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https://github.com/Print-and-Panic/Microtransactions64.git
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* Implemented new lightweight CPU/RDP profiler * Added RSP profiling to the lightweight profiler * Added CPU audio to lightweight profiler * Changed lingering manual light struct definitions to gdSPDefLights1, made a dummy light for Koopa's pink shorts * Ran script to convert all light commands to lightcolor commands * Added define guards for the profiler * Wrote function for setting up global light direction in the frame * Moved camera matrix into projection stack * Corrected cameraToObject for the new matrix stack (fixes culling and sound) * Fixed billboarding with new matrix stack * Fixed shadows with new matrix stack * Fixed some areas where the game was previously extracting the camera matrix from various matrices * Restored vanilla light and env map directions under new matrix stack * Fix goddard crash * Fix geo_process_level_of_detail * Remove 'construct_float' from 'geo_process_level_of_detail' * Removed some accidentally added files * Removed unnecessary matrix multiplications in geo_process_object * Added fixlights script to build system for fixing custom assets and added option to disable it if needed * Fixed visual debug with new matstack and cleaned up visual debug code * Fixed handling of WORLD_SCALE in view matrix so it doesn't get cancelled out * Fixed clip planes not scaling based on WORLD_SCALE Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: Arceveti <arceveti@gmail.com> Co-authored-by: thecozies <collinpferguson@gmail.com>
166 lines
9.2 KiB
C
166 lines
9.2 KiB
C
// Cannon Base
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// 0x08004988
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// 0x080049A0
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// 0x080049B8
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ALIGNED8 static const Texture cannon_base_seg8_texture_080049B8[] = {
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#include "actors/cannon_base/cannon_base.rgba16.inc.c"
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};
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// 0x080051B8
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static const Vtx cannon_base_seg8_vertex_080051B8[] = {
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{{{ 102, -101, 51}, 0, { 0, 1758}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ 102, -101, -50}, 0, { 990, 1758}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ 102, 51, -50}, 0, { 990, 228}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ 102, 77, 26}, 0, { 224, -28}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ 102, 51, 51}, 0, { 0, 228}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ 102, 77, -25}, 0, { 734, -28}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ -101, 51, -50}, 0, { 0, 224}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ -101, 77, 26}, 0, { 734, 0}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ -101, 77, -25}, 0, { 224, 0}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ -101, -101, -50}, 0, { 0, 1754}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ -101, -101, 51}, 0, { 990, 1754}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ -101, 51, 51}, 0, { 990, 224}, {0x81, 0x00, 0x00, 0xff}}},
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};
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// 0x08005278
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static const Vtx cannon_base_seg8_vertex_08005278[] = {
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{{{ -60, -101, 51}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 61, -101, 51}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 61, -101, -50}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 102, -101, -50}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ 61, 51, -50}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ 102, 51, -50}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ 61, -101, -50}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ 61, 51, -50}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ 61, -101, -50}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ 61, -101, 51}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ 61, 77, 26}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ 61, 77, -25}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ 61, 51, 51}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ 102, 51, -50}, 0, { 0, 0}, {0x00, 0x58, 0xa5, 0xff}}},
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{{{ 61, 51, -50}, 0, { 0, 0}, {0x00, 0x58, 0xa5, 0xff}}},
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{{{ 61, 77, -25}, 0, { 0, 0}, {0x00, 0x58, 0xa5, 0xff}}},
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};
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// 0x08005378
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static const Vtx cannon_base_seg8_vertex_08005378[] = {
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{{{ 102, 51, -50}, 0, { 0, 0}, {0x00, 0x58, 0xa5, 0xff}}},
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{{{ 61, 77, -25}, 0, { 0, 0}, {0x00, 0x58, 0xa5, 0xff}}},
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{{{ 102, 77, -25}, 0, { 0, 0}, {0x00, 0x58, 0xa5, 0xff}}},
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{{{ 102, 77, -25}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 61, 77, -25}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 61, 77, 26}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 102, 77, 26}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 102, 77, 26}, 0, { 0, 0}, {0x00, 0x58, 0x5b, 0xff}}},
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{{{ 61, 77, 26}, 0, { 0, 0}, {0x00, 0x58, 0x5b, 0xff}}},
