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RocketGodandGitHub 454b8776b6 Refactor gfxEQView UI layout for consistency (#2848)
* Refactor gfxEQView UI layout for consistency

Updated control and graph positioning in gfxEQView to use a standard layout approach, aligning with other applications. Screen dimensions are now used for dynamic placement, and hardcoded values have been replaced for improved maintainability and consistency.

Basically, centered for smaller and larger screens with other visual improvements.

* Fixed screen to Macros - looks good now

Better methods for dynamic screen size
2025-10-30 07:33:38 +01:00

97 lines
3.4 KiB
C++

/*
* ------------------------------------------------------------
* | Made by RocketGod |
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*/
#include "ui_gfxeq.hpp"
#include "ui.hpp"
#include "ui_freqman.hpp"
#include "tone_key.hpp"
#include "analog_audio_app.hpp"
#include "portapack.hpp"
#include "audio.hpp"
#include "baseband_api.hpp"
#include "dsp_fir_taps.hpp"
using namespace portapack;
namespace ui::external_app::gfxeq {
#include "external/ui_grapheq.cpi"
gfxEQView::gfxEQView(NavigationView& nav)
: nav_{nav} {
add_children({&button_frequency, &field_rf_amp, &field_lna, &field_vga,
&button_mood, &field_volume, &gr});
audio::output::stop();
receiver_model.disable();
baseband::shutdown();
baseband::run_image(portapack::spi_flash::image_tag_wfm_audio);
receiver_model.set_modulation(ReceiverModel::Mode::WidebandFMAudio);
receiver_model.set_wfm_configuration(1); // 200k => 0 , 180k => 1 , 80k => 2. Set to 1 or 2 for better reception
receiver_model.set_sampling_rate(3072000);
receiver_model.set_baseband_bandwidth(1750000);
audio::set_rate(audio::Rate::Hz_48000);
audio::output::start();
receiver_model.set_headphone_volume(receiver_model.headphone_volume()); // WM8731 hack
receiver_model.enable();
receiver_model.set_target_frequency(frequency_value); // Retune to actual freq
button_frequency.set_text("<" + to_string_short_freq(frequency_value) + ">");
button_frequency.on_select = [this, &nav](ButtonWithEncoder& button) {
auto new_view = nav_.push<FrequencyKeypadView>(frequency_value);
new_view->on_changed = [this, &button](rf::Frequency f) {
frequency_value = f;
receiver_model.set_target_frequency(f); // Retune to actual freq
button_frequency.set_text("<" + to_string_short_freq(frequency_value) + ">");
};
};
button_frequency.on_change = [this]() {
int64_t def_step = 25000;
frequency_value = frequency_value + (button_frequency.get_encoder_delta() * def_step);
if (frequency_value < 1) {
frequency_value = 1;
}
if (frequency_value > (MAX_UFREQ - def_step)) {
frequency_value = MAX_UFREQ;
}
button_frequency.set_encoder_delta(0);
receiver_model.set_target_frequency(frequency_value); // Retune to actual freq
button_frequency.set_text("<" + to_string_short_freq(frequency_value) + ">");
};
button_mood.on_select = [this](Button&) { this->cycle_theme(); };
gr.set_theme(themes[current_theme].base_color, themes[current_theme].peak_color);
}
// needed to answer usb serial frequency set
void gfxEQView::on_freqchg(int64_t freq) {
receiver_model.set_target_frequency(freq); // Retune to actual freq
button_frequency.set_text("<" + to_string_short_freq(freq) + ">");
}
gfxEQView::~gfxEQView() {
audio::output::stop();
receiver_model.disable();
baseband::shutdown();
}
void gfxEQView::focus() {
button_frequency.focus();
}
void gfxEQView::cycle_theme() {
current_theme = (current_theme + 1) % themes.size();
gr.set_theme(themes[current_theme].base_color, themes[current_theme].peak_color);
}
} // namespace ui::external_app::gfxeq