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* buffers: refresh 15 and revert to base decomp * behavior script * color helper functions * extended bounds * egeo_layout * fixed model ids * camera conf improved * message panel ucode small * graph node * level script * mathutil updates * mathutil updates (allow unused funcs) * behaviors a - beta_fish * Add librtc and fix some data declarations * Move GRUCODE define to proper location in makefile * Refresh 15 * extra * Make ROM name smaller and change messages printed on build a bit * Fix console (lol) * Update UNF to latest master * Make ucode load from .o's (and also fix Super3D) * Fix crash with rumble + custom mario model * graph node and mathutil * removed behaviors * Ldtob documentation * _Putfld labeling * area * behavior actions * camera * debug updates * bubbles * envfx snow * farcall helpers * game init * geo misc * hud * only check if VC on render init * ingame menu * revert goddard to base decomp * insn disasm * interaction documentation * level geo * level update defines * macro special objects formatting changes * main.h documentation * map parser documentation & formatting * airborne documentation * mario actions automatic documentation * mario actions cutscene documentation * mario actions moving documentation and options * mario actions object documentation and options * mario stationary documentation * mario submerged documentation * mario misc documentation * mario step: ledge grab fixes and documentation * mario documentation * memory.h documentation * moving textures * object behaviors * object collision * fix flamethrower bug * object helpers * object list processor documentation * paintings * platform displacement * print / printf * puppycam absf * puppyprint updates and formatting changes * rendering graph node performance optimizations * rumble opt and doc * hqvm back to ultrasm64 * save file documentation and unlock defines * s2d engine * reset various files to ultrasm64 * file select * intro geo documentation * screen transition documentation * segment2.h * shadow overhaul * skybox refactor * sound init: clean up define usage + documentation * spawn object optimizations and documentation * spawn sound cleanup * sram to ultrasm64 * star select cleanup * title screen cleanup * dialogs / text * rename stomp smoke * stomp smoke -> small water splash * updated README * compilation flags * optimized file positions + support function/data sections * surface collision performance improvements * surface load optimizations * camera conf documentation * Allow easier command for opening puppyprint debug * Rearranged framebuffers & fixed puppyprint console printing * Fix shadow scaling and shifting * Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit. * Fixed build with BETTER_HANGING off * Clean up OBJECTS_REJ ifdefs * Fix duplicate comment & graph render layers/flags bitmask * Fixed build with BETTER_HANGING off * Fix Fast64 importing by reverting sSegmentTable change * Readded missing functions that caused build errors with Mario head enabled * Fixed clang compilation issues * Add INTER mode for geo_update_layer_transparency * Fix build warnings * bugfix: miscalculation in obj_turn_toward_object * Some puppytech fixes * Further Puppycamera fixes * Fix BUGFIX_DIALOG_TIME_STOP Fixes #136 * Fix sliding platform bparams * Add LEGACY_SHADOW_IDS define for Fast64 compatibility * Apply suggested changes * Better find_in_bounds_yaw_wdw_bob_thi ifdef * Fix build warnings for unused functions * Fixed stale reference bug from obj_mark_for_deletion change * Fixed incorrect digit for 100s #145 * Change groundpound-fix define and functionality to just disable bonking * Fixed puppyroll #134 * Adjust height value for terrain angle to kick in * fixed hi score flashing * Remove menudata backup (#131) Not considered important enough to keep * Fix fread() build warning * Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init * Fix approach_s16 return value * Use boolean defines for oCapDoScaleVertically * Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled. * Move flames to LAYER_TRANSPARENT_INTER * Resolved some compiler warnings and added FALL_THROUGH define (#168) * Address some more compiler warnings with different define toggles * Remove unnecessary fallthrough attribute * fixed geo_process_billboard floating point exception * Allow water to face any direction * Initialize focOffset so that BBH doesn't crash * Removed superfluous RDP commands when switching microcodes which would override scissor * Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage * Fix rumble build * Fixed UNLOCK_FPS strobing * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Fix LEGACY_SHADOW_IDS id conflict * Use the