build: Build vkd3d-shader with cross-compilation rules.

This commit is contained in:
Rémi Bernon
2022-01-19 11:26:04 +02:00
committed by Arkadiusz Hiler
parent 587f86fb9d
commit 04bf8f150e
2 changed files with 6 additions and 15 deletions
+2 -13
View File
@@ -801,17 +801,6 @@ VKD3D_CONFIGURE_ARGS = \
--disable-tests \
--disable-demos \
--without-ncurses \
WIDL=$(WINE_OBJ64)/tools/widl/widl
VKD3D_CONFIGURE_ARGS32 = \
--host=i686-w64-mingw32 \
CC="$(CCACHE_BIN) i686-w64-mingw32-gcc" \
LD="i686-w64-mingw32-ld" \
VKD3D_CONFIGURE_ARGS64 = \
--host=x86_64-w64-mingw32 \
CC="$(CCACHE_BIN) x86_64-w64-mingw32-gcc" \
LD="x86_64-w64-mingw32-ld" \
VKD3D_LDFLAGS = -static-libgcc $(CROSSLDFLAGS)
VKD3D_LDFLAGS32 = -L$(WINE_OBJ32)/dlls/vulkan-1/
@@ -820,8 +809,8 @@ VKD3D_LDFLAGS64 = -L$(WINE_OBJ64)/dlls/vulkan-1/
VKD3D_DEPENDS = wine vulkan-headers spirv-headers
$(eval $(call rules-source,vkd3d,$(SRCDIR)/vkd3d))
$(eval $(call rules-autoconf,vkd3d,32))
$(eval $(call rules-autoconf,vkd3d,64))
$(eval $(call rules-autoconf,vkd3d,32,CROSS))
$(eval $(call rules-autoconf,vkd3d,64,CROSS))
$(OBJ)/.vkd3d-post-build64:
mkdir -p $(DST_DIR)/lib64/vkd3d/