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https://github.com/Team-Resurgent/Celeste-RXDK.git
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201 lines
9.9 KiB
XML
201 lines
9.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="source\celeste.c" />
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<ClCompile Include="source\main.c" />
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<ClCompile Include="source\sdl12main.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="source\celeste.h" />
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<ClInclude Include="source\tilemap.h" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{c19bfd63-b874-4dd9-aec7-55d490697cb1}</ProjectGuid>
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<RootNamespace>CCleste_RXDX</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectName>Celeste-RXDX</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<IncludePath>$(VC_IncludePath);$(RXDK_LIBS)include</IncludePath>
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<ExternalIncludePath>$(RXDK_LIBS)include;$(ProjectDir)..\RXDK-SDL2x\libSDL2x\include;$(ProjectDir)..\RXDK-SDL2x\libSDL2x_image\include;$(ProjectDir)..\RXDK-SDL2x\libSDL2x_mixer\include</ExternalIncludePath>
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<LibraryWPath />
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<SourcePath />
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<ExcludePath>$(CommonExcludePath);$(VC_ExecutablePath_x86);$(RXDK_LIBS)lib</ExcludePath>
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<ReferencePath>$(RXDK_LIBS)lib</ReferencePath>
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<LibraryPath>$(RXDK_LIBS)lib;$(ProjectDir)RXDK-SDL2x\libs\$(Configuration)</LibraryPath>
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<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
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<LinkIncremental>false</LinkIncremental>
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<IntDir>$(ProjectDir)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<IncludePath>$(VC_IncludePath);$(RXDK_LIBS)include</IncludePath>
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<ExternalIncludePath>$(RXDK_LIBS)include;$(ProjectDir)..\RXDK-SDL2x\libSDL2x\include;$(ProjectDir)..\RXDK-SDL2x\libSDL2x_image\include;$(ProjectDir)..\RXDK-SDL2x\libSDL2x_mixer\include</ExternalIncludePath>
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<LibraryWPath />
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<SourcePath />
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<ExcludePath>$(CommonExcludePath);$(VC_ExecutablePath_x86);$(RXDK_LIBS)lib</ExcludePath>
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<ReferencePath>$(RXDK_LIBS)lib</ReferencePath>
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<LibraryPath>$(RXDK_LIBS)lib;$(ProjectDir)RXDK-SDL2x\libs\$(Configuration)</LibraryPath>
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<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
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<LinkIncremental>false</LinkIncremental>
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<IntDir>$(ProjectDir)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>false</SDLCheck>
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<PreprocessorDefinitions>__XBOX__;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>false</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<AdditionalIncludeDirectories>
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</AdditionalIncludeDirectories>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<ExceptionHandling>Sync</ExceptionHandling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<AdditionalOptions>/arch:SSE %(AdditionalOptions)</AdditionalOptions>
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<SupportJustMyCode>false</SupportJustMyCode>
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<ControlFlowGuard>false</ControlFlowGuard>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>xboxkrnl.lib;xapilibd.lib;d3d8d.lib;d3dx8d.lib;libSDL2x.lib;libSDL2x_image.lib;libSDL2x_mixer.lib;libcmtd.lib;dsound.lib;xkbd.lib</AdditionalDependencies>
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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<BaseAddress>
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</BaseAddress>
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<IgnoreSpecificDefaultLibraries>
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</IgnoreSpecificDefaultLibraries>
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<GenerateMapFile>true</GenerateMapFile>
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<FixedBaseAddress>false</FixedBaseAddress>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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</Link>
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<PostBuildEvent>
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<Message>Creating Xbox Image...</Message>
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<Command>"$(RXDK_LIBS)bin\patchSubsystem.exe" -i="$(OutDir)$(TargetFileName)" -s=0x000E
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"$(RXDK_LIBS)bin\imagebld.exe" ^
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/in:"$(OutDir)$(TargetFileName)" ^
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/out:"$(OutDir)$(TargetName).xbe" ^
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/nologo /stack:65536 /debug /nolibwarn ^
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/testid:"0xCE1357" /testname:"Celeste" ^
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/titleimage:"$(ProjectDir)titleimage.xbx" ^
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/defaultsaveimage:"$(ProjectDir)titleimage.xbx"
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MKDIR "$(OutDir)Build\$(ProjectName)\Media"
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COPY /Y "$(OutDir)$(TargetName).xbe" "$(OutDir)Build\$(ProjectName)\default.xbe"
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XCOPY /I /E /S /Y /F "$(ProjectDir)Media\*" "$(OutDir)Build\$(ProjectName)\Media\"
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MKDIR "$(OutDir)XISO"
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"$(RXDK_LIBS)bin\xdvdfs.exe" pack "$(OutDir)Build\$(ProjectName)" "$(OutDir)XISO\$(ProjectName).iso"</Command>
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</PostBuildEvent>
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<PreBuildEvent>
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<Command>rmdir /S /Q "$(OutDir)"</Command>
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<Message>Cleaning Previous Builds</Message>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>TurnOffAllWarnings</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>false</SDLCheck>
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<PreprocessorDefinitions>__XBOX__;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>false</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<AdditionalIncludeDirectories>
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</AdditionalIncludeDirectories>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalOptions>/arch:SSE %(AdditionalOptions)</AdditionalOptions>
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<ControlFlowGuard>false</ControlFlowGuard>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<Optimization>MaxSpeed</Optimization>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>xboxkrnl.lib;xapilib.lib;d3d8.lib;d3dx8.lib;libSDL2x.lib;libSDL2x_image.lib;libSDL2x_mixer.lib;dsound.lib;xkbd.lib;libcmt.lib</AdditionalDependencies>
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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<BaseAddress>
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</BaseAddress>
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<IgnoreSpecificDefaultLibraries>
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</IgnoreSpecificDefaultLibraries>
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<GenerateMapFile>true</GenerateMapFile>
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<FixedBaseAddress>false</FixedBaseAddress>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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</Link>
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<PostBuildEvent>
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<Message>Creating Xbox Image...</Message>
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<Command>"$(RXDK_LIBS)bin\patchSubsystem.exe" -i="$(OutDir)$(TargetFileName)" -s=0x000E
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"$(RXDK_LIBS)bin\imagebld.exe" ^
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/in:"$(OutDir)$(TargetFileName)" ^
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/out:"$(OutDir)$(TargetName).xbe" ^
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/nologo /stack:65536 /debug /nolibwarn ^
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/testid:"0xCE1357" /testname:"Celeste" ^
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/titleimage:"$(ProjectDir)titleimage.xbx" ^
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/defaultsaveimage:"$(ProjectDir)titleimage.xbx"
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MKDIR "$(OutDir)Build\$(ProjectName)\Media"
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COPY /Y "$(OutDir)$(TargetName).xbe" "$(OutDir)Build\$(ProjectName)\default.xbe"
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XCOPY /I /E /S /Y /F "$(ProjectDir)Media\*" "$(OutDir)Build\$(ProjectName)\Media\"
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MKDIR "$(OutDir)XISO"
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"$(RXDK_LIBS)bin\xdvdfs.exe" pack "$(OutDir)Build\$(ProjectName)" "$(OutDir)XISO\$(ProjectName).iso"</Command>
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</PostBuildEvent>
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<PreBuildEvent>
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<Command>rmdir /S /Q "$(OutDir)"</Command>
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<Message>Cleaning Previous Builds</Message>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project requires Team Resurgent's XDK Libs installed on this computer. Search for them on http://www.theusualplaces.co.uk.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists($(RXDK_LIBS))" Text="$([System.String]::Format('$(ErrorText)'))" />
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</Target>
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</Project> |