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* buffers: refresh 15 and revert to base decomp * behavior script * color helper functions * extended bounds * egeo_layout * fixed model ids * camera conf improved * message panel ucode small * graph node * level script * mathutil updates * mathutil updates (allow unused funcs) * behaviors a - beta_fish * Add librtc and fix some data declarations * Move GRUCODE define to proper location in makefile * Refresh 15 * extra * Make ROM name smaller and change messages printed on build a bit * Fix console (lol) * Update UNF to latest master * Make ucode load from .o's (and also fix Super3D) * Fix crash with rumble + custom mario model * graph node and mathutil * removed behaviors * Ldtob documentation * _Putfld labeling * area * behavior actions * camera * debug updates * bubbles * envfx snow * farcall helpers * game init * geo misc * hud * only check if VC on render init * ingame menu * revert goddard to base decomp * insn disasm * interaction documentation * level geo * level update defines * macro special objects formatting changes * main.h documentation * map parser documentation & formatting * airborne documentation * mario actions automatic documentation * mario actions cutscene documentation * mario actions moving documentation and options * mario actions object documentation and options * mario stationary documentation * mario submerged documentation * mario misc documentation * mario step: ledge grab fixes and documentation * mario documentation * memory.h documentation * moving textures * object behaviors * object collision * fix flamethrower bug * object helpers * object list processor documentation * paintings * platform displacement * print / printf * puppycam absf * puppyprint updates and formatting changes * rendering graph node performance optimizations * rumble opt and doc * hqvm back to ultrasm64 * save file documentation and unlock defines * s2d engine * reset various files to ultrasm64 * file select * intro geo documentation * screen transition documentation * segment2.h * shadow overhaul * skybox refactor * sound init: clean up define usage + documentation * spawn object optimizations and documentation * spawn sound cleanup * sram to ultrasm64 * star select cleanup * title screen cleanup * dialogs / text * rename stomp smoke * stomp smoke -> small water splash * updated README * compilation flags * optimized file positions + support function/data sections * surface collision performance improvements * surface load optimizations * camera conf documentation * Allow easier command for opening puppyprint debug * Rearranged framebuffers & fixed puppyprint console printing * Fix shadow scaling and shifting * Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit. * Fixed build with BETTER_HANGING off * Clean up OBJECTS_REJ ifdefs * Fix duplicate comment & graph render layers/flags bitmask * Fixed build with BETTER_HANGING off * Fix Fast64 importing by reverting sSegmentTable change * Readded missing functions that caused build errors with Mario head enabled * Fixed clang compilation issues * Add INTER mode for geo_update_layer_transparency * Fix build warnings * bugfix: miscalculation in obj_turn_toward_object * Some puppytech fixes * Further Puppycamera fixes * Fix BUGFIX_DIALOG_TIME_STOP Fixes #136 * Fix sliding platform bparams * Add LEGACY_SHADOW_IDS define for Fast64 compatibility * Apply suggested changes * Better find_in_bounds_yaw_wdw_bob_thi ifdef * Fix build warnings for unused functions * Fixed stale reference bug from obj_mark_for_deletion change * Fixed incorrect digit for 100s #145 * Change groundpound-fix define and functionality to just disable bonking * Fixed puppyroll #134 * Adjust height value for terrain angle to kick in * fixed hi score flashing * Remove menudata backup (#131) Not considered important enough to keep * Fix fread() build warning * Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init * Fix approach_s16 return value * Use boolean defines for oCapDoScaleVertically * Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled. * Move flames to LAYER_TRANSPARENT_INTER * Resolved some compiler warnings and added FALL_THROUGH define (#168) * Address some more compiler warnings with different define toggles * Remove unnecessary fallthrough attribute * fixed geo_process_billboard floating point exception * Allow water to face any direction * Initialize focOffset so that BBH doesn't crash * Removed superfluous RDP commands when switching microcodes which would override scissor * Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage * Fix rumble build * Fixed UNLOCK_FPS strobing * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Fix LEGACY_SHADOW_IDS id conflict * Use