vanilla default value for rotating fire bars if bparam2 is 0 * START_LEVEL safeguard * Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE * Fix rumble build * Fixed spline poll code using the wrong values for keyframes * Update readme with better credits Better credits for individual contributors * add arthur * added falco and moose * add fazana * le funny typo * added S2DEX engine to credits * silhouette + axo + ratio * remove specific callouts + add auto col distance * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Revert formatting changes to match vanilla decomp * Re-implement Y buffer for find_ceil * Re-implement POWER_STARS_HEAL for normal Power Stars * Start level comment & exit course comment/collapse * utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT * Fix "MAX_REFERENCED_WALLS" typo * Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213) * Revert stop_and_set_height_to_floor to vanilla Fixes #208 * Fixed sAudioEnabled so that it disables audio CPU processing as well * Fixed puppyprint debug RDP us calculations * Renamed sAudioEnabled to gAudioEnabled * Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE * Moved extended bounds and world scale configuration to a new config_world.h file * Default all objects to non-rej (#227) Fixes #221 (Default all objects to non-rej) * Fix #221 * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211) * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled * Change vtl decrement in visual_surface_display from 6 to 3 Fixes #207 * Make area in SL igloo wider to prevent a softlock (#233) Fixes #210 * Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232) Fixes #201 * Make UNLOCK_ALL apply to more things * Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init * Change chain chomp load/unload distances depending on number of segments (#237) Fixes #192 * added WATER_PLUNGE_UPWARP define * Add reonucam patch (#239) * added reonucam patch Fixes #218 * Fix how shadows handle water/transparency/height (#228) * Fix how shadows handle water/transparency/height * Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check Fixes #179 * added reonucam credit * delete unnecesary patches * Apply suggested changes * murdered more patches * UNLOCK_ALL unlocks the cap boxes * UNLOCK_ALL unlocks cap boxes (slightly more epic edition) * revert ceil buffer * Renamed HD_INTRO_TEXTURES define, separated intro floombas * prevent double definition of floombas * actually prevent floomba redefinition * Develop/refactor default defines (#242) * Changed default config options * Added build dir to includePaths for pngs * disable NO_SLEEP by default * Disable puppyprint by default Sorry fazana 😔 * fix typos * add comment about BETTER_REVERB console perf * disable blue coin switch retry by default * Update config_audio.h Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> * revert air step line to vanilla to fix bitfs scaling platform issue (#247) Fixes #200 * Fix stuttering on thin slopes (#248) * Fix stuttering on thin slopes * Revert vec3f_find_ceil calls to vanilla * Rename vec3f_find_ceil to find_mario_ceil * Update src/engine/surface_collision.h Fixes #249 * Swap static and dynamic surface checks back to vanilla order (#253) * Swap static and dynamic surface checks back to vanilla order * re-enable DISABLE_ALL config Fixes #251 #252 * Fixed save and quitting while in widescreen (#257) * Fixed save and quitting while in widescreen * use define for the level * all my homies hate ifdefs * skip wall offsets < 0 (#255) Fixes #255 * #264: Document non-stop stars' issues (#267) * #264: Document non-stop stars' issues * Update include/config/config_game.h * nonstop vanilla comment * derive margin_radius from radius after capping at 200 (#266) Fixes #259 * Config cleanup/refactor (#269) * Moved puppyprint define to graphics / rearranged some debug defines for ease of access * Moved compatibility safeguards to config_safeguards.h * spacing and comment formatting * #272 Move GFX_POOL_SIZE to config_graphics.h * disable EASIER_DIALOG_TRIGGER by default * prevent redefining warnings * small ifdef typo * changed ifndef to undefs Fixes #262 Fixes #272 * Improved movement config documentation related to turning around (#271) Fixes #270 * rename CUSTOM_DEBUG, add comments (#275) * Update README.md (#277) * v2.0.0 Co-authored-by: CrashOveride95 <crashoveride953@gmail.com> Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com> Co-authored-by: n64 <n64> Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: aglab2 <aglab3@gmail.com> Co-authored-by: gheskett <gheskett@gmail.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
495 lines
15 KiB
C
495 lines
15 KiB
C
#ifndef LEVEL_COMMANDS_H
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#define LEVEL_COMMANDS_H
