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https://github.com/Team-Resurgent/XBMC4Xbox.git
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194 lines
4.8 KiB
C++
194 lines
4.8 KiB
C++
/*
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* Copyright (C) 2005-2013 Team XBMC
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* http://xbmc.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with XBMC; see the file COPYING. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*/
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// Shortcut.cpp: implementation of the CShortcut class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "Shortcut.h"
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#include "Util.h"
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#include "tinyXML/tinyxml.h"
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#include "FileSystem/File.h"
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using namespace XFILE;
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CShortcut::CShortcut()
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{
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}
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CShortcut::~CShortcut()
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{
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}
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bool CShortcut::Create(const CStdString& szPath)
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{
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TiXmlDocument xmlDoc;
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if ( !xmlDoc.LoadFile( szPath ) )
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return FALSE;
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bool bPath = false;
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TiXmlElement* pRootElement = xmlDoc.RootElement();
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CStdString strValue = pRootElement->Value();
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if ( strValue != "shortcut")
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return false;
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const TiXmlNode *pChild = pRootElement->FirstChild();
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m_strCustomGame.Empty();
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while (pChild > 0)
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{
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CStdString strValue = pChild->Value();
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if (strValue == "path")
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{
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if (pChild->FirstChild())
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{
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m_strPath = pChild->FirstChild()->Value();
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bPath = true;
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}
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}
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if (strValue == "video")
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{
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if (pChild->FirstChild())
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{
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m_strVideo = pChild->FirstChild()->Value();
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}
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}
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if (strValue == "parameters")
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{
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if (pChild->FirstChild())
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{
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m_strParameters = pChild->FirstChild()->Value();
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}
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}
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if (strValue == "thumb")
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{
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if (pChild->FirstChild())
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{
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m_strThumb = pChild->FirstChild()->Value();
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}
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}
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if (strValue == "label")
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{
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if (pChild->FirstChild())
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{
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m_strLabel = pChild->FirstChild()->Value();
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}
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}
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if (strValue == "custom")
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{
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const TiXmlNode* pCustomElement = pChild->FirstChildElement();
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while (pCustomElement > 0)
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{
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CStdString strCustomValue = pCustomElement->Value();
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if (strCustomValue == "game")
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m_strCustomGame = pCustomElement->FirstChild()->Value();
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pCustomElement = pCustomElement->NextSibling();
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}
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}
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pChild = pChild->NextSibling();
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}
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return bPath ? true : false;
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}
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bool CShortcut::Save(const CStdString& strFileName)
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{
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// Make shortcut filename compatible
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CStdString strTotalPath = CUtil::MakeLegalPath(strFileName);
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// Remove old file
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CFile::Delete(strTotalPath);
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// Create shortcut document:
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// <shortcut>
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// <path>F:\App\default.xbe</path>
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// </shortcut>
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TiXmlDocument xmlDoc;
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TiXmlElement xmlRootElement("shortcut");
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TiXmlNode *pRootNode = xmlDoc.InsertEndChild(xmlRootElement);
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if (!pRootNode) return false;
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TiXmlElement newElement("path");
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TiXmlNode *pNewNode = pRootNode->InsertEndChild(newElement);
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if (!pNewNode) return false;
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TiXmlText value(m_strPath);
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pNewNode->InsertEndChild(value);
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if (!m_strThumb.IsEmpty())
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{
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TiXmlElement newElement("thumb");
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TiXmlNode *pNewNode = pRootNode->InsertEndChild(newElement);
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if (!pNewNode) return false;
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TiXmlText thumbValue(m_strThumb);
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pNewNode->InsertEndChild(thumbValue);
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}
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if (!m_strLabel.IsEmpty())
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{
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TiXmlElement newElement("label");
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TiXmlNode *pNewNode = pRootNode->InsertEndChild(newElement);
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if (!pNewNode) return false;
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TiXmlText labelValue(m_strLabel);
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pNewNode->InsertEndChild(labelValue);
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}
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if (!m_strVideo.IsEmpty())
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{
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TiXmlElement newElement("video");
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TiXmlNode *pNewNode = pRootNode->InsertEndChild(newElement);
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if (!pNewNode) return false;
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TiXmlText labelValue(m_strVideo);
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pNewNode->InsertEndChild(labelValue);
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}
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if (!m_strParameters.IsEmpty())
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{
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TiXmlElement newElement("parameters");
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TiXmlNode *pNewNode = pRootNode->InsertEndChild(newElement);
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if (!pNewNode) return false;
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TiXmlText labelValue(m_strParameters);
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pNewNode->InsertEndChild(labelValue);
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}
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if (!m_strCustomGame.IsEmpty())
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{
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TiXmlElement customElement("custom");
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TiXmlNode* pCustomNode = pRootNode->InsertEndChild(customElement);
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TiXmlText game(m_strCustomGame);
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TiXmlElement gameElement("game");
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TiXmlNode* pGameNode = pCustomNode->InsertEndChild(gameElement);
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pGameNode->InsertEndChild(game);
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}
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return xmlDoc.SaveFile(strTotalPath);
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}
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