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XBMC4Xbox/xbmc/utils/CriticalSection.cpp
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2024-01-08 19:01:29 +00:00

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C++

/*
* XBMC Media Center
* Copyright (c) 2002 Frodo
* Portions Copyright (c) by the authors of ffmpeg and xvid
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "system.h"
#include "CriticalSection.h"
#ifdef _XBOX
#include "xbox/Undocumented.h"
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CCriticalSection::CCriticalSection()
{
InitializeCriticalSection(&m_critSection);
}
CCriticalSection::~CCriticalSection()
{
DeleteCriticalSection(&m_critSection);
}
CCriticalSection::operator LPCRITICAL_SECTION()
{
return &m_critSection;
}
//////////////////////////////////////////////////////////////////////
CCriticalSection::CCriticalSection(const CCriticalSection& section)
{
*this = section;
}
CCriticalSection& CCriticalSection::operator=(const CCriticalSection& section)
{
if (this == &section) return * this;
InitializeCriticalSection(&m_critSection);
return *this;
}
BOOL NTAPI OwningCriticalSection(LPCRITICAL_SECTION section)
{
#ifdef _XBOX
return (PKTHREAD)section->OwningThread == GetCurrentKPCR()->PrcbData.CurrentThread;
#else
return section->OwningThread == (HANDLE)GetCurrentThreadId();
#endif
}
DWORD NTAPI ExitCriticalSection(LPCRITICAL_SECTION section)
{
if(!OwningCriticalSection(section))
return 0;
DWORD count = section->RecursionCount;
for(DWORD i=0;i<count;i++)
LeaveCriticalSection(section);
return count;
}
VOID NTAPI RestoreCriticalSection(LPCRITICAL_SECTION section, DWORD count)
{
for(DWORD i=0;i<count;i++)
EnterCriticalSection(section);
}