mirror of
https://github.com/Team-Resurgent/XBMC4Xbox.git
synced 2026-08-15 11:18:13 -07:00
If ever adding the XBMC4Xbox source to GitHub use "git add -f -A" or it wont add all the files.
502 lines
16 KiB
C++
502 lines
16 KiB
C++
/*
|
|
* Copyright (C) 2005-2013 Team XBMC
|
|
* http://xbmc.org
|
|
*
|
|
* This Program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This Program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with XBMC; see the file COPYING. If not, see
|
|
* <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "utils/log.h"
|
|
#include "GUIPassword.h"
|
|
#include "Application.h"
|
|
#include "ApplicationMessenger.h"
|
|
#include "dialogs/GUIDialogNumeric.h"
|
|
#include "dialogs/GUIDialogGamepad.h"
|
|
#include "dialogs/GUIDialogKeyboard.h"
|
|
#include "settings/GUIDialogLockSettings.h"
|
|
#include "settings/GUIDialogProfileSettings.h"
|
|
#include "Util.h"
|
|
#include "URL.h"
|
|
#include "settings/Settings.h"
|
|
#include "GUIWindowManager.h"
|
|
#include "GUIUserMessages.h"
|
|
#include "dialogs/GUIDialogOK.h"
|
|
#include "FileItem.h"
|
|
#include "LocalizeStrings.h"
|
|
|
|
CGUIPassword g_passwordManager;
|
|
|
|
CGUIPassword::CGUIPassword(void)
|
|
{
|
|
iMasterLockRetriesLeft = -1;
|
|
bMasterUser = false;
|
|
}
|
|
CGUIPassword::~CGUIPassword(void)
|
|
{}
|
|
|
|
bool CGUIPassword::IsItemUnlocked(CFileItem* pItem, const CStdString &strType)
|
|
{
|
|
// \brief Tests if the user is allowed to access the share folder
|
|
// \param pItem The share folder item to access
|
|
// \param strType The type of share being accessed, e.g. "music", "video", etc. See CSettings::UpdateSources()
|
|
// \return If access is granted, returns \e true
|
|
if (g_settings.GetMasterProfile().getLockMode() == LOCK_MODE_EVERYONE)
|
|
return true;
|
|
|
|
while (pItem->m_iHasLock > 1)
|
|
{
|
|
CStdString strLockCode = pItem->m_strLockCode;
|
|
CStdString strLabel = pItem->GetLabel();
|
|
int iResult = 0; // init to user succeeded state, doing this to optimize switch statement below
|
|
char buffer[33]; // holds 32 places plus sign character
|
|
int iRetries = 0;
|
|
if(g_passwordManager.bMasterUser)// Check if we are the MasterUser!
|
|
{
|
|
iResult = 0;
|
|
}
|
|
else
|
|
{
|
|
if (!(1 > pItem->m_iBadPwdCount))
|
|
iRetries = g_guiSettings.GetInt("masterlock.maxretries") - pItem->m_iBadPwdCount;
|
|
if (0 != g_guiSettings.GetInt("masterlock.maxretries") && pItem->m_iBadPwdCount >= g_guiSettings.GetInt("masterlock.maxretries"))
|
|
{ // user previously exhausted all retries, show access denied error
|
|
CGUIDialogOK::ShowAndGetInput(12345, 12346, 0, 0);
|
|
return false;
|
|
}
|
|
// show the appropriate lock dialog
|
|
CStdString strHeading = "";
|
|
if (pItem->m_bIsFolder)
|
|
strHeading = g_localizeStrings.Get(12325);
|
|
else
|
|
strHeading = g_localizeStrings.Get(12348);
|
|
|
|
iResult = VerifyPassword(pItem->m_iLockMode, strLockCode, strHeading);
|
|
}
|
|
switch (iResult)
|
|
{
|
|
case -1:
|
|
{ // user canceled out
|
|
return false;
|
|
break;
|
|
}
|
|
case 0:
|
|
{
|
|
// password entry succeeded
|
|
pItem->m_iBadPwdCount = 0;
|
|
pItem->m_iHasLock = 1;
|
|
g_passwordManager.LockSource(strType,strLabel,false);
|
|
g_settings.UpdateSource(strType, strLabel, "badpwdcount", itoa(pItem->m_iBadPwdCount, buffer, 10));
|
|
g_settings.SaveSources();
