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88 lines
2.2 KiB
C
88 lines
2.2 KiB
C
#pragma once
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/******************
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* DEBUG SETTINGS *
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******************/
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/**
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* Enables most debug options, including PUPPYPRINT_DEBUG.
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*/
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// #define DEBUG_ALL
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/**
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* Disables all debug options (except PUPPYPRINT).
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*/
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#define DISABLE_ALL
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/**
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* Enables a comprehensive standalone profiler. Automatically enabled by PUPPYPRINT_DEBUG.
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* If not using PUPPYPRINT_DEBUG, press L to toggle the profiler.
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*/
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#define USE_PROFILER
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/**
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* -- TEST LEVEL --
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* Uncomment this define and set a test level in order to boot straight into said level.
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* This allows you to quickly test the level you're working on.
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* If you want the game to boot normally, just comment out the define again.
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*/
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// #define TEST_LEVEL LEVEL_BOB
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/**
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* Enables debug level select. Hold L while the game boots to turn it on.
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*/
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#define DEBUG_LEVEL_SELECT
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/**
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* Enables debug free move (D-pad up to enter, A to exit).
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*/
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#define ENABLE_DEBUG_FREE_MOVE
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/**
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* Enables a custom, enhanced performance profiler. (Enables PUPPYPRINT by default in config_safeguards).
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*/
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// #define PUPPYPRINT_DEBUG 1
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/**
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* Uses cycles instead of microseconds in Puppyprint debug output.
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*/
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// #define PUPPYPRINT_DEBUG_CYCLES
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/**
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* A vanilla style debug mode. It doesn't rely on a text engine, but it's much less powerful that PUPPYPRINT_DEBUG.
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* Press D-pad left to show the debug UI.
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*/
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// #define VANILLA_STYLE_CUSTOM_DEBUG
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/**
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* Visual debug enables some collision visuals. Tapping Right on the D-pad will cycle between visual hitboxes, visual surfaces, both, and neither.
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* If puppyprint is enabled, then this can be cycled only while the screen is active.
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*/
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// #define VISUAL_DEBUG
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/**
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* Opens all courses and doors. Used for debugging purposes to unlock all content.
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*/
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#define UNLOCK_ALL
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/**
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* Same as above, but also reads all save file flags as complete.
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* This will not overwrite existing save file data unless you save over it.
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*/
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// #define COMPLETE_SAVE_FILE
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/**
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* Removes the limit on FPS.
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*/
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// #define UNLOCK_FPS
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/**
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* Includes vanilla debug functionality.
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*/
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// #define VANILLA_DEBUG
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/**
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* Forces a crash when the game starts. Useful for debugging the crash screen.
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*/
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// #define DEBUG_FORCE_CRASH_ON_BOOT
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