Files

60 lines
1.6 KiB
C++

// ABX.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "Open.h"
#include "Supported.h"
#include "Helper.h"
#include "Gui.h"
//int main(int argc, char *argv[])
int _tmain(int argc, _TCHAR* argv[])
{
Open op;
bool rtn = false;
std::string s;
if (argc > 1 && argv[1] != "")
s = argv[1];
gui.Status("Opening", 0);
if (s != "")
rtn = op.DoOpen(s);
else{
const string path = "c:\\XboxFormats\\";
//rtn = op.DoOpen(path + "EMOTION.ADF");
//rtn = op.DoOpen(path + "adx0.afs");
//rtn = op.DoOpen(path + "sounds.bif");
//rtn = op.DoOpen(path + "FEMusic2.big");
//rtn = op.DoOpen(path + "music.big");
//rtn = op.DoOpen(path + "css1.dat");
//rtn = op.DoOpen(path + "streams_music_common_audio.fsb");
//rtn = op.DoOpen(path + "sounds.hot");
//rtn = op.DoOpen(path + "mus_ui_mainmenu_lp.hwx");
//rtn = op.DoOpen(path + "River.lug");
//rtn = op.DoOpen(path + "music.mpk");
//rtn = op.DoOpen(path + "shell_music.msx");
//rtn = op.DoOpen(path + "AudXbox0.pak");
//rtn = op.DoOpen(path + "Font36.piz");
//rtn = op.DoOpen(path + "XBXMUSND.POD");
//rtn = op.DoOpen(path + "COMMON.POD");
//rtn = op.DoOpen(path + "music.rcf");
//rtn = op.DoOpen(path + "Resource.rez");
//rtn = op.DoOpen(path + "Audio.rfa"); !Not Working
//rtn = op.DoOpen(path + "music (menu).rws");
//rtn = op.DoOpen(path + "Namco50.samp");
rtn = op.DoOpen(path + "wma.wad");
//rtn = op.DoOpen("c:\\Forza\\UIMusic.wmapack");
}
if (rtn == true){
gui.Status("Opened", 0);
Supported sup; sup.StdExtract(-1);
//Supported sup; sup.StdExtract(1);
}
return 0;
}