steamclient: generate 1.47 support

This commit is contained in:
Andrew Eikum
2020-01-10 07:49:46 -06:00
parent a2317ff230
commit 1bfc03a2c5
62 changed files with 5629 additions and 1457 deletions
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_146/steam_api.h"
#include "steamworks_sdk_146/steamnetworkingtypes.h"
#include "steamworks_sdk_147/steam_api.h"
#include "steamworks_sdk_147/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_146
#define SDKVER_147
#include "struct_converters.h"
#include "cppISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001.h"
uint32 cppISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001_GetNumInstalledApps(void *linux_side)
@@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_146/steam_api.h"
#include "steamworks_sdk_146/steamnetworkingtypes.h"
#include "steamworks_sdk_146/isteamappticket.h"
#include "steamworks_sdk_147/steam_api.h"
#include "steamworks_sdk_147/steamnetworkingtypes.h"
#include "steamworks_sdk_147/isteamappticket.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_146
#define SDKVER_147
#include "struct_converters.h"
#include "cppISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001.h"
uint32 cppISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001_GetAppOwnershipTicketData(void *linux_side, uint32 nAppID, void * pvBuffer, uint32 cbBufferLength, uint32 * piAppId, uint32 * piSteamId, uint32 * piSignature, uint32 * pcbSignature)
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_146/steam_api.h"
#include "steamworks_sdk_146/steamnetworkingtypes.h"
#include "steamworks_sdk_147/steam_api.h"
#include "steamworks_sdk_147/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_146
#define SDKVER_147
#include "struct_converters.h"
#include "cppISteamApps_STEAMAPPS_INTERFACE_VERSION008.h"
bool cppISteamApps_STEAMAPPS_INTERFACE_VERSION008_BIsSubscribed(void *linux_side)
@@ -0,0 +1,227 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_147/steam_api.h"
#include "steamworks_sdk_147/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_147
#include "struct_converters.h"
#include "cppISteamClient_SteamClient020.h"
HSteamPipe cppISteamClient_SteamClient020_CreateSteamPipe(void *linux_side)
{
return ((ISteamClient*)linux_side)->CreateSteamPipe();
}
bool cppISteamClient_SteamClient020_BReleaseSteamPipe(void *linux_side, HSteamPipe hSteamPipe)
{
return ((ISteamClient*)linux_side)->BReleaseSteamPipe((HSteamPipe)hSteamPipe);
}
HSteamUser cppISteamClient_SteamClient020_ConnectToGlobalUser(void *linux_side, HSteamPipe hSteamPipe)
{
return ((ISteamClient*)linux_side)->ConnectToGlobalUser((HSteamPipe)hSteamPipe);
}
HSteamUser cppISteamClient_SteamClient020_CreateLocalUser(void *linux_side, HSteamPipe * phSteamPipe, EAccountType eAccountType)
{
return ((ISteamClient*)linux_side)->CreateLocalUser((HSteamPipe *)phSteamPipe, (EAccountType)eAccountType);
}
void cppISteamClient_SteamClient020_ReleaseUser(void *linux_side, HSteamPipe hSteamPipe, HSteamUser hUser)
{
((ISteamClient*)linux_side)->ReleaseUser((HSteamPipe)hSteamPipe, (HSteamUser)hUser);
}
void *cppISteamClient_SteamClient020_GetISteamUser(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamUser((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void *cppISteamClient_SteamClient020_GetISteamGameServer(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamGameServer((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void cppISteamClient_SteamClient020_SetLocalIPBinding(void *linux_side, const SteamIPAddress_t * unIP, uint16 usPort)
{
((ISteamClient*)linux_side)->SetLocalIPBinding((const SteamIPAddress_t *)unIP, (uint16)usPort);
}