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#include "command_macros_base.h"
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#include "level_table.h"
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#include "config.h"
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#include "game/puppylights.h"
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enum LevelCommands {
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/*0x00*/ LEVEL_CMD_LOAD_AND_EXECUTE,
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/*0x01*/ LEVEL_CMD_EXIT_AND_EXECUTE,
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/*0x02*/ LEVEL_CMD_EXIT,
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/*0x03*/ LEVEL_CMD_SLEEP,
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/*0x04*/ LEVEL_CMD_SLEEP2,
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/*0x05*/ LEVEL_CMD_JUMP,
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/*0x06*/ LEVEL_CMD_JUMP_AND_LINK,
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/*0x07*/ LEVEL_CMD_RETURN,
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/*0x08*/ LEVEL_CMD_JUMP_AND_LINK_PUSH_ARG,
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/*0x09*/ LEVEL_CMD_JUMP_REPEAT,
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/*0x0A*/ LEVEL_CMD_LOOP_BEGIN,
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/*0x0B*/ LEVEL_CMD_LOOP_UNTIL,
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/*0x0C*/ LEVEL_CMD_JUMP_IF,
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/*0x0D*/ LEVEL_CMD_JUMP_AND_LINK_IF,
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/*0x0E*/ LEVEL_CMD_SKIP_IF,
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/*0x0F*/ LEVEL_CMD_SKIP,
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/*0x10*/ LEVEL_CMD_SKIPPABLE_NOP,
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/*0x11*/ LEVEL_CMD_CALL,
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/*0x12*/ LEVEL_CMD_CALL_LOOP,
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/*0x13*/ LEVEL_CMD_SET_REGISTER,
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/*0x14*/ LEVEL_CMD_PUSH_POOL_STATE,
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/*0x15*/ LEVEL_CMD_POP_POOL_STATE,
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/*0x16*/ LEVEL_CMD_LOAD_TO_FIXED_ADDRESS,
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/*0x17*/ LEVEL_CMD_LOAD_RAW,
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/*0x18*/ LEVEL_CMD_LOAD_YAY0,
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/*0x19*/ LEVEL_CMD_LOAD_MARIO_HEAD,
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/*0x1A*/ LEVEL_CMD_LOAD_YAY0_TEXTURE,
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/*0x1B*/ LEVEL_CMD_INIT_LEVEL,
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/*0x1C*/ LEVEL_CMD_CLEAR_LEVEL,
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/*0x1D*/ LEVEL_CMD_ALLOC_LEVEL_POOL,
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/*0x1E*/ LEVEL_CMD_FREE_LEVEL_POOL,
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/*0x1F*/ LEVEL_CMD_BEGIN_AREA,
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/*0x20*/ LEVEL_CMD_END_AREA,
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/*0x21*/ LEVEL_CMD_LOAD_MODEL_FROM_DL,
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/*0x22*/ LEVEL_CMD_LOAD_MODEL_FROM_GEO,
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/*0x23*/ LEVEL_CMD_23,
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/*0x24*/ LEVEL_CMD_PLACE_OBJECT,
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/*0x25*/ LEVEL_CMD_INIT_MARIO,
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/*0x26*/ LEVEL_CMD_CREATE_WARP_NODE,
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/*0x27*/ LEVEL_CMD_CREATE_PAINTING_WARP_NODE,
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/*0x28*/ LEVEL_CMD_CREATE_INSTANT_WARP,
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/*0x29*/ LEVEL_CMD_LOAD_AREA,
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/*0x2A*/ LEVEL_CMD_UNLOAD_AREA,
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/*0x2B*/ LEVEL_CMD_SET_MARIO_START_POS,
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/*0x2C*/ LEVEL_CMD_UNLOAD_MARIO_AREA,
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/*0x2D*/ LEVEL_CMD_UPDATE_OBJECTS,
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/*0x2E*/ LEVEL_CMD_SET_TERRAIN_DATA,
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/*0x2F*/ LEVEL_CMD_SET_ROOMS,
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/*0x30*/ LEVEL_CMD_SHOW_DIALOG,
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/*0x31*/ LEVEL_CMD_SET_TERRAIN_TYPE,
