Files
XBMC4Xbox/xbmc/GUIWindowMusicOverlay.cpp
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2024-01-08 19:01:29 +00:00

90 lines
2.6 KiB
C++

/*
* Copyright (C) 2005-2013 Team XBMC
* http://xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#include "GUIWindowMusicOverlay.h"
#include "GUIInfoManager.h"
#include "GUIWindowManager.h"
#define CONTROL_LOGO_PIC 1
CGUIWindowMusicOverlay::CGUIWindowMusicOverlay()
: CGUIDialog(WINDOW_MUSIC_OVERLAY, "MusicOverlay.xml")
{
m_renderOrder = 0;
m_visibleCondition = SKIN_HAS_MUSIC_OVERLAY;
}
CGUIWindowMusicOverlay::~CGUIWindowMusicOverlay()
{
}
bool CGUIWindowMusicOverlay::OnMessage(CGUIMessage& message)
{ // check that the mouse wasn't clicked on the thumb...
if (message.GetMessage() == GUI_MSG_CLICKED)
{
if (message.GetControlId() == GetID() && message.GetSenderId() == 0)
{
if (message.GetParam1() == ACTION_SELECT_ITEM)
{ // switch to fullscreen visualisation mode...
CGUIMessage msg(GUI_MSG_FULLSCREEN, 0, GetID());
g_windowManager.SendMessage(msg);
}
}
}
return CGUIDialog::OnMessage(message);
}
bool CGUIWindowMusicOverlay::OnMouseEvent(const CPoint &point, const CMouseEvent &event)
{
CGUIControl *pControl = (CGUIControl *)GetControl(CONTROL_LOGO_PIC);
if (pControl && pControl->HitTest(point))
{
// send highlight message
g_Mouse.SetState(MOUSE_STATE_FOCUS);
if (event.m_id == ACTION_MOUSE_LEFT_CLICK)
{ // send mouse message
CGUIMessage message(GUI_MSG_FULLSCREEN, CONTROL_LOGO_PIC, GetID());
g_windowManager.SendMessage(message);
}
if (event.m_id == ACTION_MOUSE_RIGHT_CLICK)
{ // toggle the playlist window
if (g_windowManager.GetActiveWindow() == WINDOW_MUSIC_PLAYLIST)
g_windowManager.PreviousWindow();
else
g_windowManager.ActivateWindow(WINDOW_MUSIC_PLAYLIST);
}
return true;
}
return false;
}
void CGUIWindowMusicOverlay::Render()
{
CGUIDialog::Render();
}
void CGUIWindowMusicOverlay::SetDefaults()
{
CGUIDialog::SetDefaults();
m_renderOrder = 0;
m_visibleCondition = SKIN_HAS_MUSIC_OVERLAY;
}