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https://github.com/Team-Resurgent/XBMC4Xbox.git
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45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
/*
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* Copyright (C) 2005-2013 Team XBMC
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* http://xbmc.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with XBMC; see the file COPYING. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*/
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#include "StreamUtils.h"
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int StreamUtils::GetCodecPriority(const CStdString &codec)
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{
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/*
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* Technically flac, truehd, and dtshd_ma are equivalently good as they're all lossless. However,
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* ffmpeg can't decode dtshd_ma losslessy yet.
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*/
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if (codec == "flac") // Lossless FLAC
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return 7;
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if (codec == "truehd") // Dolby TrueHD
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return 6;
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if (codec == "dtshd_ma") // DTS-HD Master Audio (previously known as DTS++)
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return 5;
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if (codec == "dtshd_hra") // DTS-HD High Resolution Audio
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return 4;
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if (codec == "eac3") // Dolby Digital Plus
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return 3;
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if (codec == "dca") // DTS
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return 2;
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if (codec == "ac3") // Dolby Digital
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return 1;
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return 0;
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}
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