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/*0x32*/ LEVEL_CMD_NOP,
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/*0x33*/ LEVEL_CMD_SET_TRANSITION,
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/*0x34*/ LEVEL_CMD_SET_BLACKOUT,
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/*0x35*/ LEVEL_CMD_SET_GAMMA,
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/*0x36*/ LEVEL_CMD_SET_MUSIC,
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/*0x37*/ LEVEL_CMD_SET_MENU_MUSIC,
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/*0x38*/ LEVEL_CMD_FADEOUT_MUSIC,
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/*0x39*/ LEVEL_CMD_SET_MACRO_OBJECTS,
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/*0x3A*/ LEVEL_CMD_3A,
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/*0x3B*/ LEVEL_CMD_CREATE_WHIRLPOOL,
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/*0x3C*/ LEVEL_CMD_GET_OR_SET_VAR,
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/*0x3D*/ LEVEL_CMD_PUPPYVOLUME,
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/*0x3E*/ LEVEL_CMD_CHANGE_AREA_SKYBOX,
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/*0x3F*/ LEVEL_CMD_PUPPYLIGHT_ENVIRONMENT,
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/*0x40*/ LEVEL_CMD_PUPPYLIGHT_NODE,
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};
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enum LevelActs {
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ACT_1 = (1 << 0),
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ACT_2 = (1 << 1),
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ACT_3 = (1 << 2),
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ACT_4 = (1 << 3),
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ACT_5 = (1 << 4),
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ACT_6 = (1 << 5),
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ALL_ACTS = (ACT_1 | ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6)
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};
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enum LevelCommandEvalOperation {
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OP_AND,
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OP_NAND,
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OP_EQ,
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OP_NEQ,
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OP_LT,
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OP_LEQ,
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OP_GT,
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OP_GEQ
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};
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enum LevelCommandGetOrSet {
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OP_SET,
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OP_GET
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};
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enum LevelCommandVar {
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VAR_CURR_SAVE_FILE_NUM,
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VAR_CURR_COURSE_NUM,
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VAR_CURR_ACT_NUM,
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VAR_CURR_LEVEL_NUM,
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VAR_CURR_AREA_INDEX
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};
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enum WarpCheckpointFlags {
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WARP_NO_CHECKPOINT = (0 << 0), // 0x00
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WARP_CHECKPOINT = (1 << 7), // 0x80
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};
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enum LevelCommandCreateWhirlpoolCondition {
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WHIRLPOOL_COND_ALWAYS,
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WHIRLPOOL_COND_BOWSER2_NOT_BEATEN,
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WHIRLPOOL_COND_BOWSER2_BEATEN,
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WHIRLPOOL_COND_AT_LEAST_SECOND_STAR
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};
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// Head defines
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enum GoddardScene {
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REGULAR_FACE = 0x2,
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DIZZY_FACE = 0x3,
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};
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#ifdef NO_SEGMENTED_MEMORY
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#define EXECUTE(seg, script, scriptEnd, entry) \
