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112 lines
2.7 KiB
C
112 lines
2.7 KiB
C
#pragma once
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/*****************
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* GAME SETTINGS *
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*****************/
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/**
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* Enables some mechanics that change behavior depending on hardcoded level numbers.
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* You may also need to change sLevelsWithRooms in object_helpers.c.
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* TODO: separate this into separate defines, behavior params, or make these mechanics otherwise dynamic.
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*/
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// #define ENABLE_VANILLA_LEVEL_SPECIFIC_CHECKS
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/**
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* Disables lives and hides the lives counter.
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*/
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#define DISABLE_LIVES
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/**
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* Saves the number of lives to the save file (Does nothing if DISABLE_LIVES is enabled).
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*/
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#define SAVE_NUM_LIVES
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/**
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* This is the number of lives Mario starts with after a game over or starting the game for the first time (must be lower than 127).
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*/
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#define DEFAULT_NUM_LIVES 4
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/**
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* This can be 0..127.
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*/
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#define MAX_NUM_LIVES 100
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/**
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* This can be 0..32767.
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*/
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#define MAX_NUM_COINS 999
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/**
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* Air/breath meter is separate from health meter when underwater.
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*/
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// #define BREATH_METER
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/**
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* Number of coins to spawn the "100 coin" star. If you remove the define altogether, then there won't be a 100 coin star at all.
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*/
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#define X_COIN_STAR 100
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/**
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* Stars don't kick you out of the level (does not play nicely with vanilla).
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*/
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// #define NON_STOP_STARS
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/**
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* Bowser keys always exit the level. Only has an effect if NON_STOP_STARS is enabled.
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*/
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// #define KEYS_EXIT_LEVEL
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/**
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* Uncomment this if you want global star IDs (useful for creating an open world hack ala MVC).
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*/
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// #define GLOBAL_STAR_IDS
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/**
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* Number of possible unique model ID's (keep it higher than 256).
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*/
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#define MODEL_ID_COUNT 256
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/**
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* Number of supported areas per level.
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*/
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#define AREA_COUNT 8
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/**
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* Makes signs and NPCs easier to talk to.
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*/
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// #define EASIER_DIALOG_TRIGGER
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/**
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* Shows an "A" when Mario is able to talk [requires EASIER_DIALOG_TRIGGER].
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*/
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// #define DIALOG_INDICATOR
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/**
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* Include the English characters that were missing from US segment2
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* J, Q, V, X, Z, ยจ, !, !!, ?, &, %, ., and the beta key.
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* [MAKE SURE TO INCLUDE EU AND JP/SH BASEROMS IN THE REPO TO OBTAIN THE ASSETS]
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* If this is disabled, backup assets will be used.
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*/
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// #define COMPLETE_EN_US_SEGMENT2
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/**
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* Removes multi-language cake screen.
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*/
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#define EU_CUSTOM_CAKE_FIX
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/**
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* Adds multiple languages to the game. Just a placeholder for the most part, because it only works with EU, and must be enabled with EU.
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*/
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#define MULTILANG (0 || VERSION_EU)
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/**
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* Prevents infinite death loops by always restoring Mario's health when he's warped to any kind of warp while dead.
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*/
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#define PREVENT_DEATH_LOOP
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/**
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* The level that the game starts with immediately after file select.
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* The levelscript needs to have a MARIO_POS command for this to work.
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*/
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#define START_LEVEL LEVEL_CASTLE_GROUNDS
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