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https://github.com/Team-Resurgent/XBMC4Xbox.git
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63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
/*
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* Copyright (C) 2005-2013 Team XBMC
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* http://xbmc.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with XBMC; see the file COPYING. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*/
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// stdafx.cpp : source file that includes just the standard includes
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// guiTest.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "system.h"
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#undef QueryPerformanceFrequency
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__int64 lFrequency = 0LL;
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WINBASEAPI BOOL WINAPI QueryPerformanceFrequencyXbox(LARGE_INTEGER *lpFrequency)
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{
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if( lFrequency == 0LL )
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{
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DWORD dwStandard;
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_asm {
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// get the Standard bits
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mov eax, 1
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cpuid
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mov dwStandard, eax
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}
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int model = (dwStandard >> 4) & 0xF;
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int stepping = dwStandard & 0xF;
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if( model == 11 )
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{
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//This is likely the DreamX 1480
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//so only support fullspeed mode
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lFrequency = 1481200000;
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}
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else if( model == 8 && stepping == 6 )
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{
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//Upgraded 1ghz cpu (Intel Pentium III Coppermine)
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lFrequency = 999985000;
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}
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else
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{
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QueryPerformanceFrequency((LARGE_INTEGER*)&lFrequency);
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}
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}
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(*lpFrequency).QuadPart = lFrequency;
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return TRUE;
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}
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