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TerminalMenu
A terminal-style menu application for the original Xbox. It renders a character buffer (40×30 grid) using Direct3D 8 with a bitmap font, supporting ASCII and Unicode box-drawing characters.
Description
TerminalMenu displays a full-screen “terminal” on the Xbox: a fixed-size character grid (40 columns × 30 rows) drawn with the Cascadia Code font at 8px. The buffer supports writing at any (x, y), line wrapping, and scrolling up. Text is rendered in a single batched draw call for performance. The project includes an InputManager for reading controller input (buttons, triggers, D-pad) that can be used for menu navigation or other input handling. It uses the Xbox SDK (xtl, xgraphics), SSFN for font rasterization, and D3D8 for 2D orthographic rendering.
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Description
Languages
C
79.5%
C++
20.5%
