Files
Celeste-RXDK/Cleste-RXDX.vcxproj
2025-11-08 10:35:33 +01:00

201 lines
9.9 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="source\celeste.c" />
<ClCompile Include="source\main.c" />
<ClCompile Include="source\sdl12main.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="source\celeste.h" />
<ClInclude Include="source\tilemap.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{c19bfd63-b874-4dd9-aec7-55d490697cb1}</ProjectGuid>
<RootNamespace>CCleste_RXDX</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>Celeste-RXDX</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>$(VC_IncludePath);$(RXDK_LIBS)include</IncludePath>
<ExternalIncludePath>$(RXDK_LIBS)include;$(ProjectDir)..\RXDK-SDL2x\libSDL2x\include;$(ProjectDir)..\RXDK-SDL2x\libSDL2x_image\include;$(ProjectDir)..\RXDK-SDL2x\libSDL2x_mixer\include</ExternalIncludePath>
<LibraryWPath />
<SourcePath />
<ExcludePath>$(CommonExcludePath);$(VC_ExecutablePath_x86);$(RXDK_LIBS)lib</ExcludePath>
<ReferencePath>$(RXDK_LIBS)lib</ReferencePath>
<LibraryPath>$(RXDK_LIBS)lib;$(ProjectDir)RXDK-SDL2x\libs\$(Configuration)</LibraryPath>
<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
<LinkIncremental>false</LinkIncremental>
<IntDir>$(ProjectDir)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(VC_IncludePath);$(RXDK_LIBS)include</IncludePath>
<ExternalIncludePath>$(RXDK_LIBS)include;$(ProjectDir)..\RXDK-SDL2x\libSDL2x\include;$(ProjectDir)..\RXDK-SDL2x\libSDL2x_image\include;$(ProjectDir)..\RXDK-SDL2x\libSDL2x_mixer\include</ExternalIncludePath>
<LibraryWPath />
<SourcePath />
<ExcludePath>$(CommonExcludePath);$(VC_ExecutablePath_x86);$(RXDK_LIBS)lib</ExcludePath>
<ReferencePath>$(RXDK_LIBS)lib</ReferencePath>
<LibraryPath>$(RXDK_LIBS)lib;$(ProjectDir)RXDK-SDL2x\libs\$(Configuration)</LibraryPath>
<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
<LinkIncremental>false</LinkIncremental>
<IntDir>$(ProjectDir)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>false</SDLCheck>
<PreprocessorDefinitions>__XBOX__;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>false</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<AdditionalIncludeDirectories>
</AdditionalIncludeDirectories>
<BufferSecurityCheck>false</BufferSecurityCheck>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalOptions>/arch:SSE %(AdditionalOptions)</AdditionalOptions>
<SupportJustMyCode>false</SupportJustMyCode>
<ControlFlowGuard>false</ControlFlowGuard>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>xboxkrnl.lib;xapilibd.lib;d3d8d.lib;d3dx8d.lib;libSDL2x.lib;libSDL2x_image.lib;libSDL2x_mixer.lib;libcmtd.lib;dsound.lib;xkbd.lib</AdditionalDependencies>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<BaseAddress>
</BaseAddress>
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
<GenerateMapFile>true</GenerateMapFile>
<FixedBaseAddress>false</FixedBaseAddress>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<PostBuildEvent>
<Message>Creating Xbox Image...</Message>
<Command>"$(RXDK_LIBS)bin\patchSubsystem.exe" -i="$(OutDir)$(TargetFileName)" -s=0x000E
"$(RXDK_LIBS)bin\imagebld.exe" ^
/in:"$(OutDir)$(TargetFileName)" ^
/out:"$(OutDir)$(TargetName).xbe" ^
/nologo /stack:65536 /debug /nolibwarn ^
/testid:"0xCE1357" /testname:"Celeste" ^
/titleimage:"$(ProjectDir)titleimage.xbx" ^
/defaultsaveimage:"$(ProjectDir)titleimage.xbx"
MKDIR "$(OutDir)Build\$(ProjectName)\Media"
COPY /Y "$(OutDir)$(TargetName).xbe" "$(OutDir)Build\$(ProjectName)\default.xbe"
XCOPY /I /E /S /Y /F "$(ProjectDir)Media\*" "$(OutDir)Build\$(ProjectName)\Media\"
MKDIR "$(OutDir)XISO"
"$(RXDK_LIBS)bin\xdvdfs.exe" pack "$(OutDir)Build\$(ProjectName)" "$(OutDir)XISO\$(ProjectName).iso"</Command>
</PostBuildEvent>
<PreBuildEvent>
<Command>rmdir /S /Q "$(OutDir)"</Command>
<Message>Cleaning Previous Builds</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>false</SDLCheck>
<PreprocessorDefinitions>__XBOX__;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>false</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<AdditionalIncludeDirectories>
</AdditionalIncludeDirectories>
<BufferSecurityCheck>false</BufferSecurityCheck>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions>/arch:SSE %(AdditionalOptions)</AdditionalOptions>
<ControlFlowGuard>false</ControlFlowGuard>
<LanguageStandard>stdcpp17</LanguageStandard>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<Optimization>MaxSpeed</Optimization>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>xboxkrnl.lib;xapilib.lib;d3d8.lib;d3dx8.lib;libSDL2x.lib;libSDL2x_image.lib;libSDL2x_mixer.lib;dsound.lib;xkbd.lib;libcmt.lib</AdditionalDependencies>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<BaseAddress>
</BaseAddress>
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
<GenerateMapFile>true</GenerateMapFile>
<FixedBaseAddress>false</FixedBaseAddress>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<PostBuildEvent>
<Message>Creating Xbox Image...</Message>
<Command>"$(RXDK_LIBS)bin\patchSubsystem.exe" -i="$(OutDir)$(TargetFileName)" -s=0x000E
"$(RXDK_LIBS)bin\imagebld.exe" ^
/in:"$(OutDir)$(TargetFileName)" ^
/out:"$(OutDir)$(TargetName).xbe" ^
/nologo /stack:65536 /debug /nolibwarn ^
/testid:"0xCE1357" /testname:"Celeste" ^
/titleimage:"$(ProjectDir)titleimage.xbx" ^
/defaultsaveimage:"$(ProjectDir)titleimage.xbx"
MKDIR "$(OutDir)Build\$(ProjectName)\Media"
COPY /Y "$(OutDir)$(TargetName).xbe" "$(OutDir)Build\$(ProjectName)\default.xbe"
XCOPY /I /E /S /Y /F "$(ProjectDir)Media\*" "$(OutDir)Build\$(ProjectName)\Media\"
MKDIR "$(OutDir)XISO"
"$(RXDK_LIBS)bin\xdvdfs.exe" pack "$(OutDir)Build\$(ProjectName)" "$(OutDir)XISO\$(ProjectName).iso"</Command>
</PostBuildEvent>
<PreBuildEvent>
<Command>rmdir /S /Q "$(OutDir)"</Command>
<Message>Cleaning Previous Builds</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project requires Team Resurgent's XDK Libs installed on this computer. Search for them on http://www.theusualplaces.co.uk.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists($(RXDK_LIBS))" Text="$([System.String]::Format('$(ErrorText)'))" />
</Target>
</Project>