mirror of
https://github.com/Team-Resurgent/XBMC4Xbox.git
synced 2026-08-15 11:18:13 -07:00
If ever adding the XBMC4Xbox source to GitHub use "git add -f -A" or it wont add all the files.
189 lines
4.1 KiB
C++
189 lines
4.1 KiB
C++
/*
|
|
* Copyright (C) 2005-2013 Team XBMC
|
|
* http://xbmc.org
|
|
*
|
|
* This Program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This Program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with XBMC; see the file COPYING. If not, see
|
|
* <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "system.h"
|
|
#include "utils/log.h"
|
|
#include "BackgroundInfoLoader.h"
|
|
#include "FileItem.h"
|
|
#include "settings/AdvancedSettings.h"
|
|
#include "utils/SingleLock.h"
|
|
|
|
using namespace std;
|
|
|
|
#ifdef _XBOX
|
|
#define ITEMS_PER_THREAD 10
|
|
#else
|
|
#define ITEMS_PER_THREAD 5
|
|
#endif
|
|
|
|
CBackgroundInfoLoader::CBackgroundInfoLoader(int nThreads)
|
|
{
|
|
m_bStop = true;
|
|
m_pObserver=NULL;
|
|
m_pProgressCallback=NULL;
|
|
m_pVecItems = NULL;
|
|
m_nRequestedThreads = nThreads;
|
|
m_bStartCalled = false;
|
|
m_nActiveThreads = 0;
|
|
}
|
|
|
|
CBackgroundInfoLoader::~CBackgroundInfoLoader()
|
|
{
|
|
StopThread();
|
|
}
|
|
|
|
void CBackgroundInfoLoader::SetNumOfWorkers(int nThreads)
|
|
{
|
|
m_nRequestedThreads = nThreads;
|
|
}
|
|
|
|
void CBackgroundInfoLoader::Run()
|
|
{
|
|
try
|
|
{
|
|
if (m_vecItems.size() > 0)
|
|
{
|
|
{
|
|
CSingleLock lock(m_lock);
|
|
if (!m_bStartCalled)
|
|
{
|
|
OnLoaderStart();
|
|
m_bStartCalled = true;
|
|
}
|
|
}
|
|
|
|
while (!m_bStop)
|
|
{
|
|
CSingleLock lock(m_lock);
|
|
CFileItemPtr pItem;
|
|
vector<CFileItemPtr>::iterator iter = m_vecItems.begin();
|
|
if (iter != m_vecItems.end())
|
|
{
|
|
pItem = *iter;
|
|
m_vecItems.erase(iter);
|
|
}
|
|
|
|
if (pItem == NULL)
|
|
break;
|
|
|
|
// Ask the callback if we should abort
|
|
if ((m_pProgressCallback && m_pProgressCallback->Abort()) || m_bStop)
|
|
break;
|
|
|
|
lock.Leave();
|
|
try
|
|
{
|
|
if (LoadItem(pItem.get()) && m_pObserver)
|
|
m_pObserver->OnItemLoaded(pItem.get());
|
|
}
|
|
catch (...)
|
|
{
|
|
CLog::Log(LOGERROR, "%s::LoadItem - Unhandled exception for item %s", __FUNCTION__, pItem->GetPath().c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
CSingleLock lock(m_lock);
|
|
if (m_nActiveThreads == 1)
|
|
OnLoaderFinish();
|
|
m_nActiveThreads--;
|
|
|
|
}
|
|
catch (...)
|
|
{
|
|
m_nActiveThreads--;
|
|
CLog::Log(LOGERROR, "%s - Unhandled exception", __FUNCTION__);
|
|
}
|
|
}
|
|
|
|
void CBackgroundInfoLoader::Load(CFileItemList& items)
|
|
{
|
|
StopThread();
|
|
|
|
if (items.Size() == 0)
|
|
return;
|
|
|
|
EnterCriticalSection(m_lock);
|
|
|
|
for (int nItem=0; nItem < items.Size(); nItem++)
|
|
m_vecItems.push_back(items[nItem]);
|
|
|
|
m_pVecItems = &items;
|
|
m_bStop = false;
|
|
m_bStartCalled = false;
|
|
|
|
int nThreads = m_nRequestedThreads;
|
|
if (nThreads == -1)
|
|
nThreads = (m_vecItems.size() / (ITEMS_PER_THREAD+1)) + 1;
|
|
|
|
if (nThreads > g_advancedSettings.m_bgInfoLoaderMaxThreads)
|
|
nThreads = g_advancedSettings.m_bgInfoLoaderMaxThreads;
|
|
|
|
m_nActiveThreads = nThreads;
|
|
for (int i=0; i < nThreads; i++)
|
|
{
|
|
CThread *pThread = new CThread(this);
|
|
pThread->Create();
|
|
pThread->SetPriority(THREAD_PRIORITY_BELOW_NORMAL);
|
|
pThread->SetName("Background Loader");
|
|
m_workers.push_back(pThread);
|
|
}
|
|
|
|
LeaveCriticalSection(m_lock);
|
|
}
|
|
|
|
void CBackgroundInfoLoader::StopAsync()
|
|
{
|
|
m_bStop = true;
|
|
}
|
|
|
|
|
|
void CBackgroundInfoLoader::StopThread()
|
|
{
|
|
StopAsync();
|
|
|
|
for (int i=0; i<(int)m_workers.size(); i++)
|
|
{
|
|
m_workers[i]->StopThread();
|
|
delete m_workers[i];
|
|
}
|
|
|
|
m_workers.clear();
|
|
m_vecItems.clear();
|
|
m_pVecItems = NULL;
|
|
m_nActiveThreads = 0;
|
|
}
|
|
|
|
bool CBackgroundInfoLoader::IsLoading()
|
|
{
|
|
return m_nActiveThreads > 0;
|
|
}
|
|
|
|
void CBackgroundInfoLoader::SetObserver(IBackgroundLoaderObserver* pObserver)
|
|
{
|
|
m_pObserver = pObserver;
|
|
}
|
|
|
|
void CBackgroundInfoLoader::SetProgressCallback(IProgressCallback* pCallback)
|
|
{
|
|
m_pProgressCallback = pCallback;
|
|
}
|
|
|