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
// password entry failed
|
|
if (0 != g_guiSettings.GetInt("masterlock.maxretries"))
|
|
pItem->m_iBadPwdCount++;
|
|
g_settings.UpdateSource(strType, strLabel, "badpwdcount", itoa(pItem->m_iBadPwdCount, buffer, 10));
|
|
g_settings.SaveSources();
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
// this should never happen, but if it does, do nothing
|
|
return false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool CGUIPassword::CheckStartUpLock()
|
|
{
|
|
// prompt user for mastercode if the mastercode was set b4 or by xml
|
|
int iVerifyPasswordResult = -1;
|
|
CStdString strHeader = g_localizeStrings.Get(20075);
|
|
if (iMasterLockRetriesLeft == -1)
|
|
iMasterLockRetriesLeft = g_guiSettings.GetInt("masterlock.maxretries");
|
|
if (g_passwordManager.iMasterLockRetriesLeft == 0) g_passwordManager.iMasterLockRetriesLeft = 1;
|
|
CStdString strPassword = g_settings.GetMasterProfile().getLockCode();
|
|
if (g_settings.GetMasterProfile().getLockMode() == 0)
|
|
iVerifyPasswordResult = 0;
|
|
else
|
|
{
|
|
for (int i=1; i <= g_passwordManager.iMasterLockRetriesLeft; i++)
|
|
{
|
|
iVerifyPasswordResult = VerifyPassword(g_settings.GetMasterProfile().getLockMode(), strPassword, strHeader);
|
|
if (iVerifyPasswordResult != 0 )
|
|
{
|
|
CStdString strLabel,strLabel1;
|
|
strLabel1 = g_localizeStrings.Get(12343);
|
|
int iLeft = g_passwordManager.iMasterLockRetriesLeft-i;
|
|
strLabel.Format("%i %s",iLeft,strLabel1.c_str());
|
|
|
|
// PopUp OK and Display: MasterLock mode has changed but no no Mastercode has been set!
|
|
CGUIDialogOK *dlg = (CGUIDialogOK *)g_windowManager.GetWindow(WINDOW_DIALOG_OK);
|
|
if (!dlg)
|
|
return false;
|
|
|
|
dlg->SetHeading( g_localizeStrings.Get(20076) );
|
|
dlg->SetLine( 0, g_localizeStrings.Get(12367) );
|
|
dlg->SetLine( 1, g_localizeStrings.Get(12368) );
|
|
dlg->SetLine( 2, strLabel);
|
|
dlg->DoModal();
|
|
}
|
|
else
|
|
i=g_passwordManager.iMasterLockRetriesLeft;
|
|
}
|
|
}
|
|
|
|
if (iVerifyPasswordResult == 0)
|
|
{
|
|
g_passwordManager.iMasterLockRetriesLeft = g_guiSettings.GetInt("masterlock.maxretries");
|
|
return true; // OK The MasterCode Accepted! XBMC Can Run!
|
|
}
|
|
else
|
|
{
|
|
g_application.getApplicationMessenger().Shutdown(); // Turn off the box
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool CGUIPassword::SetMasterLockMode(bool bDetails)
|
|
{
|
|
CProfile* profile = g_settings.GetProfile(0);
|
|
if (profile)
|
|
{
|
|
CProfile::CLock locks = profile->GetLocks();
|
|
if (CGUIDialogLockSettings::ShowAndGetLock(locks, 12360, true, bDetails))
|
|
{
|
|
profile->SetLocks(locks);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool CGUIPassword::IsProfileLockUnlocked(int iProfile)
|
|
{
|
|
bool bDummy;
|
|
return IsProfileLockUnlocked(iProfile,bDummy);
|
|
}
|
|
|
|
bool CGUIPassword::IsProfileLockUnlocked(int iProfile, bool& bCanceled)
|
|
{
|
|
if (g_passwordManager.bMasterUser)
|
|
return true;
|
|
int iProfileToCheck=iProfile;
|
|
if (iProfile == -1)
|
|
iProfileToCheck = g_settings.GetCurrentProfileIndex();
|
|
if (iProfileToCheck == 0)
|
|
return IsMasterLockUnlocked(true,bCanceled);
|
|
else
|
|
{
|
|
CProfile *profile = g_settings.GetProfile(iProfileToCheck);
|
|
if (!profile)
|
|
return false;
|
|
if (profile->getDate().IsEmpty() &&
