lsteamclient: Don't convert callbacks with identical layouts

This commit is contained in:
Andrew Eikum
2018-10-31 07:48:34 -05:00
parent 3714637f08
commit 17ce82bc1c
59 changed files with 567 additions and 6195 deletions
-12
View File
@@ -5,18 +5,6 @@
#include "steamworks_sdk_134/isteamgameserverstats.h"
#include "steamworks_sdk_134/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winSteamServerConnectFailure_t_4 {
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_SteamServerConnectFailure_t_4(const void *l, void *w)
{
SteamServerConnectFailure_t *lin = (SteamServerConnectFailure_t *)l;
struct winSteamServerConnectFailure_t_4 *win = (struct winSteamServerConnectFailure_t_4 *)w;
win->m_eResult = lin->m_eResult;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_134 {
CSteamID m_steamIDUser;