSpeed, unsigned short usRightTriggerSpeed)
{
((ISteamInput*)linux_side)->TriggerVibrationExtended((InputHandle_t)inputHandle, (unsigned short)usLeftSpeed, (unsigned short)usRightSpeed, (unsigned short)usLeftTriggerSpeed, (unsigned short)usRightTriggerSpeed);
}
void cppISteamInput_SteamInput006_TriggerSimpleHapticEvent(void *linux_side, InputHandle_t inputHandle, EControllerHapticLocation eHapticLocation, uint8 nIntensity, char nGainDB, uint8 nOtherIntensity, char nOtherGainDB)
{
((ISteamInput*)linux_side)->TriggerSimpleHapticEvent((InputHandle_t)inputHandle, (EControllerHapticLocation)eHapticLocation, (uint8)nIntensity, (char)nGainDB, (uint8)nOtherIntensity, (char)nOtherGainDB);
}
void cppISteamInput_SteamInput006_SetLEDColor(void *linux_side, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags)
{
((ISteamInput*)linux_side)->SetLEDColor((InputHandle_t)inputHandle, (uint8)nColorR, (uint8)nColorG, (uint8)nColorB, (unsigned int)nFlags);
}
void cppISteamInput_SteamInput006_Legacy_TriggerHapticPulse(void *linux_side, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec)
{
((ISteamInput*)linux_side)->Legacy_TriggerHapticPulse((InputHandle_t)inputHandle, (ESteamControllerPad)eTargetPad, (unsigned short)usDurationMicroSec);
}
void cppISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse(void *linux_side, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags)
{
((ISteamInput*)linux_side)->Legacy_TriggerRepeatedHapticPulse((InputHandle_t)inputHandle, (ESteamControllerPad)eTargetPad, (unsigned short)usDurationMicroSec, (unsigned short)usOffMicroSec, (unsigned short)unRepeat, (unsigned int)nFlags);
}
bool cppISteamInput_SteamInput006_ShowBindingPanel(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->ShowBindingPanel((InputHandle_t)inputHandle);
}
ESteamInputType cppISteamInput_SteamInput006_GetInputTypeForHandle(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->GetInputTypeForHandle((InputHandle_t)inputHandle);
}
InputHandle_t cppISteamInput_SteamInput006_GetControllerForGamepadIndex(void *linux_side, int nIndex)
{
return ((ISteamInput*)linux_side)->GetControllerForGamepadIndex((int)nIndex);
}
int cppISteamInput_SteamInput006_GetGamepadIndexForController(void *linux_side, InputHandle_t ulinputHandle)
{
return ((ISteamInput*)linux_side)->GetGamepadIndexForController((InputHandle_t)ulinputHandle);
}
const char * cppISteamInput_SteamInput006_GetStringForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetStringForXboxOrigin((EXboxOrigin)eOrigin);
}
const char * cppISteamInput_SteamInput006_GetGlyphForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetGlyphForXboxOrigin((EXboxOrigin)eOrigin);
}
EInputActionOrigin cppISteamInput_SteamInput006_GetActionOriginFromXboxOrigin(void *linux_side, InputHandle_t inputHandle, EXboxOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetActionOriginFromXboxOrigin((InputHandle_t)inputHandle, (EXboxOrigin)eOrigin);
}
EInputActionOrigin cppISteamInput_SteamInput006_TranslateActionOrigin(void *linux_side, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin)
{
return ((ISteamInput*)linux_side)->TranslateActionOrigin((ESteamInputType)eDestinationInputType, (EInputActionOrigin)eSourceOrigin);
}
bool cppISteamInput_SteamInput006_GetDeviceBindingRevision(void *linux_side, InputHandle_t inputHandle, int * pMajor, int * pMinor)
{
return ((ISteamInput*)linux_side)->GetDeviceBindingRevision((InputHandle_t)inputHandle, (int *)pMajor, (int *)pMinor);
}
uint32 cppISteamInput_SteamInput006_GetRemotePlaySessionID(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->GetRemotePlaySessionID((InputHandle_t)inputHandle);
}
uint16 cppISteamInput_SteamInput006_GetSessionInputConfigurationSettings(void *linux_side)