the vanilla default value for rotating fire bars if bparam2 is 0 * START_LEVEL safeguard * Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE * Fix rumble build * Fixed spline poll code using the wrong values for keyframes * Update readme with better credits Better credits for individual contributors * add arthur * added falco and moose * add fazana * le funny typo * added S2DEX engine to credits * silhouette + axo + ratio * remove specific callouts + add auto col distance * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Revert formatting changes to match vanilla decomp * Re-implement Y buffer for find_ceil * Re-implement POWER_STARS_HEAL for normal Power Stars * Start level comment & exit course comment/collapse * utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT * Fix "MAX_REFERENCED_WALLS" typo * Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213) * Revert stop_and_set_height_to_floor to vanilla Fixes #208 * Fixed sAudioEnabled so that it disables audio CPU processing as well * Fixed puppyprint debug RDP us calculations * Renamed sAudioEnabled to gAudioEnabled * Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE * Moved extended bounds and world scale configuration to a new config_world.h file * Default all objects to non-rej (#227) Fixes #221 (Default all objects to non-rej) * Fix #221 * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211) * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled * Change vtl decrement in visual_surface_display from 6 to 3 Fixes #207 * Make area in SL igloo wider to prevent a softlock (#233) Fixes #210 * Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232) Fixes #201 * Make UNLOCK_ALL apply to more things * Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init * Change chain chomp load/unload distances depending on number of segments (#237) Fixes #192 * added WATER_PLUNGE_UPWARP define * Add reonucam patch (#239) * added reonucam patch Fixes #218 * Fix how shadows handle water/transparency/height (#228) * Fix how shadows handle water/transparency/height * Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check Fixes #179 * added reonucam credit * delete unnecesary patches * Apply suggested changes * murdered more patches * UNLOCK_ALL unlocks the cap boxes * UNLOCK_ALL unlocks cap boxes (slightly more epic edition) * revert ceil buffer * Renamed HD_INTRO_TEXTURES define, separated intro floombas * prevent double definition of floombas * actually prevent floomba redefinition * Develop/refactor default defines (#242) * Changed default config options * Added build dir to includePaths for pngs * disable NO_SLEEP by default * Disable puppyprint by default Sorry fazana 😔 * fix typos * add comment about BETTER_REVERB console perf * disable blue coin switch retry by default * Update config_audio.h Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> * revert air step line to vanilla to fix bitfs scaling platform issue (#247) Fixes #200 * Fix stuttering on thin slopes (#248) * Fix stuttering on thin slopes * Revert vec3f_find_ceil calls to vanilla * Rename vec3f_find_ceil to find_mario_ceil * Update src/engine/surface_collision.h Fixes #249 * Swap static and dynamic surface checks back to vanilla order (#253) * Swap static and dynamic surface checks back to vanilla order * re-enable DISABLE_ALL config Fixes #251 #252 * Fixed save and quitting while in widescreen (#257) * Fixed save and quitting while in widescreen * use define for the level * all my homies hate ifdefs * skip wall offsets < 0 (#255) Fixes #255 * #264: Document non-stop stars' issues (#267) * #264: Document non-stop stars' issues * Update include/config/config_game.h * nonstop vanilla comment * derive margin_radius from radius after capping at 200 (#266) Fixes #259 * Config cleanup/refactor (#269) * Moved puppyprint define to graphics / rearranged some debug defines for ease of access * Moved compatibility safeguards to config_safeguards.h * spacing and comment formatting * #272 Move GFX_POOL_SIZE to config_graphics.h * disable EASIER_DIALOG_TRIGGER by default * prevent redefining warnings * small ifdef typo * changed ifndef to undefs Fixes #262 Fixes #272 * Improved movement config documentation related to turning around (#271) Fixes #270 * rename CUSTOM_DEBUG, add comments (#275) * Update README.md (#277) * v2.0.0 Co-authored-by: CrashOveride95 <crashoveride953@gmail.com> Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com> Co-authored-by: n64 <n64> Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: aglab2 <aglab3@gmail.com> Co-authored-by: gheskett <gheskett@gmail.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
446 lines
21 KiB
C
446 lines
21 KiB
C
// Whomp
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// ???