void *cppISteamClient_SteamClient020_GetISteamFriends(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamFriends((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void *cppISteamClient_SteamClient020_GetISteamUtils(void *linux_side, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamUtils((HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void *cppISteamClient_SteamClient020_GetISteamMatchmaking(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamMatchmaking((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void *cppISteamClient_SteamClient020_GetISteamMatchmakingServers(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamMatchmakingServers((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void * cppISteamClient_SteamClient020_GetISteamGenericInterface(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamGenericInterface((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void *cppISteamClient_SteamClient020_GetISteamUserStats(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamUserStats((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void *cppISteamClient_SteamClient020_GetISteamGameServerStats(void *linux_side, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamGameServerStats((HSteamUser)hSteamuser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void *cppISteamClient_SteamClient020_GetISteamApps(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamApps((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void *cppISteamClient_SteamClient020_GetISteamNetworking(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamNetworking((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void *cppISteamClient_SteamClient020_GetISteamRemoteStorage(void *linux_side, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamRemoteStorage((HSteamUser)hSteamuser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void *cppISteamClient_SteamClient020_GetISteamScreenshots(void *linux_side, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamScreenshots((HSteamUser)hSteamuser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void *cppISteamClient_SteamClient020_GetISteamGameSearch(void *linux_side, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamGameSearch((HSteamUser)hSteamuser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void cppISteamClient_SteamClient020_RunFrame(void *linux_side)
{
((ISteamClient*)linux_side)->RunFrame();
}
uint32 cppISteamClient_SteamClient020_GetIPCCallCount(void *linux_side)
{
return ((ISteamClient*)linux_side)->GetIPCCallCount();
}
void cppISteamClient_SteamClient020_SetWarningMessageHook(void *linux_side, SteamAPIWarningMessageHook_t pFunction)
{
((ISteamClient*)linux_side)->SetWarningMessageHook((SteamAPIWarningMessageHook_t)pFunction);
}
bool cppISteamClient_SteamClient020_BShutdownIfAllPipesClosed(void *linux_side)
{
return ((ISteamClient*)linux_side)->BShutdownIfAllPipesClosed();
}
void *cppISteamClient_SteamClient020_GetISteamHTTP(void *linux_side, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamHTTP((HSteamUser)hSteamuser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void * cppISteamClient_SteamClient020_DEPRECATED_GetISteamUnifiedMessages(void *linux_side, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->DEPRECATED_GetISteamUnifiedMessages((HSteamUser)hSteamuser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void *cppISteamClient_SteamClient020_GetISteamController(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamController((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void *cppISteamClient_SteamClient020_GetISteamUGC(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamUGC((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void *cppISteamClient_SteamClient020_GetISteamAppList(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamAppList((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void *cppISteamClient_SteamClient020_GetISteamMusic(void *linux_side, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamMusic((HSteamUser)hSteamuser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void *cppISteamClient_SteamClient020_GetISteamMusicRemote(void *linux_side, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamMusicRemote((HSteamUser)hSteamuser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void *cppISteamClient_SteamClient020_GetISteamHTMLSurface(void *linux_side, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamHTMLSurface((HSteamUser)hSteamuser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void cppISteamClient_SteamClient020_DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess(void *linux_side, void * _a)
{
((ISteamClient*)linux_side)->DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess((void (*)())_a);
}