{
return ((ISteamInput*)linux_side)->GetSessionInputConfigurationSettings();
}
#ifdef __cplusplus
}
#endif
@@ -0,0 +1,47 @@
extern bool cppISteamInput_SteamInput006_Init(void *, bool);
extern bool cppISteamInput_SteamInput006_Shutdown(void *);
extern bool cppISteamInput_SteamInput006_SetInputActionManifestFilePath(void *, const char *);
extern void cppISteamInput_SteamInput006_RunFrame(void *, bool);
extern bool cppISteamInput_SteamInput006_BWaitForData(void *, bool, uint32);
extern bool cppISteamInput_SteamInput006_BNewDataAvailable(void *);
extern int cppISteamInput_SteamInput006_GetConnectedControllers(void *, InputHandle_t *);
extern void cppISteamInput_SteamInput006_EnableDeviceCallbacks(void *);
extern void cppISteamInput_SteamInput006_EnableActionEventCallbacks(void *, SteamInputActionEventCallbackPointer);
extern InputActionSetHandle_t cppISteamInput_SteamInput006_GetActionSetHandle(void *, const char *);
extern void cppISteamInput_SteamInput006_ActivateActionSet(void *, InputHandle_t, InputActionSetHandle_t);
extern InputActionSetHandle_t cppISteamInput_SteamInput006_GetCurrentActionSet(void *, InputHandle_t);
extern void cppISteamInput_SteamInput006_ActivateActionSetLayer(void *, InputHandle_t, InputActionSetHandle_t);
extern void cppISteamInput_SteamInput006_DeactivateActionSetLayer(void *, InputHandle_t, InputActionSetHandle_t);
extern void cppISteamInput_SteamInput006_DeactivateAllActionSetLayers(void *, InputHandle_t);
extern int cppISteamInput_SteamInput006_GetActiveActionSetLayers(void *, InputHandle_t, InputActionSetHandle_t *);
extern InputDigitalActionHandle_t cppISteamInput_SteamInput006_GetDigitalActionHandle(void *, const char *);
extern InputDigitalActionData_t cppISteamInput_SteamInput006_GetDigitalActionData(void *, InputHandle_t, InputDigitalActionHandle_t);
extern int cppISteamInput_SteamInput006_GetDigitalActionOrigins(void *, InputHandle_t, InputActionSetHandle_t, InputDigitalActionHandle_t, EInputActionOrigin *);
extern const char * cppISteamInput_SteamInput006_GetStringForDigitalActionName(void *, InputDigitalActionHandle_t);
extern InputAnalogActionHandle_t cppISteamInput_SteamInput006_GetAnalogActionHandle(void *, const char *);
extern InputAnalogActionData_t cppISteamInput_SteamInput006_GetAnalogActionData(void *, InputHandle_t, InputAnalogActionHandle_t);
extern int cppISteamInput_SteamInput006_GetAnalogActionOrigins(void *, InputHandle_t, InputActionSetHandle_t, InputAnalogActionHandle_t, EInputActionOrigin *);
extern const char * cppISteamInput_SteamInput006_GetGlyphPNGForActionOrigin(void *, EInputActionOrigin, ESteamInputGlyphSize, uint32);
extern const char * cppISteamInput_SteamInput006_GetGlyphSVGForActionOrigin(void *, EInputActionOrigin, uint32);
extern const char * cppISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy(void *, EInputActionOrigin);
extern const char * cppISteamInput_SteamInput006_GetStringForActionOrigin(void *, EInputActionOrigin);
extern const char * cppISteamInput_SteamInput006_GetStringForAnalogActionName(void *, InputAnalogActionHandle_t);
extern void cppISteamInput_SteamInput006_StopAnalogActionMomentum(void *, InputHandle_t, InputAnalogActionHandle_t);
extern InputMotionData_t cppISteamInput_SteamInput006_GetMotionData(void *, InputHandle_t);
extern void cppISteamInput_SteamInput006_TriggerVibration(void *, InputHandle_t, unsigned short, unsigned short);
extern void cppISteamInput_SteamInput006_TriggerVibrationExtended(void *, InputHandle_t, unsigned short, unsigned short, unsigned short, unsigned short);
extern void cppISteamInput_SteamInput006_TriggerSimpleHapticEvent(void *, InputHandle_t, EControllerHapticLocation, uint8, char, uint8, char);
