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If ever adding the XBMC4Xbox source to GitHub use "git add -f -A" or it wont add all the files.
2024-01-08 19:01:29 +00:00

63 lines
1.7 KiB
C++

/*
* Copyright (C) 2005-2013 Team XBMC
* http://xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
// stdafx.cpp : source file that includes just the standard includes
// guiTest.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "system.h"
#undef QueryPerformanceFrequency
__int64 lFrequency = 0LL;
WINBASEAPI BOOL WINAPI QueryPerformanceFrequencyXbox(LARGE_INTEGER *lpFrequency)
{
if( lFrequency == 0LL )
{
DWORD dwStandard;
_asm {
// get the Standard bits
mov eax, 1
cpuid
mov dwStandard, eax
}
int model = (dwStandard >> 4) & 0xF;
int stepping = dwStandard & 0xF;
if( model == 11 )
{
//This is likely the DreamX 1480
//so only support fullspeed mode
lFrequency = 1481200000;
}
else if( model == 8 && stepping == 6 )
{
//Upgraded 1ghz cpu (Intel Pentium III Coppermine)
lFrequency = 999985000;
}
else
{
QueryPerformanceFrequency((LARGE_INTEGER*)&lFrequency);
}
}
(*lpFrequency).QuadPart = lFrequency;
return TRUE;
}