#include "Random.h" #include void RandomInit(void) { } uint8_t RandomGetByte(void) { return rand() & 0xFF; } void RandomGetBuffer(void *Buffer, uint8_t ByteCount) { uint8_t *BufferPtr = (uint8_t *) Buffer; while (ByteCount--) { *BufferPtr++ = RandomGetByte(); } } void RandomTick(void) { rand(); rand(); rand(); rand(); }