extern void cppISteamInput_SteamInput006_SetLEDColor(void *, InputHandle_t, uint8, uint8, uint8, unsigned int);
extern void cppISteamInput_SteamInput006_Legacy_TriggerHapticPulse(void *, InputHandle_t, ESteamControllerPad, unsigned short);
extern void cppISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse(void *, InputHandle_t, ESteamControllerPad, unsigned short, unsigned short, unsigned short, unsigned int);
extern bool cppISteamInput_SteamInput006_ShowBindingPanel(void *, InputHandle_t);
extern ESteamInputType cppISteamInput_SteamInput006_GetInputTypeForHandle(void *, InputHandle_t);
extern InputHandle_t cppISteamInput_SteamInput006_GetControllerForGamepadIndex(void *, int);
extern int cppISteamInput_SteamInput006_GetGamepadIndexForController(void *, InputHandle_t);
extern const char * cppISteamInput_SteamInput006_GetStringForXboxOrigin(void *, EXboxOrigin);
extern const char * cppISteamInput_SteamInput006_GetGlyphForXboxOrigin(void *, EXboxOrigin);
extern EInputActionOrigin cppISteamInput_SteamInput006_GetActionOriginFromXboxOrigin(void *, InputHandle_t, EXboxOrigin);
extern EInputActionOrigin cppISteamInput_SteamInput006_TranslateActionOrigin(void *, ESteamInputType, EInputActionOrigin);
extern bool cppISteamInput_SteamInput006_GetDeviceBindingRevision(void *, InputHandle_t, int *, int *);
extern uint32 cppISteamInput_SteamInput006_GetRemotePlaySessionID(void *, InputHandle_t);
extern uint16 cppISteamInput_SteamInput006_GetSessionInputConfigurationSettings(void *);
@@ -1,14 +1,14 @@
#include "steam_defs.h" #include "steam_defs.h"
#pragma push_macro("__cdecl") #pragma push_macro("__cdecl")
#undef __cdecl #undef __cdecl
#include "steamworks_sdk_152/steam_api.h" #include "steamworks_sdk_153a/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h" #include "steamworks_sdk_153a/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl") #pragma pop_macro("__cdecl")
#include "steamclient_private.h" #include "steamclient_private.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
#define SDKVER_152 #define SDKVER_153a
#include "struct_converters.h" #include "struct_converters.h"
#include "cppISteamInventory_STEAMINVENTORY_INTERFACE_V003.h" #include "cppISteamInventory_STEAMINVENTORY_INTERFACE_V003.h"
EResult cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultStatus(void *linux_side, SteamInventoryResult_t resultHandle) EResult cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultStatus(void *linux_side, SteamInventoryResult_t resultHandle)
@@ -1,14 +1,14 @@
#include "steam_defs.h" #include "steam_defs.h"
#pragma push_macro("__cdecl") #pragma push_macro("__cdecl")
#undef __cdecl #undef __cdecl
#include "steamworks_sdk_152/steam_api.h" #include "steamworks_sdk_153a/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h" #include "steamworks_sdk_153a/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl") #pragma pop_macro("__cdecl")
#include "steamclient_private.h" #include "steamclient_private.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
#define SDKVER_152 #define SDKVER_153a
#include "struct_converters.h" #include "struct_converters.h"
#include "cppISteamMatchmakingServers_SteamMatchMakingServers002.h" #include "cppISteamMatchmakingServers_SteamMatchMakingServers002.h"
HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse * pRequestServersResponse) HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse * pRequestServersResponse)
@@ -1,14 +1,14 @@
#include "steam_defs.h" #include "steam_defs.h"
#pragma push_macro("__cdecl") #pragma push_macro("__cdecl")
#undef __cdecl #undef __cdecl