void cppISteamClient_SteamClient020_DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess(void *linux_side, void * _a)
{
((ISteamClient*)linux_side)->DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess((void (*)())_a);
}
void cppISteamClient_SteamClient020_Set_SteamAPI_CCheckCallbackRegisteredInProcess(void *linux_side, SteamAPI_CheckCallbackRegistered_t func)
{
func = (SteamAPI_CheckCallbackRegistered_t)manual_convert_SteamAPI_CheckCallbackRegistered_t((void*)func);
((ISteamClient*)linux_side)->Set_SteamAPI_CCheckCallbackRegisteredInProcess((SteamAPI_CheckCallbackRegistered_t)func);
}
void *cppISteamClient_SteamClient020_GetISteamInventory(void *linux_side, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamInventory((HSteamUser)hSteamuser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void *cppISteamClient_SteamClient020_GetISteamVideo(void *linux_side, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamVideo((HSteamUser)hSteamuser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void *cppISteamClient_SteamClient020_GetISteamParentalSettings(void *linux_side, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamParentalSettings((HSteamUser)hSteamuser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void *cppISteamClient_SteamClient020_GetISteamInput(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamInput((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void *cppISteamClient_SteamClient020_GetISteamParties(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamParties((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void *cppISteamClient_SteamClient020_GetISteamRemotePlay(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
{
return ((ISteamClient*)linux_side)->GetISteamRemotePlay((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
}
void cppISteamClient_SteamClient020_DestroyAllInterfaces(void *linux_side)
{
((ISteamClient*)linux_side)->DestroyAllInterfaces();
}
#ifdef __cplusplus
}
#endif
@@ -0,0 +1,42 @@
extern HSteamPipe cppISteamClient_SteamClient020_CreateSteamPipe(void *);
extern bool cppISteamClient_SteamClient020_BReleaseSteamPipe(void *, HSteamPipe);
extern HSteamUser cppISteamClient_SteamClient020_ConnectToGlobalUser(void *, HSteamPipe);
extern HSteamUser cppISteamClient_SteamClient020_CreateLocalUser(void *, HSteamPipe *, EAccountType);
extern void cppISteamClient_SteamClient020_ReleaseUser(void *, HSteamPipe, HSteamUser);
extern void *cppISteamClient_SteamClient020_GetISteamUser(void *, HSteamUser, HSteamPipe, const char *);
extern void *cppISteamClient_SteamClient020_GetISteamGameServer(void *, HSteamUser, HSteamPipe, const char *);
extern void cppISteamClient_SteamClient020_SetLocalIPBinding(void *, const SteamIPAddress_t *, uint16);
extern void *cppISteamClient_SteamClient020_GetISteamFriends(void *, HSteamUser, HSteamPipe, const char *);
extern void *cppISteamClient_SteamClient020_GetISteamUtils(void *, HSteamPipe, const char *);
extern void *cppISteamClient_SteamClient020_GetISteamMatchmaking(void *, HSteamUser, HSteamPipe, const char *);
extern void *cppISteamClient_SteamClient020_GetISteamMatchmakingServers(void *, HSteamUser, HSteamPipe, const char *);
extern void * cppISteamClient_SteamClient020_GetISteamGenericInterface(void *, HSteamUser, HSteamPipe, const char *);
extern void *cppISteamClient_SteamClient020_GetISteamUserStats(void *, HSteamUser, HSteamPipe, const char *);
extern void *cppISteamClient_SteamClient020_GetISteamGameServerStats(void *, HSteamUser, HSteamPipe, const char *);
extern void *cppISteamClient_SteamClient020_GetISteamApps(void *, HSteamUser, HSteamPipe, const char *);
extern void *cppISteamClient_SteamClient020_GetISteamNetworking(void *, HSteamUser, HSteamPipe, const char *);
extern void *cppISteamClient_SteamClient020_GetISteamRemoteStorage(void *, HSteamUser, HSteamPipe, const char *);
extern void *cppISteamClient_SteamClient020_GetISteamScreenshots(void *, HSteamUser, HSteamPipe, const char *);
extern void *cppISteamClient_SteamClient020_GetISteamGameSearch(void *, HSteamUser, HSteamPipe, const char *);
extern void cppISteamClient_SteamClient020_RunFrame(void *);
extern uint32 cppISteamClient_SteamClient020_GetIPCCallCount(void *);
extern void cppISteamClient_SteamClient020_SetWarningMessageHook(void *, SteamAPIWarningMessageHook_t);