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{{{ 61, 51, 51}, 0, { 0, 0}, {0x00, 0x58, 0x5b, 0xff}}},
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{{{ 102, 51, 51}, 0, { 0, 0}, {0x00, 0x58, 0x5b, 0xff}}},
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{{{ 102, 51, 51}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 61, 51, 51}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 61, -101, 51}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 102, -101, 51}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
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};
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// 0x08005468
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static const Vtx cannon_base_seg8_vertex_08005468[] = {
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{{{ -60, -101, 51}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 61, -101, -50}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -60, -101, -50}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -101, 77, -25}, 0, { 0, 0}, {0x00, 0x58, 0xa5, 0xff}}},
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{{{ -60, 51, -50}, 0, { 0, 0}, {0x00, 0x58, 0xa5, 0xff}}},
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{{{ -101, 51, -50}, 0, { 0, 0}, {0x00, 0x58, 0xa5, 0xff}}},
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{{{ -101, 51, -50}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ -60, -101, -50}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ -101, -101, -50}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ -60, 51, -50}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ -60, -101, 51}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ -60, -101, -50}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ -60, 51, -50}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ -60, 77, -25}, 0, { 0, 0}, {0x00, 0x58, 0xa5, 0xff}}},
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{{{ -60, 77, -25}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0xff}}},
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};
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// 0x08005558
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static const Vtx cannon_base_seg8_vertex_08005558[] = {
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{{{ -101, -101, 51}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -60, 51, 51}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -101, 51, 51}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -60, -101, 51}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -60, -101, 51}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ -60, 77, -25}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ -60, 77, 26}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ -60, 51, 51}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ -101, 51, 51}, 0, { 0, 0}, {0x00, 0x58, 0x5b, 0xff}}},
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{{{ -60, 51, 51}, 0, { 0, 0}, {0x00, 0x58, 0x5b, 0xff}}},
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{{{ -60, 77, 26}, 0, { 0, 0}, {0x00, 0x58, 0x5b, 0xff}}},
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{{{ -101, 77, 26}, 0, { 0, 0}, {0x00, 0x58, 0x5b, 0xff}}},
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{{{ -101, 77, 26}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -60, 77, 26}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -60, 77, -25}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -101, 77, -25}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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};
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// 0x08005658 - 0x080056D0
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const Gfx cannon_base_seg8_dl_08005658[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cannon_base_seg8_texture_080049B8),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLightColor(LIGHT_1, 0xffffffff),
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gsSPLightColor(LIGHT_2, 0x4c4c4cff),
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gsSPVertex(cannon_base_seg8_vertex_080051B8, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
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gsSP2Triangles( 0, 2, 5, 0x0, 0, 5, 3, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 10, 0x0),
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gsSP2Triangles( 6, 10, 11, 0x0, 6, 11, 7, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x080056D0 - 0x080057F8
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const Gfx cannon_base_seg8_dl_080056D0[] = {
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gsSPLightColor(LIGHT_1, 0x3037ffff),
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gsSPLightColor(LIGHT_2, 0xe104cff),
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gsSPVertex(cannon_base_seg8_vertex_08005278, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 11, 0x0, 7, 12, 10, 0x0),
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gsSP2Triangles( 7, 9, 12, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(cannon_base_seg8_vertex_08005378, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(cannon_base_seg8_vertex_08005468, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 3, 13, 4, 0x0),
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gsSP1Triangle(10, 12, 14, 0x0),
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gsSPVertex(cannon_base_seg8_vertex_08005558, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x080057F8 - 0x08005870
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const Gfx cannon_base_seg8_dl_080057F8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(cannon_base_seg8_dl_08005658),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPDisplayList(cannon_base_seg8_dl_080056D0),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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