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118 lines
5.2 KiB
C
118 lines
5.2 KiB
C
#ifndef CONFIG_H
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#define CONFIG_H
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/**
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* @file config.h
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* A catch-all file for configuring various bugfixes and other settings
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* (maybe eventually) in SM64
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*/
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// Bug Fixes
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// --| US Version Nintendo Bug Fixes
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/// Fixes bug where obtaining over 999 coins sets the number of lives to 999 (or -25)
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#define BUGFIX_MAX_LIVES (0 || VERSION_US || VERSION_EU || VERSION_SH)
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/// Fixes bug where the Boss music won't fade out after defeating King Bob-omb
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#define BUGFIX_KING_BOB_OMB_FADE_MUSIC (0 || VERSION_US || VERSION_EU || VERSION_SH)
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/// Fixes bug in Bob-Omb Battlefield where entering a warp stops the Koopa race music
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#define BUGFIX_KOOPA_RACE_MUSIC (0 || VERSION_US || VERSION_EU || VERSION_SH)
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/// Fixes bug where Piranha Plants do not reset their action state when the
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/// player exits their activation radius.
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#define BUGFIX_PIRANHA_PLANT_STATE_RESET (0 || VERSION_US || VERSION_EU || VERSION_SH)
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/// Fixes bug where sleeping Piranha Plants damage players that bump into them
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#define BUGFIX_PIRANHA_PLANT_SLEEP_DAMAGE (0 || VERSION_US || VERSION_SH)
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/// Fixes bug where it shows a star when you grab a key in bowser battle stages
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#define BUGFIX_STAR_BOWSER_KEY (0 || VERSION_US || VERSION_EU || VERSION_SH)
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// Support Rumble Pak
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// Currently not recommended, as it may cause random crashes.
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//#define ENABLE_RUMBLE (1 || VERSION_SH)
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// Clear RAM on boot
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#define CLEARRAM 1
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// Screen Size Defines
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 240
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// Border Height Define for NTSC Versions
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#ifdef TARGET_N64
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#ifndef VERSION_EU
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#define BORDER_HEIGHT 0
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#else
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#define BORDER_HEIGHT 0
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#endif
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#else
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// What's the point of having a border?
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#define BORDER_HEIGHT 0
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#endif
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// --ultrasm64-extbounds specific settings--
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// Enable widescreen (16:9) support
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#define WIDE
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// When this option is enabled, LODs will ONLY work on console.
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// When this option is disabled, LODs will work regardless of whether console or emulator is used.
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// Regardless of whether this setting is enabled or not, you can use gIsConsole to wrap your own code in a console check.
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#define AUTO_LOD
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// Skip peach letter cutscene
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#define PEACH_SKIP
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// Fixes the castle music sometimes triggering after getting a dialog
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#define CASTLE_MUSIC_FIX
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// Remove course specific camera processing
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#define CAMERA_FIX
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// Increase the maximum pole length (it will treat bparam1 and bparam2 as a single value)
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#define LONGER_POLES
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// Disable lives and hide the lives counter
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#define DISABLE_LIVES
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// Disable AA (Recommended: it changes nothing on emulator, and it makes console run better)
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#define DISABLE_AA
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// Fix instant warp offset not working when warping across different areas
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#define INSTANT_WARP_OFFSET_FIX
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// Allows Mario to ledgegrab sloped floors
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#define NO_FALSE_LEDGEGRABS
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// Allows Mario to jump kick on steep surfaces that are set to be non slippery, instead of being forced to dive
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#define JUMP_KICK_FIX
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// Allow Mario to grab hangable ceilings from any state
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#define HANGING_FIX
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// 46 degree walkicks
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//#define WALLKICKS_46_DEGREES
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// Disable BLJs and crush SimpleFlips's dreams
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//#define DISABLE_BLJ
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// Disables fall damage
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#define NO_FALL_DAMAGE
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// Disables the scream that mario makes when falling off a great height (this is separate from actual fall damage)
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//#define NO_FALL_DAMAGE_SOUND
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// Number of coins to spawn the "100 coin" star. If you remove the define altogether, then there won't be a 100 coin star at all.
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#define X_COIN_STAR 100
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// Platform displacement 2 also known as momentum patch. Makes Mario keep the momemtum from moving platforms. Breaks treadmills.
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#define PLATFORM_DISPLACEMENT_2
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// Whether a tree uses snow particles or not is decided via the model IDs instead of the course number
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#define TREE_PARTICLE_FIX
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// Disable exit course
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//#define DISABLE_EXIT_COURSE
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// Decides whether you can exit course while moving (has no effect if you disable exit course)
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//#define EXIT_COURSE_WHILE_MOVING
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// Decides which level "exit course" takes you to (has no effect if you disable exit course)
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#define EXIT_COURSE_LEVEL LEVEL_CASTLE
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// Decides the area node "exit course" takes you to (has no effect if you disable exit course)
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#define EXIT_COURSE_AREA 0x01
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// Decides the warp node "exit course" takes you to (has no effect if you disable exit course)
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#define EXIT_COURSE_NODE 0x1F
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// Stars don't kick you out of the level
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// #define NON_STOP_STARS
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// Uncomment this if you want global star IDs (useful for creating an open world hack ala MVC)
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//#define GLOBAL_STAR_IDS
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// Uncomment this if you want to skip the title screen (Super Mario 64 logo)
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//#define SKIP_TITLE_SCREEN
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// Uncomment this if you want to keep the mario head and not skip it
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//#define KEEP_MARIO_HEAD
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// Number of possible unique model ID's (keep it higher than 256)
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#define MODEL_ID_COUNT 256
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//Skybox size modifier, changing this will add support for larger skybox images. NOTE: Vanilla skyboxes may break if you change this option. Be sure to rescale them accordingly.
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//Whenever you change this, make sure to run "make -C tools clean" to rebuild the skybox tool (alternatively go into skyconv.c and change the file in any way (like adding/deleting a space) to specifically rebuild that tool).
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#define SKYBOX_SIZE 1
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// If you want to change the extended boundaries mode, go to engine/extended_bounds.h and change EXTENDED_BOUNDS_MODE
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#endif // CONFIG_H
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