extern bool cppISteamClient_SteamClient020_BShutdownIfAllPipesClosed(void *);
extern void *cppISteamClient_SteamClient020_GetISteamHTTP(void *, HSteamUser, HSteamPipe, const char *);
extern void * cppISteamClient_SteamClient020_DEPRECATED_GetISteamUnifiedMessages(void *, HSteamUser, HSteamPipe, const char *);
extern void *cppISteamClient_SteamClient020_GetISteamController(void *, HSteamUser, HSteamPipe, const char *);
extern void *cppISteamClient_SteamClient020_GetISteamUGC(void *, HSteamUser, HSteamPipe, const char *);
extern void *cppISteamClient_SteamClient020_GetISteamAppList(void *, HSteamUser, HSteamPipe, const char *);
extern void *cppISteamClient_SteamClient020_GetISteamMusic(void *, HSteamUser, HSteamPipe, const char *);
extern void *cppISteamClient_SteamClient020_GetISteamMusicRemote(void *, HSteamUser, HSteamPipe, const char *);
extern void *cppISteamClient_SteamClient020_GetISteamHTMLSurface(void *, HSteamUser, HSteamPipe, const char *);
extern void cppISteamClient_SteamClient020_DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess(void *, void *);
extern void cppISteamClient_SteamClient020_DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess(void *, void *);
extern void cppISteamClient_SteamClient020_Set_SteamAPI_CCheckCallbackRegisteredInProcess(void *, SteamAPI_CheckCallbackRegistered_t);
extern void *cppISteamClient_SteamClient020_GetISteamInventory(void *, HSteamUser, HSteamPipe, const char *);
extern void *cppISteamClient_SteamClient020_GetISteamVideo(void *, HSteamUser, HSteamPipe, const char *);
extern void *cppISteamClient_SteamClient020_GetISteamParentalSettings(void *, HSteamUser, HSteamPipe, const char *);
extern void *cppISteamClient_SteamClient020_GetISteamInput(void *, HSteamUser, HSteamPipe, const char *);
extern void *cppISteamClient_SteamClient020_GetISteamParties(void *, HSteamUser, HSteamPipe, const char *);
extern void *cppISteamClient_SteamClient020_GetISteamRemotePlay(void *, HSteamUser, HSteamPipe, const char *);
extern void cppISteamClient_SteamClient020_DestroyAllInterfaces(void *);
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_146/steam_api.h"
#include "steamworks_sdk_146/steamnetworkingtypes.h"
#include "steamworks_sdk_147/steam_api.h"
#include "steamworks_sdk_147/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_146
#define SDKVER_147
#include "struct_converters.h"
#include "cppISteamController_SteamController007.h"
bool cppISteamController_SteamController007_Init(void *linux_side)
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_146/steam_api.h"
#include "steamworks_sdk_146/steamnetworkingtypes.h"
#include "steamworks_sdk_147/steam_api.h"
#include "steamworks_sdk_147/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_146
#define SDKVER_147
#include "struct_converters.h"
#include "cppISteamFriends_SteamFriends017.h"
const char * cppISteamFriends_SteamFriends017_GetPersonaName(void *linux_side)
@@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_146/steam_api.h"
#include "steamworks_sdk_146/steamnetworkingtypes.h"
#include "steamworks_sdk_146/isteamgamecoordinator.h"
#include "steamworks_sdk_147/steam_api.h"
#include "steamworks_sdk_147/steamnetworkingtypes.h"
#include "steamworks_sdk_147/isteamgamecoordinator.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_146
#define SDKVER_147
#include "struct_converters.h"
#include "cppISteamGameCoordinator_SteamGameCoordinator001.h"
EGCResults cppISteamGameCoordinator_SteamGameCoordinator001_SendMessage(void *linux_side, uint32 unMsgType, const void * pubData, uint32 cubData)
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_146/steam_api.h"
#include "steamworks_sdk_146/steamnetworkingtypes.h"
#include "steamworks_sdk_147/steam_api.h"
#include "steamworks_sdk_147/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_146
#define SDKVER_147
#include "struct_converters.h"
#include "cppISteamGameSearch_SteamMatchGameSearch001.h"
EGameSearchErrorCode_t cppISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams(void *linux_side, const char * pchKeyToFind, const char * pchValuesToFind)
@@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_146/steam_api.h"