#include "steamworks_sdk_152/steam_api.h" #include "steamworks_sdk_153a/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h" #include "steamworks_sdk_153a/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl") #pragma pop_macro("__cdecl")
#include "steamclient_private.h" #include "steamclient_private.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
#define SDKVER_152 #define SDKVER_153a
#include "struct_converters.h" #include "struct_converters.h"
#include "cppISteamMatchmaking_SteamMatchMaking009.h" #include "cppISteamMatchmaking_SteamMatchMaking009.h"
int cppISteamMatchmaking_SteamMatchMaking009_GetFavoriteGameCount(void *linux_side) int cppISteamMatchmaking_SteamMatchMaking009_GetFavoriteGameCount(void *linux_side)
@@ -1,14 +1,14 @@
#include "steam_defs.h" #include "steam_defs.h"
#pragma push_macro("__cdecl") #pragma push_macro("__cdecl")
#undef __cdecl #undef __cdecl
#include "steamworks_sdk_152/steam_api.h" #include "steamworks_sdk_153a/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h" #include "steamworks_sdk_153a/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl") #pragma pop_macro("__cdecl")
#include "steamclient_private.h" #include "steamclient_private.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
#define SDKVER_152 #define SDKVER_153a
#include "struct_converters.h" #include "struct_converters.h"
#include "cppISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001.h" #include "cppISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001.h"
bool cppISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001_RegisterSteamMusicRemote(void *linux_side, const char * pchName) bool cppISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001_RegisterSteamMusicRemote(void *linux_side, const char * pchName)
@@ -1,14 +1,14 @@
#include "steam_defs.h" #include "steam_defs.h"
#pragma push_macro("__cdecl") #pragma push_macro("__cdecl")
#undef __cdecl #undef __cdecl
#include "steamworks_sdk_152/steam_api.h" #include "steamworks_sdk_153a/steam_api.h"
#include "steamworks_sdk_152/steamnetworkingtypes.h" #include "steamworks_sdk_153a/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl") #pragma pop_macro("__cdecl")
#include "steamclient_private.h" #include "steamclient_private.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
#define SDKVER_152 #define SDKVER_153a
#include "struct_converters.h" #include "struct_converters.h"
#include "cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001.h" #include "cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001.h"
bool cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_BIsEnabled(void *linux_side) bool cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_BIsEnabled(void *linux_side)
@@ -0,0 +1,27 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_153a/steam_api.h"
#include "steamworks_sdk_153a/steamnetworkingtypes.h"
#include "steamworks_sdk_153a/steamnetworkingfakeip.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_153a
#include "struct_converters.h"
#include "cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001.h"
EResult cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_SendMessageToFakeIP(void *linux_side, const SteamNetworkingIPAddr * remoteAddress, const void * pData, uint32 cbData, int nSendFlags)
{
return ((ISteamNetworkingFakeUDPPort*)linux_side)->SendMessageToFakeIP(*remoteAddress, (const void *)pData, (uint32)cbData, (int)nSendFlags);
}
void cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_ScheduleCleanup(void *linux_side, const SteamNetworkingIPAddr * remoteAddress)
{
((ISteamNetworkingFakeUDPPort*)linux_side)->ScheduleCleanup(*remoteAddress);
}
#ifdef __cplusplus
}
#endif

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