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CMD_BBH(LEVEL_CMD_LOAD_AND_EXECUTE, 0x10, 0x0000), \
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CMD_PTR(NULL), \
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CMD_PTR(NULL), \
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CMD_PTR(entry)
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#define EXIT_AND_EXECUTE(seg, script, scriptEnd, entry) \
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CMD_BBH(LEVEL_CMD_EXIT_AND_EXECUTE, 0x10, 0x0000), \
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CMD_PTR(NULL), \
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CMD_PTR(NULL), \
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CMD_PTR(entry)
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#else
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#define EXECUTE(seg, script, scriptEnd, entry) \
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CMD_BBH(LEVEL_CMD_LOAD_AND_EXECUTE, 0x18, seg), \
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CMD_PTR(script), \
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CMD_PTR(scriptEnd), \
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CMD_PTR(entry), \
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CMD_PTR(NULL), \
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CMD_PTR(NULL)
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#define EXIT_AND_EXECUTE(seg, script, scriptEnd, entry) \
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CMD_BBH(LEVEL_CMD_EXIT_AND_EXECUTE, 0x18, seg), \
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CMD_PTR(script), \
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CMD_PTR(scriptEnd), \
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CMD_PTR(entry), \
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CMD_PTR(NULL), \
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CMD_PTR(NULL)
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#define EXECUTE_WITH_CODE(seg, script, scriptEnd, entry, bssStart, bssEnd) \
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CMD_BBH(LEVEL_CMD_LOAD_AND_EXECUTE, 0x18, seg), \
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CMD_PTR(script), \
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CMD_PTR(scriptEnd), \
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CMD_PTR(entry), \
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CMD_PTR(bssStart), \
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CMD_PTR(bssEnd)
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#define EXIT_AND_EXECUTE_WITH_CODE(seg, script, scriptEnd, entry, bssStart, bssEnd) \
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CMD_BBH(LEVEL_CMD_EXIT_AND_EXECUTE, 0x18, seg), \
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CMD_PTR(script), \
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CMD_PTR(scriptEnd), \
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CMD_PTR(entry), \
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CMD_PTR(bssStart), \
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CMD_PTR(bssEnd)
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#endif
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#define EXIT() \
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CMD_BBH(LEVEL_CMD_EXIT, 0x04, 0x0000)
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#define SLEEP(frames) \
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CMD_BBH(LEVEL_CMD_SLEEP, 0x04, frames)
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#define SLEEP_BEFORE_EXIT(frames) \
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CMD_BBH(LEVEL_CMD_SLEEP2, 0x04, frames)
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#define JUMP(target) \
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CMD_BBH(LEVEL_CMD_JUMP, 0x08, 0x0000), \
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CMD_PTR(target)
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#define JUMP_LINK(target) \
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CMD_BBH(LEVEL_CMD_JUMP_AND_LINK, 0x08, 0x0000), \
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CMD_PTR(target)
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#define RETURN() \
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CMD_BBH(LEVEL_CMD_RETURN, 0x04, 0x0000)
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#define JUMP_LINK_PUSH_ARG(arg) \
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CMD_BBH(LEVEL_CMD_JUMP_AND_LINK_PUSH_ARG, 0x04, arg)
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#define JUMP_N_TIMES() \
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CMD_BBH(LEVEL_CMD_JUMP_REPEAT, 0x04, 0x0000)
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#define LOOP_BEGIN() \
