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https://github.com/Team-Resurgent/XBMC4Xbox.git
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88 lines
2.2 KiB
C++
88 lines
2.2 KiB
C++
/*
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* XBMC Media Center
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* Copyright (c) 2002 Frodo
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* Portions Copyright (c) by the authors of ffmpeg and xvid
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "system.h"
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#include "CriticalSection.h"
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#ifdef _XBOX
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#include "xbox/Undocumented.h"
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#endif
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CCriticalSection::CCriticalSection()
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{
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InitializeCriticalSection(&m_critSection);
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}
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CCriticalSection::~CCriticalSection()
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{
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DeleteCriticalSection(&m_critSection);
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}
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CCriticalSection::operator LPCRITICAL_SECTION()
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{
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return &m_critSection;
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}
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//////////////////////////////////////////////////////////////////////
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CCriticalSection::CCriticalSection(const CCriticalSection& section)
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{
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*this = section;
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}
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CCriticalSection& CCriticalSection::operator=(const CCriticalSection& section)
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{
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if (this == §ion) return * this;
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InitializeCriticalSection(&m_critSection);
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return *this;
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}
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BOOL NTAPI OwningCriticalSection(LPCRITICAL_SECTION section)
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{
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#ifdef _XBOX
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return (PKTHREAD)section->OwningThread == GetCurrentKPCR()->PrcbData.CurrentThread;
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#else
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return section->OwningThread == (HANDLE)GetCurrentThreadId();
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#endif
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}
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DWORD NTAPI ExitCriticalSection(LPCRITICAL_SECTION section)
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{
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if(!OwningCriticalSection(section))
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return 0;
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DWORD count = section->RecursionCount;
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for(DWORD i=0;i<count;i++)
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LeaveCriticalSection(section);
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return count;
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}
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VOID NTAPI RestoreCriticalSection(LPCRITICAL_SECTION section, DWORD count)
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{
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for(DWORD i=0;i<count;i++)
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EnterCriticalSection(section);
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}
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