#include "steamworks_sdk_146/steamnetworkingtypes.h"
#include "steamworks_sdk_146/isteamgameserverstats.h"
#include "steamworks_sdk_147/steam_api.h"
#include "steamworks_sdk_147/steamnetworkingtypes.h"
#include "steamworks_sdk_147/isteamgameserverstats.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_146
#define SDKVER_147
#include "struct_converters.h"
#include "cppISteamGameServerStats_SteamGameServerStats001.h"
SteamAPICall_t cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats(void *linux_side, CSteamID steamIDUser)
@@ -0,0 +1,237 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_147/steam_api.h"
#include "steamworks_sdk_147/steamnetworkingtypes.h"
#include "steamworks_sdk_147/isteamgameserver.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_147
#include "struct_converters.h"
#include "cppISteamGameServer_SteamGameServer013.h"
bool cppISteamGameServer_SteamGameServer013_InitGameServer(void *linux_side, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString)
{
return ((ISteamGameServer*)linux_side)->InitGameServer((uint32)unIP, (uint16)usGamePort, (uint16)usQueryPort, (uint32)unFlags, (AppId_t)nGameAppId, (const char *)pchVersionString);
}
void cppISteamGameServer_SteamGameServer013_SetProduct(void *linux_side, const char * pszProduct)
{
((ISteamGameServer*)linux_side)->SetProduct((const char *)pszProduct);
}
void cppISteamGameServer_SteamGameServer013_SetGameDescription(void *linux_side, const char * pszGameDescription)
{
((ISteamGameServer*)linux_side)->SetGameDescription((const char *)pszGameDescription);
}
void cppISteamGameServer_SteamGameServer013_SetModDir(void *linux_side, const char * pszModDir)
{
((ISteamGameServer*)linux_side)->SetModDir((const char *)pszModDir);
}
void cppISteamGameServer_SteamGameServer013_SetDedicatedServer(void *linux_side, bool bDedicated)
{
((ISteamGameServer*)linux_side)->SetDedicatedServer((bool)bDedicated);
}
void cppISteamGameServer_SteamGameServer013_LogOn(void *linux_side, const char * pszToken)
{
((ISteamGameServer*)linux_side)->LogOn((const char *)pszToken);
}
void cppISteamGameServer_SteamGameServer013_LogOnAnonymous(void *linux_side)
{
((ISteamGameServer*)linux_side)->LogOnAnonymous();
}
void cppISteamGameServer_SteamGameServer013_LogOff(void *linux_side)
{
((ISteamGameServer*)linux_side)->LogOff();
}
bool cppISteamGameServer_SteamGameServer013_BLoggedOn(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->BLoggedOn();
}
bool cppISteamGameServer_SteamGameServer013_BSecure(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->BSecure();
}
CSteamID cppISteamGameServer_SteamGameServer013_GetSteamID(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->GetSteamID();
}
bool cppISteamGameServer_SteamGameServer013_WasRestartRequested(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->WasRestartRequested();
}
void cppISteamGameServer_SteamGameServer013_SetMaxPlayerCount(void *linux_side, int cPlayersMax)
{
((ISteamGameServer*)linux_side)->SetMaxPlayerCount((int)cPlayersMax);
}
void cppISteamGameServer_SteamGameServer013_SetBotPlayerCount(void *linux_side, int cBotplayers)
{
((ISteamGameServer*)linux_side)->SetBotPlayerCount((int)cBotplayers);
}
void cppISteamGameServer_SteamGameServer013_SetServerName(void *linux_side, const char * pszServerName)
{
((ISteamGameServer*)linux_side)->SetServerName((const char *)pszServerName);
}
void cppISteamGameServer_SteamGameServer013_SetMapName(void *linux_side, const char * pszMapName)
{
((ISteamGameServer*)linux_side)->SetMapName((const char *)pszMapName);
}
void cppISteamGameServer_SteamGameServer013_SetPasswordProtected(void *linux_side, bool bPasswordProtected)
{
((ISteamGameServer*)linux_side)->SetPasswordProtected((bool)bPasswordProtected);
}
void cppISteamGameServer_SteamGameServer013_SetSpectatorPort(void *linux_side, uint16 unSpectatorPort)
{
((ISteamGameServer*)linux_side)->SetSpectatorPort((uint16)unSpectatorPort);
}
void cppISteamGameServer_SteamGameServer013_SetSpectatorServerName(void *linux_side, const char * pszSpectatorServerName)
{
((ISteamGameServer*)linux_side)->SetSpectatorServerName((const char *)pszSpectatorServerName);
}
void cppISteamGameServer_SteamGameServer013_ClearAllKeyValues(void *linux_side)
{
