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104 lines
3.8 KiB
C++
104 lines
3.8 KiB
C++
#include "TextUtils.h"
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#include "Configuration.h"
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ColorMap DefaultColors(true);
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void ColorMap::PopulateWithDefaults() {
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m_colors[0x80] = A_BUTTON_COLOR; // A Button
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m_colors[0x81] = B_BUTTON_COLOR; // B Button
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m_colors[0x82] = X_BUTTON_COLOR; // X Button
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m_colors[0x83] = Y_BUTTON_COLOR; // Y Button
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m_colors[0x84] = BACK_BUTTON_COLOR; // Back Button
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m_colors[0x85] = START_BUTTON_COLOR; // Start Button
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m_colors[0x86] = BLACK_BUTTON_COLOR; // Black Button
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m_colors[0x87] = WHITE_BUTTON_COLOR; // White Button
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m_colors[0x88] = D_PAD_COLOR; // D-Pad
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m_colors[0x89] = D_PAD_COLOR; // D-Pad Left + Right
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m_colors[0x8A] = D_PAD_COLOR; // D-Pad Up + Down
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m_colors[0x8B] = D_PAD_COLOR; // D-Pad Left
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m_colors[0x8C] = D_PAD_COLOR; // D-Pad Right
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m_colors[0x8D] = D_PAD_COLOR; // D-Pad Up
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m_colors[0x8E] = D_PAD_COLOR; // D-Pad Down
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m_colors[0x8F] = L_STICK_COLOR; // Left Stick Depress
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m_colors[0x90] = R_STICK_COLOR; // Right Stick Depress
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m_colors[0x91] = L_TRIGGER_COLOR; // Left Trigger
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m_colors[0x92] = R_TRIGGER_COLOR; // Right Trigger
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m_colors[0x93] = L_STICK_COLOR; // Left Stick
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m_colors[0x94] = R_STICK_COLOR; // Right Stick
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m_colors[0x95] = XBOX_LOGO_COLOR; // X Logo
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m_colors[0x96] = PATCH_FILE_COLOR; // Path File
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// 0x97 // Unused
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// 0x98 // Unused
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m_colors[0x99] = ZIP_FILE_COLOR; // Zip File
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m_colors[0x9A] = PARTITION_COLOR; // Partition
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m_colors[0x9B] = HDD_COLOR; // HDD
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m_colors[0x9C] = DISC_COLOR; // Disc
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// 0x9D // Full Blank Space
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m_colors[0x9E] = FILE_COLOR; // File
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m_colors[0x9F] = FOLDER_COLOR; // Folder
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}
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FLOAT DrawAnsi(CXBFont& font, FLOAT x, FLOAT y, DWORD color, ColorMap* colors, const char* text) {
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x = Snap(x);
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y = Snap(y);
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if (colors == NULL) {
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WCHAR* wbuf = (WCHAR*)malloc(sizeof(WCHAR) * (strlen(text) + 1));
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MultiByteToWideChar(CP_ACP, 0, text, -1, wbuf, strlen(text) + 1);
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font.DrawText(x, y, color, wbuf);
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return x + font.GetTextWidth(wbuf);
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}
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else {
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int l = strlen(text);
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for (int i = 0; i < l; i++) {
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char ch = text[i];
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DWORD c = (colors->m_colors[(unsigned char)ch] != 0) ? colors->m_colors[(unsigned char)ch] : color;
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WCHAR wbuf[2];
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MultiByteToWideChar(CP_ACP, 0, &ch, 1, wbuf, 2);
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wbuf[1] = '\0';
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font.DrawText(x, y, c, wbuf, 0, 0.0f);
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x += font.GetTextWidth(wbuf);
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}
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return x;
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}
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}
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FLOAT DrawAnsiCentered(CXBFont& font, FLOAT x, FLOAT y, DWORD color, ColorMap* colors, const char* text, FLOAT w, FLOAT h) {
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FLOAT tw, th;
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GetAnsiWH(font, text, &tw, &th);
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if (w != NULL) x = x + (w - tw) * 0.5f;
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if (h != NULL) y = y + (h - th) * 0.5f;
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return DrawAnsi(font, x, y, color, colors, text);
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}
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FLOAT DrawAnsiFromRight(CXBFont& font, FLOAT x, FLOAT y, DWORD color, ColorMap* colors, const char* text, FLOAT h) {
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FLOAT tw = GetAnsiW(font, text);
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if (h != NULL) DrawAnsiCentered(font, x - tw, y, color, colors, text, NULL, h);
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else DrawAnsi(font, x - tw, y, color, colors, text);
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return x - tw;
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}
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FLOAT GetAnsiW(CXBFont& font, const char* text) {
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WCHAR* wbuf = (WCHAR*)malloc(sizeof(WCHAR) * (strlen(text) + 1));
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MultiByteToWideChar(CP_ACP, 0, text, -1, wbuf, strlen(text) + 1);
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FLOAT tw = font.GetTextWidth(wbuf);
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free(wbuf);
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return tw;
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}
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void GetAnsiWH(CXBFont& font, const char* text, FLOAT* w, FLOAT* h) {
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WCHAR* wbuf = (WCHAR*)malloc(sizeof(WCHAR) * (strlen(text) + 1));
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MultiByteToWideChar(CP_ACP, 0, text, -1, wbuf, strlen(text) + 1);
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font.GetTextExtent(wbuf, w, h);
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free(wbuf);
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} |