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2025-05-31 15:09:38 -04:00

21 lines
470 B
C++

#ifndef __Harmony3d__ObjLoader__
#define __Harmony3d__ObjLoader__
#include <istream>
#include <stdint.h>
#include "Model.h"
namespace harmony3d
{
class ObjLoader
{
public:
static uint32_t const k_InitialVerticeReservation = 2048;
static Model * InstantiateModel(std::string const & path, float const a_Scale);
static void generateNormals(VertexGroups *vertexGroups);
static void generateTangents(VertexGroups *vertexGroups);
};
}
#endif