|
|
(g_settings.GetMasterProfile().getLockMode() == LOCK_MODE_EVERYONE ||
|
|
profile->getLockMode() == LOCK_MODE_EVERYONE))
|
|
{
|
|
if (CGUIDialogProfileSettings::ShowForProfile(iProfileToCheck,false))
|
|
return true;
|
|
}
|
|
else
|
|
if (g_settings.GetMasterProfile().getLockMode() != LOCK_MODE_EVERYONE)
|
|
return CheckLock(profile->getLockMode(),profile->getLockCode(),20095,bCanceled);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CGUIPassword::IsMasterLockUnlocked(bool bPromptUser)
|
|
{
|
|
bool bDummy;
|
|
return IsMasterLockUnlocked(bPromptUser,bDummy);
|
|
}
|
|
|
|
bool CGUIPassword::IsMasterLockUnlocked(bool bPromptUser, bool& bCanceled)
|
|
{
|
|
bCanceled = false;
|
|
if (iMasterLockRetriesLeft == -1)
|
|
iMasterLockRetriesLeft = g_guiSettings.GetInt("masterlock.maxretries");
|
|
if ((LOCK_MODE_EVERYONE < g_settings.GetMasterProfile().getLockMode() && !bMasterUser) && !bPromptUser)
|
|
// not unlocked, but calling code doesn't want to prompt user
|
|
return false;
|
|
|
|
if (g_passwordManager.bMasterUser || g_settings.GetMasterProfile().getLockMode() == LOCK_MODE_EVERYONE)
|
|
return true;
|
|
|
|
if (iMasterLockRetriesLeft == 0)
|
|
{
|
|
UpdateMasterLockRetryCount(false);
|
|
return false;
|
|
}
|
|
|
|
// no, unlock since we are allowed to prompt
|
|
int iVerifyPasswordResult = -1;
|
|
CStdString strHeading = g_localizeStrings.Get(20075);
|
|
CStdString strPassword = g_settings.GetMasterProfile().getLockCode();
|
|
iVerifyPasswordResult = VerifyPassword(g_settings.GetMasterProfile().getLockMode(), strPassword, strHeading);
|
|
if (1 == iVerifyPasswordResult)
|
|
UpdateMasterLockRetryCount(false);
|
|
|
|
if (0 != iVerifyPasswordResult)
|
|
{
|
|
bCanceled = true;
|
|
return false;
|
|
}
|
|
|
|
// user successfully entered mastercode
|
|
UpdateMasterLockRetryCount(true);
|
|
return true;
|
|
}
|
|
|
|
void CGUIPassword::UpdateMasterLockRetryCount(bool bResetCount)
|
|
{
|
|
// \brief Updates Master Lock status.
|
|
// \param bResetCount masterlock retry counter is zeroed if true, or incremented and displays an Access Denied dialog if false.
|
|
if (!bResetCount)
|
|
{
|
|
// Bad mastercode entered
|
|
if (0 < g_guiSettings.GetInt("masterlock.maxretries"))
|
|
{
|
|
// We're keeping track of how many bad passwords are entered
|
|
if (1 < g_passwordManager.iMasterLockRetriesLeft)
|
|
{
|
|
// user still has at least one retry after decrementing
|
|
g_passwordManager.iMasterLockRetriesLeft--;
|
|
}
|
|
else
|
|
{
|
|
// user has run out of retry attempts
|
|
g_passwordManager.iMasterLockRetriesLeft = 0;
|
|
if (g_guiSettings.GetBool("masterlock.enableshutdown"))
|
|
{
|
|
// Shutdown enabled, tell the user we're shutting off
|
|
CGUIDialogOK::ShowAndGetInput(12345, 12346, 12347, 0);
|
|
g_application.getApplicationMessenger().Shutdown();
|
|
return ;
|
|
}
|
|
// Tell the user they ran out of retry attempts
|
|
CGUIDialogOK::ShowAndGetInput(12345, 12346, 0, 0);
|
|
return ;
|
|
}
|
|
}
|
|
CStdString dlgLine1 = "";
|
|
if (0 < g_passwordManager.iMasterLockRetriesLeft)
|
|
dlgLine1.Format("%d %s", g_passwordManager.iMasterLockRetriesLeft, g_localizeStrings.Get(12343));
|
|
CGUIDialogOK *dialog = (CGUIDialogOK *)g_windowManager.GetWindow(WINDOW_DIALOG_OK); // Tell user they entered a bad password
|
|
if (dialog)
|
|
{
|
|
