Files
FileManager/FileManager.vcproj
T
2025-09-22 21:40:35 +10:00

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XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="Daemon-X"
ProjectGUID="{FACA2AC8-C180-47B6-8692-86E7C200A599}"
RootNamespace="Daemon-X"
Keyword="XboxProj">
<Platforms>
<Platform
Name="Xbox"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Xbox"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;C:\Program Files\Microsoft Xbox SDK\Samples\Xbox\Common\Include&quot;"
PreprocessorDefinitions="_DEBUG;_XBOX"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xactengd.lib xsndtrkd.lib xvoiced.lib xonlined.lib xboxkrnl.lib xbdm.lib"
OutputFile="$(OutDir)/$(ProjectName).exe"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
OptimizeForWindows98="1"
TargetMachine="1"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"/>
<Tool
Name="XboxImageTool"
StackSize="65536"
IncludeDebugInfo="TRUE"
NoLibWarn="TRUE"
TitleID="0xDAE420"
TitleName="Daemon-X"
TitleImage="$(ProjectDir)Daemon-X.xpr"
SaveGameImage="$(ProjectDir)Daemon-X.xpr"/>
</Configuration>
<Configuration
Name="Profile|Xbox"
OutputDirectory="Profile"
IntermediateDirectory="Profile"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
PreprocessorDefinitions="NDEBUG;_XBOX;PROFILE"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="3"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="xapilib.lib d3d8i.lib d3dx8.lib xgraphics.lib dsound.lib dmusici.lib xactengi.lib xsndtrk.lib xvoice.lib xonlines.lib xboxkrnl.lib xbdm.lib xperf.lib"
OutputFile="$(OutDir)/$(ProjectName).exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
OptimizeForWindows98="1"
SetChecksum="TRUE"
TargetMachine="1"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"/>
<Tool
Name="XboxImageTool"
StackSize="65536"
IncludeDebugInfo="TRUE"
NoLibWarn="TRUE"/>
</Configuration>
<Configuration
Name="Profile_FastCap|Xbox"
OutputDirectory="Profile_FastCap"
IntermediateDirectory="Profile_FastCap"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
PreprocessorDefinitions="NDEBUG;_XBOX;PROFILE;FASTCAP"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="3"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"
FastCAP="TRUE"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="xapilib.lib d3d8i.lib d3dx8.lib xgraphics.lib dsound.lib dmusici.lib xactengi.lib xsndtrk.lib xvoice.lib xonlines.lib xboxkrnl.lib xbdm.lib xperf.lib"
OutputFile="$(OutDir)/$(ProjectName).exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
OptimizeForWindows98="1"
SetChecksum="TRUE"
TargetMachine="1"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"/>
<Tool
Name="XboxImageTool"
StackSize="65536"
IncludeDebugInfo="TRUE"
NoLibWarn="TRUE"/>
</Configuration>
<Configuration
Name="Release|Xbox"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;C:\Program Files\Microsoft Xbox SDK\Samples\Xbox\Common\Include&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX"
StringPooling="TRUE"
BasicRuntimeChecks="0"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xacteng.lib xsndtrk.lib xvoice.lib xonlines.lib xboxkrnl.lib"
OutputFile="$(OutDir)/$(ProjectName).exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
OptimizeForWindows98="1"
SetChecksum="TRUE"
TargetMachine="1"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"/>
<Tool
Name="XboxImageTool"
StackSize="65536"
FormatUD="TRUE"
TitleID="0xDAE420"
TitleName="Daemon-X"
TitleImage="$(ProjectDir)Daemon-X.xpr"
SaveGameImage="$(ProjectDir)Daemon-X.xpr"/>
</Configuration>
<Configuration
Name="Release_LTCG|Xbox"
OutputDirectory="Release_LTCG"
IntermediateDirectory="Release_LTCG"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="TRUE">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
PreprocessorDefinitions="NDEBUG;_XBOX;LTCG"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="3"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="xapilib.lib d3d8ltcg.lib d3dx8.lib xgraphicsltcg.lib dsound.lib dmusicltcg.lib xactengltcg.lib xsndtrk.lib xvoice.lib xonlines.lib xboxkrnl.lib"
OutputFile="$(OutDir)/$(ProjectName).exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
OptimizeForWindows98="1"
SetChecksum="TRUE"
TargetMachine="1"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"/>
<Tool
Name="XboxImageTool"
StackSize="65536"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath=".\AppActions.cpp">
</File>
<File
RelativePath=".\ContextMenu.cpp">
</File>
<File
RelativePath=".\DebugPrint.cpp">
</File>
<File
RelativePath=".\FileBrowserApp.cpp">
</File>
<File
RelativePath=".\font_xpr.c">
</File>
<File
RelativePath=".\FsUtil.cpp">
</File>
<File
RelativePath=".\GfxPrims.cpp">
</File>
<File
RelativePath=".\main.cpp">
</File>
<File
RelativePath=".\OnScreenKeyboard.cpp">
</File>
<File
RelativePath=".\PaneRenderer.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath=".\AppActions.h">
</File>
<File
RelativePath=".\ContextMenu.h">
</File>
<File
RelativePath=".\DebugPrint.h">
</File>
<File
RelativePath=".\FileBrowserApp.h">
</File>
<File
RelativePath=".\font_xpr.h">
</File>
<File
RelativePath=".\FsUtil.h">
</File>
<File
RelativePath=".\GfxPrims.h">
</File>
<File
RelativePath=".\OnScreenKeyboard.h">
</File>
<File
RelativePath=".\PaneModel.h">
</File>
<File
RelativePath=".\PaneRenderer.h">
</File>
</Filter>
<Filter
Name="Common"
Filter="">
<File
RelativePath="C:\Program Files\Microsoft Xbox SDK\Samples\Xbox\Common\Src\sjis2unicode.cpp">
</File>
<File
RelativePath="C:\Program Files\Microsoft Xbox SDK\Samples\Xbox\Common\Src\xbapp.cpp">
</File>
<File
RelativePath="C:\Program Files\Microsoft Xbox SDK\Samples\Xbox\Common\Src\xbfont.cpp">
</File>
<File
RelativePath="C:\Program Files\Microsoft Xbox SDK\Samples\Xbox\Common\Src\xbinput.cpp">
</File>
<File
RelativePath="C:\Program Files\Microsoft Xbox SDK\Samples\Xbox\Common\Src\xbresource.cpp">
</File>
<File
RelativePath="C:\Program Files\Microsoft Xbox SDK\Samples\Xbox\Common\Src\xbstopwatch.cpp">
</File>
<File
RelativePath="C:\Program Files\Microsoft Xbox SDK\Samples\Xbox\Common\Src\xbutil.cpp">
</File>
</Filter>
<File
RelativePath=".\ReadMe.txt">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>