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109 lines
3.1 KiB
C++
109 lines
3.1 KiB
C++
#pragma once
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/*
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* Copyright (C) 2005-2013 Team XBMC
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* http://xbmc.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with XBMC; see the file COPYING. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*/
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#include "XBPyThread.h"
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#include "cores/IPlayer.h"
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#include "utils/SingleLock.h"
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extern "C" {
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extern void initxbmc(void);
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extern void initxbmcplugin(void);
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extern void initxbmcgui(void);
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//extern void free_arenas(void);
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}
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typedef struct {
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int id;
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bool bDone;
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std::string strFile;
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XBPyThread *pyThread;
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}PyElem;
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typedef std::vector<PyElem> PyList;
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typedef std::vector<PVOID> PlayerCallbackList;
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class XBPython : public IPlayerCallback
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{
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public:
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XBPython();
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virtual ~XBPython();
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virtual void OnPlayBackEnded();
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virtual void OnPlayBackStarted();
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virtual void OnPlayBackPaused();
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virtual void OnPlayBackResumed();
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virtual void OnPlayBackStopped();
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virtual void OnQueueNextItem() {};
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void RegisterPythonPlayerCallBack(IPlayerCallback* pCallback);
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void UnregisterPythonPlayerCallBack(IPlayerCallback* pCallback);
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void Initialize();
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void Finalize();
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void FreeResources();
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void Process();
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void PulseGlobalEvent();
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void WaitForEvent(HANDLE hEvent, DWORD timeout);
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int ScriptsSize();
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int GetPythonScriptId(int scriptPosition);
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int evalFile(const char *);
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int evalFile(const char *, const unsigned int, const char **);
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int evalString(const char *, const unsigned int argc = 0, const char ** argv = NULL);
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bool isRunning(int scriptId);
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bool isStopping(int scriptId);
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void setDone(int id);
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//only should be called from thread which is running the script
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void stopScript(int scriptId);
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// returns NULL if script doesn't exist or if script doesn't have a filename
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const char* getFileName(int scriptId);
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// returns -1 if no scripts exist with specified filename
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int getScriptId(const char* strFile);
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PyThreadState *getMainThreadState();
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bool bStartup;
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bool bLogin;
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private:
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bool FileExist(const char* strFile);
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int nextid;
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PyThreadState* mainThreadState;
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ThreadIdentifier dThreadId;
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bool m_bInitialized;
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bool bThreadInitialize;
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HANDLE m_hEvent;
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int m_iDllScriptCounter; // to keep track of the total scripts running that need the dll
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HMODULE m_hModule;
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//Vector with list of threads used for running scripts
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PyList vecPyList;
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PlayerCallbackList vecPlayerCallbackList;
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CCriticalSection m_critSection;
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// any global events that scripts should be using
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HANDLE m_globalEvent;
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};
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extern XBPython g_pythonParser;
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