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XBMC4Xbox/xbmc/FileSystem/DirectoryFactory.h
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C++

#pragma once
/*
* Copyright (C) 2005-2013 Team XBMC
* http://xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#include "IDirectory.h"
namespace XFILE
{
/*!
\ingroup filesystem
\brief Get access to a directory of a file system.
The Factory can be used to create a directory object
for every file system accessable. \n
\n
Example:
\verbatim
CStdString strShare="iso9660://";
IDirectory* pDir=CFactoryDirectory::Create(strShare);
\endverbatim
The \e pDir pointer can be used to access a directory and retrieve it's content.
When different types of shares have to be accessed use CVirtualDirectory.
\sa IDirectory
*/
class CFactoryDirectory
{
public:
static IDirectory* Create(const CStdString& strPath);
};
}