dialog->SetHeading(20075);
|
|
dialog->SetLine(0, 12345);
|
|
dialog->SetLine(1, dlgLine1);
|
|
dialog->SetLine(2, 0);
|
|
dialog->DoModal();
|
|
}
|
|
}
|
|
else
|
|
g_passwordManager.iMasterLockRetriesLeft = g_guiSettings.GetInt("masterlock.maxretries"); // user entered correct mastercode, reset retries to max allowed
|
|
}
|
|
|
|
bool CGUIPassword::CheckLock(LockType btnType, const CStdString& strPassword, int iHeading)
|
|
{
|
|
bool bDummy;
|
|
return CheckLock(btnType,strPassword,iHeading,bDummy);
|
|
}
|
|
|
|
bool CGUIPassword::CheckLock(LockType btnType, const CStdString& strPassword, int iHeading, bool& bCanceled)
|
|
{
|
|
bCanceled = false;
|
|
if (btnType == LOCK_MODE_EVERYONE || strPassword.Equals("-") ||
|
|
g_settings.GetMasterProfile().getLockMode() == LOCK_MODE_EVERYONE || g_passwordManager.bMasterUser)
|
|
return true;
|
|
|
|
int iVerifyPasswordResult = -1;
|
|
CStdString strHeading = g_localizeStrings.Get(iHeading);
|
|
iVerifyPasswordResult = VerifyPassword(btnType, strPassword, strHeading);
|
|
|
|
if (iVerifyPasswordResult == -1)
|
|
bCanceled = true;
|
|
|
|
return (iVerifyPasswordResult==0);
|
|
}
|
|
|
|
bool CGUIPassword::CheckMenuLock(int iWindowID)
|
|
{
|
|
bool bCheckPW = false;
|
|
int iSwitch = iWindowID;
|
|
|
|
// check if a settings subcategory was called from other than settings window
|
|
if (iWindowID >= WINDOW_SCREEN_CALIBRATION && iWindowID <= WINDOW_SETTINGS_APPEARANCE)
|
|
{
|
|
int iCWindowID = g_windowManager.GetActiveWindow();
|
|
if (iCWindowID != WINDOW_SETTINGS_MENU && (iCWindowID < WINDOW_SCREEN_CALIBRATION || iCWindowID > WINDOW_SETTINGS_APPEARANCE))
|
|
iSwitch = WINDOW_SETTINGS_MENU;
|
|
}
|
|
|
|
if (iWindowID == WINDOW_MUSIC_FILES)
|
|
if (g_windowManager.GetActiveWindow() == WINDOW_MUSIC_NAV)
|
|
iSwitch = WINDOW_HOME;
|
|
|
|
if (iWindowID == WINDOW_MUSIC_NAV)
|
|
if (g_windowManager.GetActiveWindow() == WINDOW_HOME)
|
|
iSwitch = WINDOW_MUSIC_FILES;
|
|
|
|
if (iWindowID == WINDOW_VIDEO_NAV)
|
|
if (g_windowManager.GetActiveWindow() == WINDOW_HOME)
|
|
iSwitch = WINDOW_VIDEO_FILES;
|
|
|
|
if (iWindowID == WINDOW_VIDEO_FILES)
|
|
if (g_windowManager.GetActiveWindow() == WINDOW_VIDEO_NAV)
|
|
iSwitch = WINDOW_HOME;
|
|
|
|
CLog::Log(LOGDEBUG, "Checking if window ID %i is locked.", iSwitch);
|
|
|
|
switch (iSwitch)
|
|
{
|
|
case WINDOW_SETTINGS_MENU: // Settings
|
|
bCheckPW = g_settings.GetCurrentProfile().settingsLocked();
|
|
break;
|
|
case WINDOW_FILES: // Files
|
|
bCheckPW = g_settings.GetCurrentProfile().filesLocked();
|
|
break;
|
|
case WINDOW_PROGRAMS: // Programs
|
|
case WINDOW_SCRIPTS:
|
|
bCheckPW = g_settings.GetCurrentProfile().programsLocked();
|
|
break;
|
|
case WINDOW_GAMESAVES:
|
|
bCheckPW = g_settings.GetCurrentProfile().programsLocked();
|
|
break;
|
|
case WINDOW_MUSIC_FILES: // Music
|
|
bCheckPW = g_settings.GetCurrentProfile().musicLocked();
|
|
break;
|
|
case WINDOW_VIDEO_FILES: // Video
|
|
bCheckPW = g_settings.GetCurrentProfile().videoLocked();
|
|
break;
|
|
case WINDOW_PICTURES: // Pictures
|
|
bCheckPW = g_settings.GetCurrentProfile().picturesLocked();
|
|
break;
|
|
case WINDOW_SETTINGS_PROFILES:
|
|
bCheckPW = true;
|
|
break;
|
|
default:
|
|
bCheckPW = false;
|
|
break;
|
|
}
|
|
if (bCheckPW)
|
|
return IsMasterLockUnlocked(true); //Now let's check the PW if we need!