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UNUSED static const u64 whomp_unused_1 = 2;
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// 0x0601C360
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ALIGNED8 static const Texture whomp_seg6_texture_0601C360[] = {
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#include "actors/whomp/whomp_back.rgba16.inc.c"
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};
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// 0x0601D360
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ALIGNED8 static const Texture whomp_seg6_texture_0601D360[] = {
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#include "actors/whomp/whomp_face.rgba16.inc.c"
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};
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// 0x0601D360
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ALIGNED8 static const Texture whomp_seg6_texture_0601E360[] = {
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#include "actors/whomp/whomp_hand.rgba16.inc.c"
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};
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// 0x0601EB60
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ALIGNED8 static const Texture whomp_seg6_texture_0601EB60[] = {
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#include "actors/whomp/whomp_surface.rgba16.inc.c"
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};
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// 0x0601F360
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static const Lights1 whomp_seg6_lights_0601F360 = gdSPDefLights1(
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0x4c, 0x4c, 0x4c,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0601F378
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static const Vtx whomp_seg6_vertex_0601F378[] = {
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{{{ -52, 610, -201}, 0, { 470, 990}, {0x00, 0x7e, 0x00, 0xff}}},
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{{{ -52, 610, 202}, 0, { 0, 2012}, {0x00, 0x7e, 0x00, 0xff}}},
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{{{ 1559, 600, 202}, 0, { 0, -1022}, {0x00, 0x7e, 0x00, 0xff}}},
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{{{ 1559, 600, -201}, 0, { 0, 320}, {0x7e, 0x00, 0x00, 0xff}}},
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{{{ 1551, -609, 202}, 0, { 1980, 990}, {0x7e, 0x00, 0x00, 0xff}}},
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{{{ 1551, -609, -201}, 0, { 1980, 320}, {0x7e, 0x00, 0x00, 0xff}}},
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{{{ 1559, 600, 202}, 0, { 0, 990}, {0x7e, 0x00, 0x00, 0xff}}},
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{{{ -60, -598, -201}, 0, { 1962, 320}, {0x82, 0x00, 0x00, 0xff}}},
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{{{ -52, 610, 202}, 0, { -48, 990}, {0x82, 0x00, 0x00, 0xff}}},
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{{{ -52, 610, -201}, 0, { -48, 320}, {0x82, 0x00, 0x00, 0xff}}},
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{{{ -60, -598, 202}, 0, { 1962, 990}, {0x82, 0x00, 0x00, 0xff}}},
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{{{ -60, -598, 202}, 0, { 0, 990}, {0x00, 0x82, 0x00, 0xff}}},
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{{{ -60, -598, -201}, 0, { 470, 990}, {0x00, 0x82, 0x00, 0xff}}},
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{{{ 1551, -609, -201}, 0, { 470, -1022}, {0x00, 0x82, 0x00, 0xff}}},
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{{{ 1551, -609, 202}, 0, { 0, -1022}, {0x00, 0x82, 0x00, 0xff}}},
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{{{ 1559, 600, -201}, 0, { 470, -1022}, {0x00, 0x7e, 0x00, 0xff}}},
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};
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// 0x0601F478