((ISteamGameServer*)linux_side)->ClearAllKeyValues();
}
void cppISteamGameServer_SteamGameServer013_SetKeyValue(void *linux_side, const char * pKey, const char * pValue)
{
((ISteamGameServer*)linux_side)->SetKeyValue((const char *)pKey, (const char *)pValue);
}
void cppISteamGameServer_SteamGameServer013_SetGameTags(void *linux_side, const char * pchGameTags)
{
((ISteamGameServer*)linux_side)->SetGameTags((const char *)pchGameTags);
}
void cppISteamGameServer_SteamGameServer013_SetGameData(void *linux_side, const char * pchGameData)
{
((ISteamGameServer*)linux_side)->SetGameData((const char *)pchGameData);
}
void cppISteamGameServer_SteamGameServer013_SetRegion(void *linux_side, const char * pszRegion)
{
((ISteamGameServer*)linux_side)->SetRegion((const char *)pszRegion);
}
bool cppISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate(void *linux_side, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser)
{
return ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser);
}
CSteamID cppISteamGameServer_SteamGameServer013_CreateUnauthenticatedUserConnection(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection();
}
void cppISteamGameServer_SteamGameServer013_SendUserDisconnect(void *linux_side, CSteamID steamIDUser)
{
((ISteamGameServer*)linux_side)->SendUserDisconnect((CSteamID)steamIDUser);
}
bool cppISteamGameServer_SteamGameServer013_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore)
{
return ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore);
}
HAuthTicket cppISteamGameServer_SteamGameServer013_GetAuthSessionTicket(void *linux_side, void * pTicket, int cbMaxTicket, uint32 * pcbTicket)
{
return ((ISteamGameServer*)linux_side)->GetAuthSessionTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket);
}
EBeginAuthSessionResult cppISteamGameServer_SteamGameServer013_BeginAuthSession(void *linux_side, const void * pAuthTicket, int cbAuthTicket, CSteamID steamID)
{
return ((ISteamGameServer*)linux_side)->BeginAuthSession((const void *)pAuthTicket, (int)cbAuthTicket, (CSteamID)steamID);
}
void cppISteamGameServer_SteamGameServer013_EndAuthSession(void *linux_side, CSteamID steamID)
{
((ISteamGameServer*)linux_side)->EndAuthSession((CSteamID)steamID);
}
void cppISteamGameServer_SteamGameServer013_CancelAuthTicket(void *linux_side, HAuthTicket hAuthTicket)
{
((ISteamGameServer*)linux_side)->CancelAuthTicket((HAuthTicket)hAuthTicket);
}
EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer013_UserHasLicenseForApp(void *linux_side, CSteamID steamID, AppId_t appID)
{
return ((ISteamGameServer*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID);
}
bool cppISteamGameServer_SteamGameServer013_RequestUserGroupStatus(void *linux_side, CSteamID steamIDUser, CSteamID steamIDGroup)
{
return ((ISteamGameServer*)linux_side)->RequestUserGroupStatus((CSteamID)steamIDUser, (CSteamID)steamIDGroup);
}
void cppISteamGameServer_SteamGameServer013_GetGameplayStats(void *linux_side)
{
((ISteamGameServer*)linux_side)->GetGameplayStats();
}
SteamAPICall_t cppISteamGameServer_SteamGameServer013_GetServerReputation(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->GetServerReputation();
}
SteamIPAddress_t cppISteamGameServer_SteamGameServer013_GetPublicIP(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->GetPublicIP();
}
bool cppISteamGameServer_SteamGameServer013_HandleIncomingPacket(void *linux_side, const void * pData, int cbData, uint32 srcIP, uint16 srcPort)
{
return ((ISteamGameServer*)linux_side)->HandleIncomingPacket((const void *)pData, (int)cbData, (uint32)srcIP, (uint16)srcPort);
}
int cppISteamGameServer_SteamGameServer013_GetNextOutgoingPacket(void *linux_side, void * pOut, int cbMaxOut, uint32 * pNetAdr, uint16 * pPort)
{
return ((ISteamGameServer*)linux_side)->GetNextOutgoingPacket((void *)pOut, (int)cbMaxOut, (uint32 *)pNetAdr, (uint16 *)pPort);
}
void cppISteamGameServer_SteamGameServer013_EnableHeartbeats(void *linux_side, bool bActive)
{
((ISteamGameServer*)linux_side)->EnableHeartbeats((bool)bActive);
}
void cppISteamGameServer_SteamGameServer013_SetHeartbeatInterval(void *linux_side, int iHeartbeatInterval)
{
((ISteamGameServer*)linux_side)->SetHeartbeatInterval((int)iHeartbeatInterval);
}
