Files
XBMC4Xbox/xbmc/FileSystem/MemUnitDirectory.cpp
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2024-01-08 19:01:29 +00:00

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C++

/*
* Copyright (C) 2005-2013 Team XBMC
* http://xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#include "MemUnitDirectory.h"
#include "DirectoryCache.h"
#include "utils/MemoryUnitManager.h"
#include "MemoryUnits/IFileSystem.h"
#include "MemoryUnits/IDevice.h"
#include "FileItem.h"
using namespace XFILE;
CMemUnitDirectory::CMemUnitDirectory(void)
{}
CMemUnitDirectory::~CMemUnitDirectory(void)
{}
bool CMemUnitDirectory::GetDirectory(const CStdString& strPath, CFileItemList &items)
{
IFileSystem *fileSystem = GetFileSystem(strPath);
if (!fileSystem) return false;
g_directoryCache.ClearDirectory(strPath);
CFileItemList cacheItems;
if (!fileSystem->GetDirectory(strPath.Mid(7), cacheItems))
{
delete fileSystem;
return false;
}
for (int i = 0; i < cacheItems.Size(); i++)
{
CFileItemPtr item = cacheItems[i];
if (item->m_bIsFolder || IsAllowed(item->GetPath()))
items.Add(item);
}
delete fileSystem;
return true;
}
bool CMemUnitDirectory::Create(const char* strPath)
{
IFileSystem *fileSystem = GetFileSystem(strPath);
if (!fileSystem) return false;
return fileSystem->MakeDir(strPath + 7);
}
bool CMemUnitDirectory::Remove(const char* strPath)
{
IFileSystem *fileSystem = GetFileSystem(strPath);
if (!fileSystem) return false;
return fileSystem->RemoveDir(strPath + 7);
}
bool CMemUnitDirectory::Exists(const char* strPath)
{
CFileItemList items;
if (GetDirectory(strPath, items))
return true;
return false;
}
IFileSystem *CMemUnitDirectory::GetFileSystem(const CStdString &path)
{
// format is mem#://folder/file
if (!path.Left(3).Equals("mem") || path.size() < 7)
return NULL;
char unit = path[3] - '0';
return g_memoryUnitManager.GetFileSystem(unit);
}