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static const Vtx whomp_seg6_vertex_0601F478[] = {
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{{{ -60, -598, -201}, 0, { 0, 2012}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ 1559, 600, -201}, 0, { 990, 0}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ 1551, -609, -201}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ -52, 610, -201}, 0, { 990, 2012}, {0x00, 0x00, 0x81, 0xff}}},
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};
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// 0x0601F4B8
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static const Vtx whomp_seg6_vertex_0601F4B8[] = {
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{{{ -52, 610, 202}, 0, { 0, 2012}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -60, -598, 202}, 0, { 990, 2012}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 1551, -609, 202}, 0, { 990, 0}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 1559, 600, 202}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
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};
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// 0x0601F4F8 - 0x0601F570
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const Gfx whomp_seg6_dl_0601F4F8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, whomp_seg6_texture_0601EB60),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&whomp_seg6_lights_0601F360.l, 1),
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gsSPLight(&whomp_seg6_lights_0601F360.a, 2),
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gsSPVertex(whomp_seg6_vertex_0601F378, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
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gsSP2Triangles(11, 13, 14, 0x0, 0, 2, 15, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0601F570 - 0x0601F5A8
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const Gfx whomp_seg6_dl_0601F570[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, whomp_seg6_texture_0601C360),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(whomp_seg6_vertex_0601F478, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0601F5A8 - 0x0601F5E0
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const Gfx whomp_seg6_dl_0601F5A8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, whomp_seg6_texture_0601D360),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(whomp_seg6_vertex_0601F4B8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0601F5E0 - 0x0601F678
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const Gfx whomp_seg6_dl_0601F5E0[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(whomp_seg6_dl_0601F4F8),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(whomp_seg6_dl_0601F570),
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gsSPDisplayList(whomp_seg6_dl_0601F5A8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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// 0x0601F678
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static const Lights1 whomp_seg6_lights_0601F678 = gdSPDefLights1(
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0x4c, 0x4c, 0x4c,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0601F690
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static const Vtx whomp_seg6_vertex_0601F690[] = {
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{{{ 290, 0, 85}, 0, { 952, 0}, {0xed, 0x1c, 0x7a, 0xff}}},
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{{{ -10, 35, 13}, 0, { 246, 976}, {0xed, 0x6a, 0x41, 0xff}}},
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{{{ -10, 0, 38}, 0, { 672, 976}, {0xed, 0xe3, 0x79, 0xff}}},
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{{{ 290, 80, 28}, 0, { 952, 0}, {0xed, 0x7d, 0x08, 0xff}}},
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{{{ -10, 21, -27}, 0, { 246, 976}, {0xed, 0x5e, 0xae, 0xff}}},