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CMD_BBH(LEVEL_CMD_LOOP_BEGIN, 0x04, 0x0000)
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#define LOOP_UNTIL(op, arg) \
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CMD_BBBB(LEVEL_CMD_LOOP_UNTIL, 0x08, op, 0x00), \
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CMD_W(arg)
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#define JUMP_IF(op, arg, target) \
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CMD_BBBB(LEVEL_CMD_JUMP_IF, 0x0C, op, 0x00), \
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CMD_W(arg), \
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CMD_PTR(target)
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#define JUMP_LINK_IF(op, arg, target) \
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CMD_BBBB(LEVEL_CMD_JUMP_AND_LINK_IF, 0x0C, op, 0x00), \
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CMD_W(arg), \
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CMD_PTR(target)
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#define SKIP_IF(op, arg) \
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CMD_BBBB(LEVEL_CMD_SKIP_IF, 0x08, op, 0) \
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CMD_W(arg)
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#define SKIP() \
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CMD_BBH(LEVEL_CMD_SKIP, 0x04, 0x0000)
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#define SKIP_NOP() \
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CMD_BBH(LEVEL_CMD_SKIPPABLE_NOP, 0x04, 0x0000)
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#define CALL(arg, func) \
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CMD_BBH(LEVEL_CMD_CALL, 0x08, arg), \
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CMD_PTR(func)
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// Calls func in a loop until it returns nonzero
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#define CALL_LOOP(arg, func) \
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CMD_BBH(LEVEL_CMD_CALL_LOOP, 0x08, arg), \
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CMD_PTR(func)
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#define SET_REG(value) \
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CMD_BBH(LEVEL_CMD_SET_REGISTER, 0x04, value)
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#define PUSH_POOL() \
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CMD_BBH(LEVEL_CMD_PUSH_POOL_STATE, 0x04, 0x0000)
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#define POP_POOL() \
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CMD_BBH(LEVEL_CMD_POP_POOL_STATE, 0x04, 0x0000)
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#undef LOAD_MIO0
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#define LOAD_MIO0(a,b,c) LOAD_YAY0(a,b,c)
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#ifdef NO_SEGMENTED_MEMORY
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#define FIXED_LOAD(loadAddr, romStart, romEnd) \
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CMD_BBH(LEVEL_CMD_LOAD_TO_FIXED_ADDRESS, 0x10, 0x0000), \
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CMD_PTR(NULL), \
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CMD_PTR(NULL), \
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CMD_PTR(NULL)
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#define LOAD_RAW(seg, romStart, romEnd) \
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CMD_BBH(LEVEL_CMD_LOAD_RAW, 0x0C, 0x0000), \
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CMD_PTR(NULL), \
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CMD_PTR(NULL)
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#define LOAD_YAY0(seg, romStart, romEnd) \
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CMD_BBH(LEVEL_CMD_LOAD_YAY0, 0x0C, 0x0000), \
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CMD_PTR(NULL), \
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CMD_PTR(NULL)
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#else
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#define FIXED_LOAD(loadAddr, romStart, romEnd) \
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CMD_BBH(LEVEL_CMD_LOAD_TO_FIXED_ADDRESS, 0x10, 0x0000), \
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CMD_PTR(loadAddr), \
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CMD_PTR(romStart), \
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CMD_PTR(romEnd)
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#define LOAD_RAW(seg, romStart, romEnd) \
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CMD_BBH(LEVEL_CMD_LOAD_RAW, 0x14, seg), \
