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* Fix build warnings & errors when building non-US versions * Revert ADSR_STATE_LOOP change in adsr_update in effects.c + add fallthrough comments + clean up ifdefs * null initialization for loadedPool in heap.c * Better placement of null initialization of arg0 in alloc_bank_or_seq
152 lines
4.9 KiB
C
152 lines
4.9 KiB
C
#include <ultra64.h>
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#include "sm64.h"
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#include "geo_commands.h"
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#include "game/level_geo.h"
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#include "game/geo_misc.h"
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#include "game/camera.h"
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#include "game/moving_texture.h"
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#include "game/screen_transition.h"
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#include "game/paintings.h"
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#include "menu/debug_level_select.h"
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#include "menu/intro_geo.h"
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#include "make_const_nonconst.h"
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#include "levels/intro/header.h"
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#include "config.h"
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// 0x0E0002D0
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const GeoLayout intro_geo_splash_screen[] = {
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GEO_NODE_SCREEN_AREA(0, SCREEN_CENTER_X, SCREEN_CENTER_Y, SCREEN_CENTER_X, SCREEN_CENTER_Y),
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GEO_OPEN_NODE(),
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GEO_ZBUFFER(0),
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GEO_OPEN_NODE(),
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GEO_NODE_ORTHO(100),
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GEO_OPEN_NODE(),
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GEO_BACKGROUND_COLOR(0x0001),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ZBUFFER(1),
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GEO_OPEN_NODE(),
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GEO_CAMERA_FRUSTUM(45, 128, 16384),
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GEO_OPEN_NODE(),
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GEO_CAMERA(CAMERA_MODE_NONE, 0, 0, 3200, 0, 0, 0, 0x00000000),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo_intro_super_mario_64_logo),
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#if defined(FLOOMBAS) && defined(INTRO_FLOOMBAS)
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GEO_RENDER_OBJ(),
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#endif
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ZBUFFER(0),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo_intro_tm_copyright),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x0E00035C
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const GeoLayout intro_geo_mario_head_regular[] = {
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GEO_NODE_SCREEN_AREA(0, SCREEN_CENTER_X, SCREEN_CENTER_Y, SCREEN_CENTER_X, SCREEN_CENTER_Y),
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GEO_OPEN_NODE(),
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GEO_ZBUFFER(0),
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GEO_OPEN_NODE(),
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GEO_NODE_ORTHO(100),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo_intro_regular_backdrop),
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#ifdef GODDARD_EASTER_EGG
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GEO_ASM(0, geo_intro_face_easter_egg),
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#endif
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ZBUFFER(1),
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GEO_OPEN_NODE(),
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GEO_CAMERA_FRUSTUM(45, 128, 16384),
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#ifdef KEEP_MARIO_HEAD
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GEO_OPEN_NODE(),
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GEO_ASM(2, geo_draw_mario_head_goddard),
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GEO_CLOSE_NODE(),
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#endif
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GEO_CLOSE_NODE(),
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#if defined(ENABLE_RUMBLE)
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GEO_ZBUFFER(0),
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GEO_OPEN_NODE(),
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GEO_ASM(INTRO_CONTEXT_NORMAL, geo_intro_rumble_pak_graphic),
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GEO_CLOSE_NODE(),
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#endif
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x0E0003B8
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const GeoLayout intro_geo_mario_head_dizzy[] = {
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GEO_NODE_SCREEN_AREA(0, SCREEN_CENTER_X, SCREEN_CENTER_Y, SCREEN_CENTER_X, SCREEN_CENTER_Y),
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GEO_OPEN_NODE(),
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GEO_ZBUFFER(0),
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GEO_OPEN_NODE(),
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GEO_NODE_ORTHO(100),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo_intro_gameover_backdrop),
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#ifdef GODDARD_EASTER_EGG
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GEO_ASM(0, geo_intro_face_easter_egg),
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#endif
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ZBUFFER(1),
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GEO_OPEN_NODE(),
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GEO_CAMERA_FRUSTUM(45, 128, 16384),
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#ifdef KEEP_MARIO_HEAD
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GEO_OPEN_NODE(),
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GEO_ASM(3, geo_draw_mario_head_goddard),
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GEO_CLOSE_NODE(),
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#endif
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GEO_CLOSE_NODE(),
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#if defined(ENABLE_RUMBLE)
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GEO_ZBUFFER(0),
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GEO_OPEN_NODE(),
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GEO_ASM(INTRO_CONTEXT_GAME_OVER, geo_intro_rumble_pak_graphic),
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GEO_CLOSE_NODE(),
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#endif
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x0E000414
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const GeoLayout intro_geo_debug_level_select[] = {
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GEO_NODE_SCREEN_AREA(0, SCREEN_CENTER_X, SCREEN_CENTER_Y, SCREEN_CENTER_X, SCREEN_CENTER_Y),
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GEO_OPEN_NODE(),
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GEO_ZBUFFER(0),
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GEO_OPEN_NODE(),
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GEO_NODE_ORTHO(100),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo_intro_regular_backdrop),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ZBUFFER(1),
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GEO_OPEN_NODE(),
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GEO_CAMERA_FRUSTUM(45, 128, 16384),
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GEO_OPEN_NODE(),
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GEO_CAMERA(CAMERA_MODE_NONE, 0, 0, 1200, 0, 0, 0, 0x00000000),
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GEO_OPEN_NODE(),
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GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -230, 300, 0, debug_level_select_dl_07000858),
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GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -120, 300, 0, debug_level_select_dl_07001100),
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GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -20, 300, 0, debug_level_select_dl_07001BA0),
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GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 100, 300, 0, debug_level_select_dl_070025F0),
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GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 250, 300, 0, debug_level_select_dl_07003258),
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GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -310, 100, 0, debug_level_select_dl_07003DB8),
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GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -90, 100, 0, debug_level_select_dl_070048C8),
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GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 60, 100, 0, debug_level_select_dl_07005558),
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GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 180, 100, 0, debug_level_select_dl_070059F8),
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GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 300, 100, 0, debug_level_select_dl_070063B0),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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