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{{{ -10, 35, 13}, 0, { 672, 976}, {0xed, 0x6a, 0x41, 0xff}}},
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{{{ 290, 49, -65}, 0, { 0, 0}, {0xed, 0x2f, 0x8c, 0xff}}},
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{{{ 290, 49, -65}, 0, { 952, 0}, {0xed, 0x2f, 0x8c, 0xff}}},
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{{{ -10, -20, -27}, 0, { 246, 976}, {0xed, 0xd1, 0x8c, 0xff}}},
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{{{ -10, 21, -27}, 0, { 672, 976}, {0xed, 0x5e, 0xae, 0xff}}},
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{{{ 290, -48, -65}, 0, { 0, 0}, {0xed, 0xa2, 0xae, 0xff}}},
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{{{ 290, -79, 28}, 0, { 952, 0}, {0xed, 0x95, 0x41, 0xff}}},
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{{{ 290, 0, 85}, 0, { 0, 0}, {0xed, 0x1c, 0x7a, 0xff}}},
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{{{ -10, 0, 38}, 0, { 246, 976}, {0xed, 0xe3, 0x79, 0xff}}},
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{{{ -10, -34, 13}, 0, { 672, 976}, {0xed, 0x83, 0x08, 0xff}}},
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};
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// 0x0601F780
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static const Vtx whomp_seg6_vertex_0601F780[] = {
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{{{ 290, -48, -65}, 0, { 952, 0}, {0xed, 0xa2, 0xae, 0xff}}},
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{{{ 290, -79, 28}, 0, { 0, 0}, {0xed, 0x95, 0x41, 0xff}}},
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{{{ -10, -34, 13}, 0, { 246, 976}, {0xed, 0x83, 0x08, 0xff}}},
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{{{ 290, 0, 85}, 0, { 952, 0}, {0xed, 0x1c, 0x7a, 0xff}}},
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{{{ 290, 80, 28}, 0, { 0, 0}, {0xed, 0x7d, 0x08, 0xff}}},
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{{{ -10, 35, 13}, 0, { 246, 976}, {0xed, 0x6a, 0x41, 0xff}}},
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{{{ -10, -20, -27}, 0, { 672, 976}, {0xed, 0xd1, 0x8c, 0xff}}},
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};
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// 0x0601F7F0 - 0x0601F880
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const Gfx whomp_seg6_dl_0601F7F0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, whomp_seg6_texture_0601EB60),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&whomp_seg6_lights_0601F678.l, 1),
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gsSPLight(&whomp_seg6_lights_0601F678.a, 2),
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gsSPVertex(whomp_seg6_vertex_0601F690, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(whomp_seg6_vertex_0601F780, 7, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP1Triangle( 0, 2, 6, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0601F880 - 0x0601F8E0
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const Gfx whomp_seg6_dl_0601F880[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsSPDisplayList(whomp_seg6_dl_0601F7F0),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0601F8E0
|
|
static const Lights1 whomp_seg6_lights_0601F8E0 = gdSPDefLights1(
|
|
0x4c, 0x4c, 0x4c,
|
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
|
);
|
|
|
|
// 0x0601F8F8
|
|
static const Vtx whomp_seg6_vertex_0601F8F8[] = {
|
|
{{{ -10, 0, -37}, 0, { 246, 976}, {0xed, 0x1c, 0x86, 0xff}}},
|
|
{{{ 290, 80, -26}, 0, { 952, 0}, {0xed, 0x6a, 0xbf, 0xff}}},
|
|
{{{ 290, 0, -84}, 0, { 0, 0}, {0xed, 0xe2, 0x87, 0xff}}},
|
|
{{{ -10, 35, -12}, 0, { 246, 976}, {0xed, 0x7d, 0xf8, 0xff}}},
|
|
{{{ 290, 49, 66}, 0, { 952, 0}, {0xed, 0x5e, 0x52, 0xff}}},
|
|
{{{ 290, 80, -26}, 0, { 0, 0}, {0xed, 0x6a, 0xbf, 0xff}}},
|
|
{{{ -10, 21, 28}, 0, { 672, 976}, {0xed, 0x2f, 0x74, 0xff}}},
|
|
{{{ -10, 21, 28}, 0, { 246, 976}, {0xed, 0x2f, 0x74, 0xff}}},