void cppISteamGameServer_SteamGameServer013_ForceHeartbeat(void *linux_side)
{
((ISteamGameServer*)linux_side)->ForceHeartbeat();
}
SteamAPICall_t cppISteamGameServer_SteamGameServer013_AssociateWithClan(void *linux_side, CSteamID steamIDClan)
{
return ((ISteamGameServer*)linux_side)->AssociateWithClan((CSteamID)steamIDClan);
}
SteamAPICall_t cppISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility(void *linux_side, CSteamID steamIDNewPlayer)
{
return ((ISteamGameServer*)linux_side)->ComputeNewPlayerCompatibility((CSteamID)steamIDNewPlayer);
}
#ifdef __cplusplus
}
#endif
@@ -0,0 +1,44 @@
extern bool cppISteamGameServer_SteamGameServer013_InitGameServer(void *, uint32, uint16, uint16, uint32, AppId_t, const char *);
extern void cppISteamGameServer_SteamGameServer013_SetProduct(void *, const char *);
extern void cppISteamGameServer_SteamGameServer013_SetGameDescription(void *, const char *);
extern void cppISteamGameServer_SteamGameServer013_SetModDir(void *, const char *);
extern void cppISteamGameServer_SteamGameServer013_SetDedicatedServer(void *, bool);
extern void cppISteamGameServer_SteamGameServer013_LogOn(void *, const char *);
extern void cppISteamGameServer_SteamGameServer013_LogOnAnonymous(void *);
extern void cppISteamGameServer_SteamGameServer013_LogOff(void *);
extern bool cppISteamGameServer_SteamGameServer013_BLoggedOn(void *);
extern bool cppISteamGameServer_SteamGameServer013_BSecure(void *);
extern CSteamID cppISteamGameServer_SteamGameServer013_GetSteamID(void *);
extern bool cppISteamGameServer_SteamGameServer013_WasRestartRequested(void *);
extern void cppISteamGameServer_SteamGameServer013_SetMaxPlayerCount(void *, int);
extern void cppISteamGameServer_SteamGameServer013_SetBotPlayerCount(void *, int);
extern void cppISteamGameServer_SteamGameServer013_SetServerName(void *, const char *);
extern void cppISteamGameServer_SteamGameServer013_SetMapName(void *, const char *);
extern void cppISteamGameServer_SteamGameServer013_SetPasswordProtected(void *, bool);
extern void cppISteamGameServer_SteamGameServer013_SetSpectatorPort(void *, uint16);
extern void cppISteamGameServer_SteamGameServer013_SetSpectatorServerName(void *, const char *);
extern void cppISteamGameServer_SteamGameServer013_ClearAllKeyValues(void *);
extern void cppISteamGameServer_SteamGameServer013_SetKeyValue(void *, const char *, const char *);
extern void cppISteamGameServer_SteamGameServer013_SetGameTags(void *, const char *);
extern void cppISteamGameServer_SteamGameServer013_SetGameData(void *, const char *);
extern void cppISteamGameServer_SteamGameServer013_SetRegion(void *, const char *);
extern bool cppISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate(void *, uint32, const void *, uint32, CSteamID *);
extern CSteamID cppISteamGameServer_SteamGameServer013_CreateUnauthenticatedUserConnection(void *);
extern void cppISteamGameServer_SteamGameServer013_SendUserDisconnect(void *, CSteamID);
extern bool cppISteamGameServer_SteamGameServer013_BUpdateUserData(void *, CSteamID, const char *, uint32);
extern HAuthTicket cppISteamGameServer_SteamGameServer013_GetAuthSessionTicket(void *, void *, int, uint32 *);
extern EBeginAuthSessionResult cppISteamGameServer_SteamGameServer013_BeginAuthSession(void *, const void *, int, CSteamID);
extern void cppISteamGameServer_SteamGameServer013_EndAuthSession(void *, CSteamID);
extern void cppISteamGameServer_SteamGameServer013_CancelAuthTicket(void *, HAuthTicket);
extern EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer013_UserHasLicenseForApp(void *, CSteamID, AppId_t);
extern bool cppISteamGameServer_SteamGameServer013_RequestUserGroupStatus(void *, CSteamID, CSteamID);
extern void cppISteamGameServer_SteamGameServer013_GetGameplayStats(void *);
extern SteamAPICall_t cppISteamGameServer_SteamGameServer013_GetServerReputation(void *);
extern SteamIPAddress_t cppISteamGameServer_SteamGameServer013_GetPublicIP(void *);
extern bool cppISteamGameServer_SteamGameServer013_HandleIncomingPacket(void *, const void *, int, uint32, uint16);
extern int cppISteamGameServer_SteamGameServer013_GetNextOutgoingPacket(void *, void *, int, uint32 *, uint16 *);
extern void cppISteamGameServer_SteamGameServer013_EnableHeartbeats(void *, bool);