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CMD_PTR(romStart), \
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CMD_PTR(romEnd), \
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CMD_PTR(0), \
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CMD_PTR(0)
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#define LOAD_RAW_WITH_CODE(seg, romStart, romEnd, bssStart, bssEnd) \
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CMD_BBH(LEVEL_CMD_LOAD_RAW, 0x14, seg), \
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CMD_PTR(romStart), \
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CMD_PTR(romEnd), \
|
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CMD_PTR(bssStart), \
|
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CMD_PTR(bssEnd)
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|
|
|
#define LOAD_YAY0(seg, romStart, romEnd) \
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CMD_BBH(LEVEL_CMD_LOAD_YAY0, 0x0C, seg), \
|
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CMD_PTR(romStart), \
|
|
CMD_PTR(romEnd)
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#endif
|
|
|
|
#ifdef KEEP_MARIO_HEAD
|
|
#define LOAD_MARIO_HEAD(sethead) \
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CMD_BBH(LEVEL_CMD_LOAD_MARIO_HEAD, 0x04, sethead)
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|
#else
|
|
#define LOAD_MARIO_HEAD() \
|
|
CMD_BBH(LEVEL_CMD_NOP, 0x04, 0x0000)
|
|
#endif
|
|
|
|
#ifdef NO_SEGMENTED_MEMORY
|
|
#define LOAD_YAY0_TEXTURE(seg, romStart, romEnd) \
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|
CMD_BBH(LEVEL_CMD_LOAD_YAY0_TEXTURE, 0x0C, 0x0000), \
|
|
CMD_PTR(NULL), \
|
|
CMD_PTR(NULL)
|
|
#else
|
|
#define LOAD_YAY0_TEXTURE(seg, romStart, romEnd) \
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|
CMD_BBH(LEVEL_CMD_LOAD_YAY0_TEXTURE, 0x0C, seg), \
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CMD_PTR(romStart), \
|
|
CMD_PTR(romEnd)
|
|
#endif
|
|
|
|
#define CHANGE_AREA_SKYBOX(area, segStart, segEnd) \
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|
CMD_BBH(LEVEL_CMD_CHANGE_AREA_SKYBOX, 0x0C, area), \
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|
CMD_PTR(segStart), \
|
|
CMD_PTR(segEnd)
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|
|
|
|
|
#define INIT_LEVEL() \
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CMD_BBH(LEVEL_CMD_INIT_LEVEL, 0x04, 0x0000)
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|
|
|
#define CLEAR_LEVEL() \
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|
CMD_BBH(LEVEL_CMD_CLEAR_LEVEL, 0x04, 0x0000)
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|
|
|
#define ALLOC_LEVEL_POOL() \
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|
CMD_BBH(LEVEL_CMD_ALLOC_LEVEL_POOL, 0x04, 0x0000)
|
|
|
|
#define FREE_LEVEL_POOL() \
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|
CMD_BBH(LEVEL_CMD_FREE_LEVEL_POOL, 0x04, 0x0000)
|
|
|
|
#define AREA(index, geo) \
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|
CMD_BBBB(LEVEL_CMD_BEGIN_AREA, 0x08, index, 0), \
|
|
CMD_PTR(geo)
|
|
|
|
#define END_AREA() \
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|
CMD_BBH(LEVEL_CMD_END_AREA, 0x04, 0x0000)
|
|
|
|
#define LOAD_MODEL_FROM_DL(model, dl, layer) \
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|
CMD_BBH(LEVEL_CMD_LOAD_MODEL_FROM_DL, 0x0C, 0), \
|
|
CMD_PTR(dl), \
|
|
CMD_HH(layer, model)
|
|
|
|
#define LOAD_MODEL_FROM_GEO(model, geo) \
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|
CMD_BBH(LEVEL_CMD_LOAD_MODEL_FROM_GEO, 0x08, model), \
|
|
CMD_PTR(geo)
|
|
|
|
// unk8 is float, but doesn't really matter since CMD23 is unused
|
|
#define CMD23(model, unk4, unk8) \
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|
CMD_BBH(LEVEL_CMD_23, 0x08, 0), \
|
|
CMD_PTR(unk4), \
|
|
CMD_W(unk8)
|
|
|
|
#define OBJECT_WITH_ACTS(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh, acts) \
|
|
CMD_BBBB(LEVEL_CMD_PLACE_OBJECT, 0x1C, acts, 0x00), \
|
|
CMD_HHHHHH(posX, posY, posZ, angleX, angleY, angleZ), \
|
|
CMD_W(behParam), \
|
|
CMD_PTR(beh), \
|
|
CMD_W(model)
|
|
|
|
#define OBJECT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh) \
|
|
OBJECT_WITH_ACTS(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh, 0x1F)
|
|
|
|
#define MARIO(model, behArg, beh) \
|
|
CMD_BBH(LEVEL_CMD_INIT_MARIO, 0x0C, model), \
|
|
CMD_W(behArg), \
|
|
CMD_PTR(beh)
|
|
|
|
#define WARP_NODE(id, destLevel, destArea, destNode, flags) \
|
|
CMD_BBBB(LEVEL_CMD_CREATE_WARP_NODE, 0x08, id, destLevel), \
|
|
CMD_BBBB(destArea, destNode, flags, 0x00)
|
|
|
|
#define PAINTING_WARP_NODE(id, destLevel, destArea, destNode, flags) \
|
|
CMD_BBBB(LEVEL_CMD_CREATE_PAINTING_WARP_NODE, 0x08, id, destLevel), \
|
|
CMD_BBBB(destArea, destNode, flags, 0x00)