|
|
{{{ 290, -48, 66}, 0, { 952, 0}, {0xed, 0xd1, 0x74, 0xff}}},
|
|
{{{ 290, 49, 66}, 0, { 0, 0}, {0xed, 0x5e, 0x52, 0xff}}},
|
|
{{{ -10, -20, 28}, 0, { 672, 976}, {0xed, 0xa2, 0x52, 0xff}}},
|
|
{{{ -10, -34, -12}, 0, { 246, 976}, {0xed, 0x95, 0xc0, 0xff}}},
|
|
{{{ -10, 0, -37}, 0, { 672, 976}, {0xed, 0x1c, 0x86, 0xff}}},
|
|
{{{ 290, 0, -84}, 0, { 952, 0}, {0xed, 0xe2, 0x87, 0xff}}},
|
|
{{{ 290, -79, -26}, 0, { 0, 0}, {0xed, 0x83, 0xf9, 0xff}}},
|
|
};
|
|
|
|
// 0x0601F9E8
|
|
static const Vtx whomp_seg6_vertex_0601F9E8[] = {
|
|
{{{ -10, -20, 28}, 0, { 246, 976}, {0xed, 0xa2, 0x52, 0xff}}},
|
|
{{{ -10, -34, -12}, 0, { 672, 976}, {0xed, 0x95, 0xc0, 0xff}}},
|
|
{{{ 290, -79, -26}, 0, { 952, 0}, {0xed, 0x83, 0xf9, 0xff}}},
|
|
{{{ -10, 0, -37}, 0, { 246, 976}, {0xed, 0x1c, 0x86, 0xff}}},
|
|
{{{ -10, 35, -12}, 0, { 672, 976}, {0xed, 0x7d, 0xf8, 0xff}}},
|
|
{{{ 290, 80, -26}, 0, { 952, 0}, {0xed, 0x6a, 0xbf, 0xff}}},
|
|
{{{ 290, -48, 66}, 0, { 0, 0}, {0xed, 0xd1, 0x74, 0xff}}},
|
|
};
|
|
|
|
// 0x0601FA58 - 0x0601FAE8
|
|
const Gfx whomp_seg6_dl_0601FA58[] = {
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, whomp_seg6_texture_0601EB60),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPLight(&whomp_seg6_lights_0601F8E0.l, 1),
|
|
gsSPLight(&whomp_seg6_lights_0601F8E0.a, 2),
|
|
gsSPVertex(whomp_seg6_vertex_0601F8F8, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
|
|
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
|
|
gsSP1Triangle(11, 13, 14, 0x0),
|
|
gsSPVertex(whomp_seg6_vertex_0601F9E8, 7, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP1Triangle( 0, 2, 6, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0601FAE8 - 0x0601FB48
|
|
const Gfx whomp_seg6_dl_0601FAE8[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsSPDisplayList(whomp_seg6_dl_0601FA58),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0601FB48
|
|
static const Vtx whomp_seg6_vertex_0601FB48[] = {
|
|
{{{ -37, -37, 0}, 0, { 0, 990}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 38, -37, 0}, 0, { 990, 990}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 38, 38, 0}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -37, 38, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
|
|
};
|
|
|
|
// 0x0601FB88 - 0x0601FBC0
|
|
const Gfx whomp_seg6_dl_0601FB88[] = {
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, whomp_seg6_texture_0601E360),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPVertex(whomp_seg6_vertex_0601FB48, 4, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0601FBC0 - 0x0601FC30
|
|
const Gfx whomp_seg6_dl_0601FBC0[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
|
|
gsSPClearGeometryMode(G_LIGHTING),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsSPDisplayList(whomp_seg6_dl_0601FB88),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPSetGeometryMode(G_LIGHTING),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0601FC30
|
|
static const Vtx whomp_seg6_vertex_0601FC30[] = {
|
|
{{{ -37, -37, 0}, 0, { 0, 990}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 38, -37, 0}, 0, { 990, 990}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 38, 38, 0}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -37, 38, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
|
|
};
|
|
|
|
// 0x0601FC70 - 0x0601FCA8
|
|
const Gfx whomp_seg6_dl_0601FC70[] = {
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, whomp_seg6_texture_0601E360),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPVertex(whomp_seg6_vertex_0601FC30, 4, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0601FCA8 - 0x0601FD18
|
|
const Gfx whomp_seg6_dl_0601FCA8[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
|
|
gsSPClearGeometryMode(G_LIGHTING),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsSPDisplayList(whomp_seg6_dl_0601FC70),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPSetGeometryMode(G_LIGHTING),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0601FD18