|
|
else
|
|
return true;
|
|
}
|
|
|
|
bool CGUIPassword::LockSource(const CStdString& strType, const CStdString& strName, bool bState)
|
|
{
|
|
VECSOURCES* pShares = g_settings.GetSourcesFromType(strType);
|
|
bool bResult = false;
|
|
for (IVECSOURCES it=pShares->begin();it != pShares->end();++it)
|
|
{
|
|
if (it->strName == strName)
|
|
{
|
|
if (it->m_iHasLock > 0)
|
|
{
|
|
it->m_iHasLock = bState?2:1;
|
|
bResult = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
CGUIMessage msg(GUI_MSG_NOTIFY_ALL,0,0,GUI_MSG_UPDATE_SOURCES);
|
|
g_windowManager.SendThreadMessage(msg);
|
|
|
|
return bResult;
|
|
}
|
|
|
|
void CGUIPassword::LockSources(bool lock)
|
|
{
|
|
// lock or unlock all sources (those with locks)
|
|
const char* strType[5] = {"programs","music","video","pictures","files"};
|
|
for (int i=0;i<5;++i)
|
|
{
|
|
VECSOURCES *shares = g_settings.GetSourcesFromType(strType[i]);
|
|
for (IVECSOURCES it=shares->begin();it != shares->end();++it)
|
|
if (it->m_iLockMode != LOCK_MODE_EVERYONE)
|
|
it->m_iHasLock = lock ? 2 : 1;
|
|
}
|
|
CGUIMessage msg(GUI_MSG_NOTIFY_ALL,0,0,GUI_MSG_UPDATE_SOURCES);
|
|
g_windowManager.SendThreadMessage(msg);
|
|
}
|
|
|
|
void CGUIPassword::RemoveSourceLocks()
|
|
{
|
|
// remove lock from all sources
|
|
const char* strType[5] = {"programs","music","video","pictures","files"};
|
|
for (int i=0;i<5;++i)
|
|
{
|
|
VECSOURCES *shares = g_settings.GetSourcesFromType(strType[i]);
|
|
for (IVECSOURCES it=shares->begin();it != shares->end();++it)
|
|
if (it->m_iLockMode != LOCK_MODE_EVERYONE) // remove old info
|
|
{
|
|
it->m_iHasLock = 0;
|
|
it->m_iLockMode = LOCK_MODE_EVERYONE;
|
|
g_settings.UpdateSource(strType[i],it->strName,"lockmode","0"); // removes locks from xml
|
|
}
|
|
}
|
|
g_settings.SaveSources();
|
|
CGUIMessage msg(GUI_MSG_NOTIFY_ALL,0,0, GUI_MSG_UPDATE_SOURCES);
|
|
g_windowManager.SendThreadMessage(msg);
|
|
}
|
|
|
|
bool CGUIPassword::IsDatabasePathUnlocked(CStdString& strPath, VECSOURCES& vecSources)
|
|
{
|
|
if (g_passwordManager.bMasterUser || g_settings.GetMasterProfile().getLockMode() == LOCK_MODE_EVERYONE)
|
|
return true;
|
|
|
|
// try to find the best matching source
|
|
bool bName = false;
|
|
int iIndex = CUtil::GetMatchingSource(strPath, vecSources, bName);
|
|
|
|
if (iIndex > -1 && iIndex < (int)vecSources.size())
|
|
if (vecSources[iIndex].m_iHasLock < 2)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
int CGUIPassword::VerifyPassword(LockType btnType, const CStdString& strPassword, const CStdString& strHeading)
|
|
{
|
|
int iVerifyPasswordResult;
|
|
switch (btnType)
|
|
{
|
|
case LOCK_MODE_NUMERIC:
|
|
iVerifyPasswordResult = CGUIDialogNumeric::ShowAndVerifyPassword(const_cast<CStdString&>(strPassword), strHeading, 0);
|
|
break;
|
|
case LOCK_MODE_GAMEPAD:
|
|
iVerifyPasswordResult = CGUIDialogGamepad::ShowAndVerifyPassword(const_cast<CStdString&>(strPassword), strHeading, 0);
|
|
break;
|
|
case LOCK_MODE_QWERTY:
|
|
iVerifyPasswordResult = CGUIDialogKeyboard::ShowAndVerifyPassword(const_cast<CStdString&>(strPassword), strHeading, 0);
|
|
break;
|
|
default: // must not be supported, treat as unlocked
|
|
iVerifyPasswordResult = 0;
|
|
break;
|
|
}
|
|
|
|
return iVerifyPasswordResult;
|
|
}
|
|
|