extern void cppISteamGameServer_SteamGameServer013_SetHeartbeatInterval(void *, int);
extern void cppISteamGameServer_SteamGameServer013_ForceHeartbeat(void *);
extern SteamAPICall_t cppISteamGameServer_SteamGameServer013_AssociateWithClan(void *, CSteamID);
extern SteamAPICall_t cppISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility(void *, CSteamID);
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_146/steam_api.h"
#include "steamworks_sdk_146/steamnetworkingtypes.h"
#include "steamworks_sdk_147/steam_api.h"
#include "steamworks_sdk_147/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_146
#define SDKVER_147
#include "struct_converters.h"
#include "cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_005.h"
bool cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_005_Init(void *linux_side)
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_146/steam_api.h"
#include "steamworks_sdk_146/steamnetworkingtypes.h"
#include "steamworks_sdk_147/steam_api.h"
#include "steamworks_sdk_147/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_146
#define SDKVER_147
#include "struct_converters.h"
#include "cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION003.h"
HTTPRequestHandle cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION003_CreateHTTPRequest(void *linux_side, EHTTPMethod eHTTPRequestMethod, const char * pchAbsoluteURL)
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_146/steam_api.h"
#include "steamworks_sdk_146/steamnetworkingtypes.h"
#include "steamworks_sdk_147/steam_api.h"
#include "steamworks_sdk_147/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_146
#define SDKVER_147
#include "struct_converters.h"
#include "cppISteamInput_SteamInput001.h"
bool cppISteamInput_SteamInput001_Init(void *linux_side)
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_146/steam_api.h"
#include "steamworks_sdk_146/steamnetworkingtypes.h"
#include "steamworks_sdk_147/steam_api.h"
#include "steamworks_sdk_147/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_146
#define SDKVER_147
#include "struct_converters.h"
#include "cppISteamInventory_STEAMINVENTORY_INTERFACE_V003.h"
EResult cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultStatus(void *linux_side, SteamInventoryResult_t resultHandle)
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_146/steam_api.h"
#include "steamworks_sdk_146/steamnetworkingtypes.h"
#include "steamworks_sdk_147/steam_api.h"
#include "steamworks_sdk_147/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_146
#define SDKVER_147
#include "struct_converters.h"
#include "cppISteamMatchmakingServers_SteamMatchMakingServers002.h"
HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse * pRequestServersResponse)
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_146/steam_api.h"
#include "steamworks_sdk_146/steamnetworkingtypes.h"
#include "steamworks_sdk_147/steam_api.h"
#include "steamworks_sdk_147/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_146
#define SDKVER_147
#include "struct_converters.h"
#include "cppISteamMatchmaking_SteamMatchMaking009.h"
int cppISteamMatchmaking_SteamMatchMaking009_GetFavoriteGameCount(void *linux_side)
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_146/steam_api.h"
#include "steamworks_sdk_146/steamnetworkingtypes.h"
#include "steamworks_sdk_147/steam_api.h"
#include "steamworks_sdk_147/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_146
#define SDKVER_147
#include "struct_converters.h"
#include "cppISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001.h"
bool cppISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001_RegisterSteamMusicRemote(void *linux_side, const char * pchName)
@@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_146/steam_api.h"
#include "steamworks_sdk_146/steamnetworkingtypes.h"
#include "steamworks_sdk_147/steam_api.h"
#include "steamworks_sdk_147/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_146
#define SDKVER_147
#include "struct_converters.h"
#include "cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001.h"
bool cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_BIsEnabled(void *linux_side)

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