|
|
|
|
#define INSTANT_WARP(index, destArea, displaceX, displaceY, displaceZ) \
|
|
CMD_BBBB(LEVEL_CMD_CREATE_INSTANT_WARP, 0x0C, index, destArea), \
|
|
CMD_HH(displaceX, displaceY), \
|
|
CMD_HH(displaceZ, 0x0000)
|
|
|
|
#define LOAD_AREA(area) \
|
|
CMD_BBBB(LEVEL_CMD_LOAD_AREA, 0x04, area, 0x00)
|
|
|
|
#define UNLOAD_AREA(area) \
|
|
CMD_BBBB(LEVEL_CMD_UNLOAD_AREA, 0x04, area, 0x00)
|
|
|
|
#define MARIO_POS(area, yaw, posX, posY, posZ) \
|
|
CMD_BBBB(LEVEL_CMD_SET_MARIO_START_POS, 0x0C, area, 0x00), \
|
|
CMD_HH(yaw, posX), \
|
|
CMD_HH(posY, posZ)
|
|
|
|
// unused
|
|
#define UNLOAD_MARIO_AREA() \
|
|
CMD_BBH(LEVEL_CMD_UNLOAD_MARIO_AREA, 0x04, 0x0000)
|
|
|
|
#define UPDATE_OBJECTS() \
|
|
CMD_BBH(LEVEL_CMD_UPDATE_OBJECTS, 0x04, 0x0000)
|
|
|
|
#define TERRAIN(terrainData) \
|
|
CMD_BBH(LEVEL_CMD_SET_TERRAIN_DATA, 0x08, 0x0000), \
|
|
CMD_PTR(terrainData)
|
|
|
|
#define ROOMS(surfaceRooms) \
|
|
CMD_BBH(LEVEL_CMD_SET_ROOMS, 0x08, 0x0000), \
|
|
CMD_PTR(surfaceRooms)
|
|
|
|
#define SHOW_DIALOG(index, dialogId) \
|
|
CMD_BBBB(LEVEL_CMD_SHOW_DIALOG, 0x04, index, dialogId)
|
|
|
|
#define TERRAIN_TYPE(terrainType) \
|
|
CMD_BBH(LEVEL_CMD_SET_TERRAIN_TYPE, 0x04, terrainType)
|
|
|
|
#define NOP() \
|
|
CMD_BBH(LEVEL_CMD_NOP, 0x04, 0x0000)
|
|
|
|
#define TRANSITION(transType, time, colorR, colorG, colorB) \
|
|
CMD_BBBB(LEVEL_CMD_SET_TRANSITION, 0x08, transType, time), \
|
|
CMD_BBBB(colorR, colorG, colorB, 0x00)
|
|
|
|
#define BLACKOUT(active) \
|
|
CMD_BBBB(LEVEL_CMD_SET_BLACKOUT, 0x04, active, 0x00)
|
|
|
|
#define GAMMA(enabled) \
|
|
CMD_BBBB(LEVEL_CMD_SET_GAMMA, 0x04, enabled, 0x00)
|
|
|
|
#define SET_BACKGROUND_MUSIC(settingsPreset, seq) \
|
|
CMD_BBH(LEVEL_CMD_SET_MUSIC, 0x08, settingsPreset), \
|
|
CMD_HH(seq, 0x0000)
|
|
|
|
#define SET_MENU_MUSIC(seq) \
|
|
CMD_BBH(LEVEL_CMD_SET_MENU_MUSIC, 0x04, seq)
|
|
|
|
#define STOP_MUSIC(fadeOutTime) \
|
|
CMD_BBH(LEVEL_CMD_FADEOUT_MUSIC, 0x04, fadeOutTime)
|
|
|
|
#define MACRO_OBJECTS(objList) \
|
|
CMD_BBH(LEVEL_CMD_SET_MACRO_OBJECTS, 0x08, 0x0000), \
|
|
CMD_PTR(objList)
|
|
|
|
// unused
|
|
#define CMD3A(unk2, unk4, unk6, unk8, unk10) \
|
|
CMD_BBH(LEVEL_CMD_3A, 0x0C, unk2), \
|
|
CMD_HH(unk6, unk8), \
|
|
CMD_HH(unk10, 0x0000)
|
|
|
|
#define WHIRLPOOL(index, condition, posX, posY, posZ, strength) \
|
|
CMD_BBBB(LEVEL_CMD_CREATE_WHIRLPOOL, 0x0C, index, condition), \
|
|
CMD_HH(posX, posY), \
|
|
CMD_HH(posZ, strength)
|
|
|
|
#define GET_OR_SET(op, var) \
|
|
CMD_BBBB(LEVEL_CMD_GET_OR_SET_VAR, 0x04, op, var)
|
|
|
|
// Presets
|
|
|
|
#define LOAD_LEVEL_DATA(level) \
|
|
LOAD_YAY0(/*seg*/ SEGMENT_LEVEL_DATA, /*romStart*/ _##level##_segment_7SegmentRomStart, /*romEnd*/ _##level##_segment_7SegmentRomEnd)
|
|
|
|
#define LOAD_TEXTURE_BIN(textureBin) \
|
|
LOAD_YAY0_TEXTURE(/*seg*/ SEGMENT_TEXTURE, /*romStart*/ _##textureBin##_yay0SegmentRomStart, /*romEnd*/ _##textureBin##_yay0SegmentRomEnd)
|
|
|
|
#define LOAD_SKYBOX(skybox) \
|
|
LOAD_YAY0(/*seg*/ SEGMENT_SKYBOX, /*romStart*/ _##skybox##_skybox_yay0SegmentRomStart, /*romEnd*/ _##skybox##_skybox_yay0SegmentRomEnd)
|
|
|
|
#define LOAD_EFFECTS() \
|
|
LOAD_YAY0(/*seg*/ SEGMENT_EFFECT_YAY0, /*romStart*/ _effect_yay0SegmentRomStart, /*romEnd*/ _effect_yay0SegmentRomEnd)
|
|
|
|
#define LOAD_GROUPA(groupName) \
|
|
LOAD_YAY0(/*seg*/ SEGMENT_GROUPA_YAY0, /*romStart*/ _##groupName##_yay0SegmentRomStart, /*romEnd*/ _##groupName##_yay0SegmentRomEnd), \
|
|
LOAD_RAW( /*seg*/ SEGMENT_GROUPA_GEO, /*romStart*/ _##groupName##_geoSegmentRomStart, /*romEnd*/ _##groupName##_geoSegmentRomEnd)
|
|
|
|
#define LOAD_GROUPB(groupName) \
|
|
LOAD_YAY0(/*seg*/ SEGMENT_GROUPB_YAY0, /*romStart*/ _##groupName##_yay0SegmentRomStart, /*romEnd*/ _##groupName##_yay0SegmentRomEnd), \
|
|
LOAD_RAW (/*seg*/ SEGMENT_GROUPB_GEO, /*romStart*/ _##groupName##_geoSegmentRomStart, /*romEnd*/ _##groupName##_geoSegmentRomEnd)
|
|
|
|
#define LOAD_COMMON0() \
|
|
LOAD_YAY0(/*seg*/ SEGMENT_COMMON0_YAY0, /*romStart*/ _common0_yay0SegmentRomStart, /*romEnd*/ _common0_yay0SegmentRomEnd), \
|
|
LOAD_RAW( /*seg*/ SEGMENT_COMMON0_GEO, /*romStart*/ _common0_geoSegmentRomStart, /*romEnd*/ _common0_geoSegmentRomEnd)
|
|
|
|
#define LOAD_BEHAVIOR_DATA() \
|
|
LOAD_RAW( /*seg*/ SEGMENT_BEHAVIOR_DATA, /*romStart*/ _behaviorSegmentRomStart, /*romEnd*/ _behaviorSegmentRomEnd)
|
|
|
|
#define LOAD_GODDARD() \
|
|
FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd)
|
|
|
|
#define LOAD_TITLE_SCREEN_BG() \
|
|
LOAD_YAY0_TEXTURE(/*seg*/ SEGMENT_SKYBOX, /*romStart*/ _title_screen_bg_yay0SegmentRomStart, /*romEnd*/ _title_screen_bg_yay0SegmentRomEnd)
|
|
|
|
// behParams
|
|
|
|
#define BP(a, b, c, d) \
|
|
(((a) << 24) | ((b) << 16) | ((c) << 8) | (d))
|
|
|
|
#endif // LEVEL_COMMANDS_H
|