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XBMC4Xbox/docs/script-examples/checkmarkexample.py
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2024-01-08 19:01:29 +00:00

62 lines
2.0 KiB
Python

#
# Copyright (C) 2005-2008 Team XBMC
# http://xbmc.org
#
# This Program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2, or (at your option)
# any later version.
#
# This Program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with XBMC; see the file COPYING. If not, write to
# the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
# http://www.gnu.org/copyleft/gpl.html
#
import xbmcgui
def debug( str ):
xbmc.output( str )
class Window( xbmcgui.Window ):
def __init__( self ):
xbmcgui.Window.__init__( self )
self.checkMark = None
def create( self ):
self.checkMark = xbmcgui.ControlCheckMark(
x=50, y=200,
width=200, height=20,
label="This is my new check mark",
checkWidth=30, checkHeight=30,
alignment=0 )
self.addControl( self.checkMark )
self.setFocus( self.checkMark )
def onAction( self, action ):
debug( "> Window.onAction( action=[%s] )"%action )
if action in (9,10):
self.close()
debug( "< Window.onAction( action=[%s] )"%action )
def onControl( self, control ):
debug( "> Window.onControl( control=[%s] )"%control )
if control == self.checkMark:
b = self.checkMark.getSelected()
if b:
xbmcgui.Dialog().ok( "info", "check mark is selected" )
else:
xbmcgui.Dialog().ok( "info", "check mark is NOT selected" )
debug( "< Window.onControl( control=[%s] )"%control )
win = Window()
win.create()
win.doModal()
del win