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21 lines
470 B
C++
21 lines
470 B
C++
#ifndef __Harmony3d__ObjLoader__
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#define __Harmony3d__ObjLoader__
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#include <istream>
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#include <stdint.h>
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#include "Model.h"
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namespace harmony3d
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{
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class ObjLoader
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{
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public:
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static uint32_t const k_InitialVerticeReservation = 2048;
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static Model * InstantiateModel(std::string const & path, float const a_Scale);
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static void generateNormals(VertexGroups *vertexGroups);
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static void generateTangents(VertexGroups *vertexGroups);
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};
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}
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#endif
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