|
|
static const Lights1 whomp_seg6_lights_0601FD18 = gdSPDefLights1(
|
|
0x4c, 0x4c, 0x4c,
|
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
|
);
|
|
|
|
// 0x0601FD30
|
|
static const Vtx whomp_seg6_vertex_0601FD30[] = {
|
|
{{{ 174, 183, 177}, 0, { 1364, 114}, {0x01, 0x3e, 0x6e, 0xff}}},
|
|
{{{ 180, 257, 2}, 0, { 490, -34}, {0x46, 0x69, 0x00, 0xff}}},
|
|
{{{ 22, 158, 2}, 0, { 490, 162}, {0x9b, 0x4c, 0xff, 0xff}}},
|
|
{{{ -28, -89, 2}, 0, { 490, 658}, {0x84, 0xe7, 0x00, 0xff}}},
|
|
{{{ 177, 182, -171}, 0, { -376, 116}, {0xc9, 0x39, 0x9d, 0xff}}},
|
|
{{{ 154, -260, 3}, 0, { 492, 998}, {0xe9, 0x84, 0x01, 0xff}}},
|
|
{{{ 158, -143, 201}, 0, { 1482, 768}, {0x38, 0xc6, 0x61, 0xff}}},
|
|
{{{ 161, -152, -190}, 0, { -470, 784}, {0x71, 0xdf, 0xd3, 0xff}}},
|
|
{{{ 161, -152, -190}, 0, { -2, 774}, {0x71, 0xdf, 0xd3, 0xff}}},
|
|
{{{ 174, 183, 177}, 0, { 916, 104}, {0x01, 0x3e, 0x6e, 0xff}}},
|
|
{{{ 158, -143, 201}, 0, { 974, 756}, {0x38, 0xc6, 0x61, 0xff}}},
|
|
{{{ 180, 257, 2}, 0, { 478, -46}, {0x46, 0x69, 0x00, 0xff}}},
|
|
{{{ 177, 182, -171}, 0, { 44, 104}, {0xc9, 0x39, 0x9d, 0xff}}},
|
|
{{{ 154, -260, 3}, 0, { 480, 990}, {0xe9, 0x84, 0x01, 0xff}}},
|
|
};
|
|
|
|
// 0x0601FE10 - 0x0601FEA8
|
|
const Gfx whomp_seg6_dl_0601FE10[] = {
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, whomp_seg6_texture_0601EB60),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPLight(&whomp_seg6_lights_0601FD18.l, 1),
|
|
gsSPLight(&whomp_seg6_lights_0601FD18.a, 2),
|
|
gsSPVertex(whomp_seg6_vertex_0601FD30, 14, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
|
|
gsSP2Triangles( 2, 1, 4, 0x0, 4, 3, 2, 0x0),
|
|
gsSP2Triangles( 5, 6, 3, 0x0, 3, 6, 0, 0x0),
|
|
gsSP2Triangles( 3, 7, 5, 0x0, 4, 7, 3, 0x0),
|
|
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
|
|
gsSP2Triangles( 8, 12, 11, 0x0, 8, 10, 13, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0601FEA8 - 0x0601FF08
|
|
const Gfx whomp_seg6_dl_0601FEA8[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsSPDisplayList(whomp_seg6_dl_0601FE10),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0601FF08
|
|
static const Lights1 whomp_seg6_lights_0601FF08 = gdSPDefLights1(
|
|
0x4c, 0x4c, 0x4c,
|
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
|
);
|
|
|
|
// 0x0601FF20
|
|
static const Vtx whomp_seg6_vertex_0601FF20[] = {
|
|
{{{ 154, -260, -2}, 0, { 470, 998}, {0x6e, 0xc3, 0xff, 0xff}}},
|
|
{{{ 174, 183, -176}, 0, { -110, 114}, {0x01, 0x3e, 0x92, 0xff}}},
|
|
{{{ 180, 257, -1}, 0, { 472, -34}, {0x46, 0x69, 0x00, 0xff}}},
|
|
{{{ 158, -143, -200}, 0, { -188, 768}, {0xdf, 0xc4, 0x96, 0xff}}},
|
|
{{{ 22, 158, -1}, 0, { 472, 162}, {0x9b, 0x4c, 0x01, 0xff}}},
|
|
{{{ -28, -89, -1}, 0, { 472, 658}, {0x84, 0xe7, 0x00, 0xff}}},
|
|
{{{ 177, 182, 172}, 0, { 1050, 116}, {0x03, 0x3d, 0x6f, 0xff}}},
|
|
{{{ 161, -152, 191}, 0, { 1112, 784}, {0xe1, 0xc2, 0x6a, 0xff}}},
|
|
};
|
|
|
|
// 0x0601FFA0 - 0x06020038
|
|
const Gfx whomp_seg6_dl_0601FFA0[] = {
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, whomp_seg6_texture_0601EB60),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPLight(&whomp_seg6_lights_0601FF08.l, 1),
|
|
gsSPLight(&whomp_seg6_lights_0601FF08.a, 2),
|
|
gsSPVertex(whomp_seg6_vertex_0601FF20, 8, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
|
|
gsSP2Triangles( 4, 2, 1, 0x0, 1, 5, 4, 0x0),
|
|
gsSP2Triangles( 1, 3, 5, 0x0, 5, 3, 0, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 0, 7, 5, 0x0),
|
|
gsSP2Triangles( 5, 7, 6, 0x0, 6, 2, 4, 0x0),
|
|
gsSP2Triangles( 0, 2, 6, 0x0, 0, 6, 7, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x06020038 - 0x06020098
|
|
const Gfx whomp_seg6_dl_06020038[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsSPDisplayList(whomp_seg6_dl_0601FFA0),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPEndDisplayList(),
|
|
};
|